CHI Conference on Human Factors in Computing Systems Extended Abstracts最新文献

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Exploring Esports Spectator Motivations 探索电子竞技观众的动机
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519652
W. Yu, Nicole A. Beres, R. Robinson, Madison Klarkowski, Pejman Mirza-Babaei
{"title":"Exploring Esports Spectator Motivations","authors":"W. Yu, Nicole A. Beres, R. Robinson, Madison Klarkowski, Pejman Mirza-Babaei","doi":"10.1145/3491101.3519652","DOIUrl":"https://doi.org/10.1145/3491101.3519652","url":null,"abstract":"Gameplay spectatorship has developed significantly over the last decade, necessitating the need to design more engaging spectator experiences. In order to do this effectively, however, we must first better understand spectator behavior and motivations. In this paper, we build on the results of a previous work examining interaction preferences of remote livestream spectators depending on their user type, and report a new qualitative study exploring the underlying motivations that shape the experience of those engaged in interactive spectating. Our results highlight five main themes (entertainment, team support, learning, caster, social) that motivate spectators to engage with interactive esports experiences. This work will motivate ongoing research in this domain by promoting conversations about livestream spectator engagement and motivations, and facilitating engaging spectator experiences.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115449018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Co-Orb: Fostering Remote Workplace Gratitude with IoT Technology Co-Orb:用物联网技术培养远程工作场所的感恩之情
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3514488
Qiao Tang, Xinmu Hu, Ziwen Zeng, Yufeng Zhao
{"title":"Co-Orb: Fostering Remote Workplace Gratitude with IoT Technology","authors":"Qiao Tang, Xinmu Hu, Ziwen Zeng, Yufeng Zhao","doi":"10.1145/3491101.3514488","DOIUrl":"https://doi.org/10.1145/3491101.3514488","url":null,"abstract":"While gratitude in the workplace is essential for group well-being and teamwork efficiency, showing gratitude to coworkers becomes difficult under remote work settings, which is prevalent with the ongoing pandemic. Our research revealed that in remote workspaces, people often feel less emotionally touched by the appreciation messages sent by coworkers via text-based communication due to the lack of in-person interaction. In addition, it has become more challenging for coworkers to express their appreciation in a sincere and timely manner. To solve this problem, we designed Co-Orb, an IoT desktop orb that is connected to people’s work communication app and lights up with a customized emoji when a thank-you message is received from co-workers. By creating a multi-sensory experience that brings thank-you messages beyond screens, we aim to make it more enjoyable for users to express and receive appreciation in a remote workplace, thereby promoting better work relationships.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115670199","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
EntityBot: Actionable Entity Recommendations for Everyday Digital Task EntityBot:日常数字任务的可操作实体建议
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519910
T. Vuong, S. Andolina, Giulio Jacucci, Pedram Daee, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski
{"title":"EntityBot: Actionable Entity Recommendations for Everyday Digital Task","authors":"T. Vuong, S. Andolina, Giulio Jacucci, Pedram Daee, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski","doi":"10.1145/3491101.3519910","DOIUrl":"https://doi.org/10.1145/3491101.3519910","url":null,"abstract":"Our everyday digital tasks require access to information from a wide range of applications and systems. Although traditional search systems can help find information, they usually operate within one application (e.g., email client or web browser) and require the user’s cognitive effort and attention to formulate proper search queries. In this paper, we demonstrate EntityBot, a system that proactively provides useful and supporting entities across application boundaries without requiring explicit query formulation. Our methodology is to exploit the context from screen frames captured every 2 seconds to recommend relevant entities for the current task. Recommendations are not restricted to only documents but include various kinds of entities, such as applications, documents, contact persons, and keywords representing the tasks. Recommendations are actionable, that is, a user can perform actions on recommended entities, such as opening documents and applications. The EntityBot also includes support for interactivity, allowing the user to affect the recommendations by providing explicit feedback on the entities. The usefulness of entity recommendations and their impact on user behavior has been evaluated in a user study based on real-world tasks. Quantitative and qualitative results suggest that the system had an actual impact on the tasks and led to high user satisfaction.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115921119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality 触点反馈对虚拟现实中双拇指触控打字的影响
