Exploring Esports Spectator Motivations

W. Yu, Nicole A. Beres, R. Robinson, Madison Klarkowski, Pejman Mirza-Babaei
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Abstract

Gameplay spectatorship has developed significantly over the last decade, necessitating the need to design more engaging spectator experiences. In order to do this effectively, however, we must first better understand spectator behavior and motivations. In this paper, we build on the results of a previous work examining interaction preferences of remote livestream spectators depending on their user type, and report a new qualitative study exploring the underlying motivations that shape the experience of those engaged in interactive spectating. Our results highlight five main themes (entertainment, team support, learning, caster, social) that motivate spectators to engage with interactive esports experiences. This work will motivate ongoing research in this domain by promoting conversations about livestream spectator engagement and motivations, and facilitating engaging spectator experiences.
探索电子竞技观众的动机
在过去十年中,游戏玩法的观赏性有了显著的发展,因此有必要设计出更具吸引力的观赏性体验。然而,为了有效地做到这一点,我们必须首先更好地理解观众的行为和动机。在本文中,我们在之前的研究结果的基础上,根据用户类型研究了远程直播观众的互动偏好,并报告了一项新的定性研究,探讨了影响互动观看体验的潜在动机。我们的研究结果强调了五个主要主题(娱乐、团队支持、学习、演员、社交),这些主题激励观众参与互动电子竞技体验。这项工作将通过促进关于直播观众参与和动机的对话,并促进吸引观众的体验,从而激励该领域正在进行的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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