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519794
Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee
{"title":"Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality","authors":"Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee","doi":"10.1145/3491101.3519794","DOIUrl":"https://doi.org/10.1145/3491101.3519794","url":null,"abstract":"Two-thumb touch typing (4T) is a touchpad-based text-entry technique also used in virtual reality (VR) systems. However, the performance of 4T in VR is far below that of 4T in a real environment, such as on a smartphone. Unlike “real 4T”, 4T in VR provides virtual cursors representing the thumb positions determined by a position tracker. The virtual cursor positions may differ from the thumb contact points on an input surface. Still, users may regard them as their thumb contact points. In this case, the virtual cursor movements may conflict with the thumb movements perceived by their proprioception and may contribute to typing errors. We hypothesized that virtual cursors accurately representing the contact points of the thumb can improve the performance of 4T in VR. We designed a method to provide accurate contact point feedback, and showed that accurate contact point feedback has a statistically significant positive effect on the speed of 4T in VR.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115130448","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
PriCheck– An Online Privacy Assistant for Smart Device Purchases PriCheck -智能设备购买的在线隐私助手
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519827
Vera Volk, Sarah Prange, Florian Alt
{"title":"PriCheck– An Online Privacy Assistant for Smart Device Purchases","authors":"Vera Volk, Sarah Prange, Florian Alt","doi":"10.1145/3491101.3519827","DOIUrl":"https://doi.org/10.1145/3491101.3519827","url":null,"abstract":"In this paper, we present PriCheck, a browser extension that provides privacy-relevant information about smart devices (e.g., in an online shop). This information is oftentimes hidden, difficult to access, and, thus, often neglected when buying a new device. With PriCheck, we enable users to make informed purchase decisions. We conducted an exploratory study using the browser extension in a simplified (mock) online shop for smart devices. Participants chose devices with and without using the extension. We found that participants (N = 11) appreciated the usability and available information of PriCheck, helping them with informed decisions for privacy-preserving products. We hope our work will stimulate further discussion on how to make privacy information for novel products available, understandable, and easy to access for users.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114687347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays 脚在以人为中心的安全:调查基于脚的用户身份验证为公共展示
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519838
Kieran Watson, Robin Bretin, M. Khamis, Florian Mathis
{"title":"The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays","authors":"Kieran Watson, Robin Bretin, M. Khamis, Florian Mathis","doi":"10.1145/3491101.3519838","DOIUrl":"https://doi.org/10.1145/3491101.3519838","url":null,"abstract":"A large body of work investigated touch, mid-air, and gaze-based user authentication. However, little is known about authentication using other human body parts. In this paper, we investigate the idea of foot-based user authentication for public displays (e.g., ticket machines). We conducted a user study (N=13) on a virtual prototype, FeetAuth, on which participants use their dominant foot to rotate through PIN elements (0–9) that are augmented along a circular layout using augmented reality (AR) technology. We investigate FeetAuth in combination with three different layouts: Floor-based, Spatial, and Egocentric, finding that Floor-based FeetAuth resulted in the highest usability with 4-digit PIN entry as fast as M=6.71 (SD=0.67). Participants perceived foot-based authentication as socially acceptable and highlighted its accessibility. Our investigation of foot-based authentication paves the way for further studies on the use of the human body for user authentication.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116159882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Complex Data Visualisation Made Easy with R and ggplot2 使用R和ggplot2轻松实现复杂数据可视化
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3503748
Sandy J. J. Gould
{"title":"Complex Data Visualisation Made Easy with R and ggplot2","authors":"Sandy J. J. Gould","doi":"10.1145/3491101.3503748","DOIUrl":"https://doi.org/10.1145/3491101.3503748","url":null,"abstract":"Being able to visualise data in consistent, high-quality ways is a useful skill for HCI researchers and practitioners. In this course, attendees will learn how to produce high quality plots and visualisations using the ggplot2 library for the R statistical computing language. There are no prerequisites and attendees will leave with scripts to get them started as well as foundational knowledge of free open-source tools that they can build on to produce complex, even interactive, visualisations. Course information materials can be found at https://www.sjjg.uk/chi22-course.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"69 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116435667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Demonstrating FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns 演示万无一失的接头:通过自定义接头模式减少激光切割3D模型的装配误差
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519881
Keunwoo Park, Conrad Lempert, Muhammad Abdullah, Shohei Katakura, Jotaro Shigeyama, T. Roumen, Patrick Baudisch
{"title":"Demonstrating FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns","authors":"Keunwoo Park, Conrad Lempert, Muhammad Abdullah, Shohei Katakura, Jotaro Shigeyama, T. Roumen, Patrick Baudisch","doi":"10.1145/3491101.3519881","DOIUrl":"https://doi.org/10.1145/3491101.3519881","url":null,"abstract":"We demonstrate FoolProofJoint, a software tool that simplifies the assembly of laser-cut 3D models and reduces the risk of erroneous assembly. FoolProofJoint achieves this by modifying finger joint patterns. Wherever possible, FoolProofJoint makes similar looking pieces fully interchangeable, thereby speeding up the user's visual search for a matching piece. When that is not possible, FoolProofJoint gives finger joints a unique pattern of individual finger placements so as to fit only with the correct piece, thereby preventing erroneous assembly.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123672313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Physical Journey Maps: Staging Users’ Experiences to Increase Stakeholders’ Empathy towards Users 物理旅程地图:分期用户体验以增加利益相关者对用户的同理心
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519630
Carine Lallemand, Jessie Lauret, Luce Drouet
{"title":"Physical Journey Maps: Staging Users’ Experiences to Increase Stakeholders’ Empathy towards Users","authors":"Carine Lallemand, Jessie Lauret, Luce Drouet","doi":"10.1145/3491101.3519630","DOIUrl":"https://doi.org/10.1145/3491101.3519630","url":null,"abstract":"Customer Journey Mapping is a widespread service design tool that synthesizes and communicates user research insights to stakeholders. In its common form, a journey map is a synthetic (typically non-interactive) visualization of the key steps of the users’ experience with a service or product. By decomposing the elements of a journey map and staging them under the form of a physical and interactive installation, we intend to leverage the power of journey mapping to break silos and prompt employees within an organization to discover end-users journeys in a compelling and empathic way. This aims to support the user-centered maturity of the organization by developing employees’ curiosity and empathy towards users. We illustrate this approach through a case study on railway passengers’ experiences. We explore the value of richer transfers of user research insights through physical journey maps and discuss design processes and mediums enabling journey maps to come to life.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123688934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Acu.ation: Real Time Acupoint Stimulation To Mediate The Urge To Smoke. Acu。实时穴位刺激调节吸烟冲动。
CHI Conference on Human Factors in Computing Systems Extended Abstracts Pub Date : 2022-04-27 DOI: 10.1145/3491101.3519636
Katarina Richter-Lunn, Ila Kumar
{"title":"Acu.ation: Real Time Acupoint Stimulation To Mediate The Urge To Smoke.","authors":"Katarina Richter-Lunn, Ila Kumar","doi":"10.1145/3491101.3519636","DOIUrl":"https://doi.org/10.1145/3491101.3519636","url":null,"abstract":"Acu.ation is an intervention that aims to mediate the urge to smoke by pairing a wearable device that delivers transcutaneous electric acupoint stimulation (TEAS) with a mobile application that provides Mindfulness Based Relapse Prevention (MBRP)(Figure 1). Given the pervasiveness of cigarette smoking, high rates of relapse, and limitations of existing treatments, it is critical to explore new methods of relapse prevention. Our solution draws from acupuncture's global use in treating addiction and recent evidence that non-invasive TEAS can reduce the urge to smoke after exposure to a drug-related cue. Specifically, we have designed a device formed to four acupoints (LI4, PC8, PC6, and TH5) located on the wrist and hand, and programmed to deliver 5-15mA stimulation. Through a paired mobile application, individuals are simultaneously guided through an MBRP intervention to help them take control of their response to the trigger. Together, this system provides real-time relief from the urge to smoke so individuals can better engage with cognitive behavioral relapse prevention strategies in high risk moments.","PeriodicalId":123301,"journal":{"name":"CHI Conference on Human Factors in Computing Systems Extended Abstracts","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122113479","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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