First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference最新文献

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Using collaborative haptics in remote surgical training 协作触觉在远程外科训练中的应用
C. Gunn, Matthew A. Hutchins, D. Stevenson, Matt Adcock, P. Youngblood
{"title":"Using collaborative haptics in remote surgical training","authors":"C. Gunn, Matthew A. Hutchins, D. Stevenson, Matt Adcock, P. Youngblood","doi":"10.1109/WHC.2005.141","DOIUrl":"https://doi.org/10.1109/WHC.2005.141","url":null,"abstract":"We describe the design and trial of a remotely conducted surgical master class, using a haptic virtual environment. The instructor was located in the United States and the class was in Australia. The responses of the audience and participants are presented.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117182998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 72
Integrating haptics into an immersive environment for the segmentation and visualization of volumetric data 将触觉集成到身临其境的环境中,用于分割和可视化体积数据
S. Senger
{"title":"Integrating haptics into an immersive environment for the segmentation and visualization of volumetric data","authors":"S. Senger","doi":"10.1109/WHC.2005.81","DOIUrl":"https://doi.org/10.1109/WHC.2005.81","url":null,"abstract":"We present a haptically enabled immersive environment for the segmentation and visualization of volumetric data. The environment uses a client/server design and allows multiple, remotely separated users to work in a shared visual space. The environment incorporates several distinct segmentation methods that are based on the local application of computationally expensive algorithms and provides the user with continuous fine-grained control. The environment uses haptic feedback to both provides a sense of touch for segmented structures and to provide additional user control over the segmentation algorithms.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127210111","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Getting in touch with a cognitive character 与认知角色取得联系
Torsten Bierz, Peter Dannenmann, Kai Hergenröther, M. Bertram, H. Barthel, G. Scheuermann, H. Hagen
{"title":"Getting in touch with a cognitive character","authors":"Torsten Bierz, Peter Dannenmann, Kai Hergenröther, M. Bertram, H. Barthel, G. Scheuermann, H. Hagen","doi":"10.1109/WHC.2005.63","DOIUrl":"https://doi.org/10.1109/WHC.2005.63","url":null,"abstract":"We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and animation of virtual characters (CONTACT) and HapTEK, a framework for haptic interaction of a human hand with virtual reality (VR). This way, human-computer interaction becomes truly bidirectional, i.e. an animated character directly provides feedback to a human user, and vice versa, introducing a new quality with respect to the behavior of both. Our system for the first time offers the opportunity for human and artificial intelligence to get in touch.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122754551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Haptic-assisted guidance system for navigating volumetric data sets 用于导航体积数据集的触觉辅助制导系统
Erick Méndez, S. Yoshida, H. Noma, R. Lindeman, Y. Yanagida, S. Masaki, K. Hosaka
{"title":"Haptic-assisted guidance system for navigating volumetric data sets","authors":"Erick Méndez, S. Yoshida, H. Noma, R. Lindeman, Y. Yanagida, S. Masaki, K. Hosaka","doi":"10.1109/WHC.2005.70","DOIUrl":"https://doi.org/10.1109/WHC.2005.70","url":null,"abstract":"In this paper, a new approach for navigation assistance through sets of volumetric data is presented. This innovative method uses force feedback in two dimensions to guide the user to a region of interest. The haptic feedback is calculated under two methods and we explain the implementation of both approaches. The output is displayed by the proactive desk, a two dimensional force feedback device developed at the Advanced Telecommunications Research Institute. This new approach is targeted to scientists who work with sets of volumetric data and who wish to find information using visual scanning enhanced with haptics. Our system is designed for magnetic resonance images (MRI) overlaid with functional MRI.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122755384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Event-based haptics and acceleration matching: portraying and assessing the realism of contact 基于事件的触觉和加速匹配:描绘和评估接触的现实性
K. J. Kuchenbecker, J. Fiene, G. Niemeyer
{"title":"Event-based haptics and acceleration matching: portraying and assessing the realism of contact","authors":"K. J. Kuchenbecker, J. Fiene, G. Niemeyer","doi":"10.1109/WHC.2005.52","DOIUrl":"https://doi.org/10.1109/WHC.2005.52","url":null,"abstract":"Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superimposed with traditional proportional feedback to provide realistic haptic cues at impact. We have developed a new method for matching the accelerations experienced during real contact, inverting a dynamic model of the device to compute appropriate force feedback transients. We evaluated this haptic rendering paradigm by conducting a study in which users blindly rated the realism of tapping on a variety of virtually rendered surfaces as well as on three real objects. Event-based feedback significantly increased the realism of the virtual surfaces, and the acceleration matching strategy was rated similarly to a sample of real wood on a foam substrate. This work provides a new avenue for achieving realism of contact in haptic interactions.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122607463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 68
A haptically enhanced broadcasting system 听觉增强的广播系统
Jongeun Cha, J. Ryu, Seungjun Kim, B. Ahn
{"title":"A haptically enhanced broadcasting system","authors":"Jongeun Cha, J. Ryu, Seungjun Kim, B. Ahn","doi":"10.1109/WHC.2005.14","DOIUrl":"https://doi.org/10.1109/WHC.2005.14","url":null,"abstract":"In this paper, we discuss a haptically enhanced broadcasting system. Four stages of a proposed system are briefly analyzed: scene capture, edit, transmission, and display with haptic interaction. In order to show usefulness of the proposed system, a potential home shopping scenario is implemented.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114469776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Real-time finite element finger pinch grasp simulation 实时有限元手指捏握仿真
M. Pouliquen, C. Duriez, C. Andriot, A. Bernard, L. Chodorge, F. Gosselin
{"title":"Real-time finite element finger pinch grasp simulation","authors":"M. Pouliquen, C. Duriez, C. Andriot, A. Bernard, L. Chodorge, F. Gosselin","doi":"10.1109/WHC.2005.109","DOIUrl":"https://doi.org/10.1109/WHC.2005.109","url":null,"abstract":"This paper addresses physically-based simulation of human fingers for virtual reality applications with haptic feedback. Deformation and contact models are based on finite element method. We show that with good assumptions for the finite element model and with a corotational approach, we can achieve virtual fingers to perform an interactive grasp task. We also show that thanks to the Gauss-Seidel type resolution method we can speed up the CPU time for complex multi-contact simulations with friction. We describe preliminary results in 2D for grasping rigid objects with deformable fingers in real-time.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129559830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Vibrotactile spatial acuity on the torso: effects of location and timing parameters 振动触觉对躯干的空间敏锐度:位置和时间参数的影响
J. V. Erp
{"title":"Vibrotactile spatial acuity on the torso: effects of location and timing parameters","authors":"J. V. Erp","doi":"10.1109/WHC.2005.144","DOIUrl":"https://doi.org/10.1109/WHC.2005.144","url":null,"abstract":"The processing of spatio-temporal vibrotactile patterns by the torso was examined in two experiments. The first investigated the spatial acuity as function of location on the torso. A uniform acuity between 2 and 3 cm was found, except on the body midline where acuity was about 1 cm. This favorable effect was hypothesized to be caused by specific processing characteristics of the central nervous system. The second experiment focused on the effect of timing parameters in a localization task. The results indicated that localization performance was closely related to both temporal ordering and apparent motion. The results can be used to optimize torso display design and the patterns presented on those displays. Also, they demonstrate that even the most advanced displays have not reached the borders of the processing capacities of the torso.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"174 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124256792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 109
Real-time soft-finger grasping of physically based quasi-rigid objects 基于物理的准刚性物体的实时软手指抓取
M. D. Pascale, Gabriele Sarcuni, D. Prattichizzo
{"title":"Real-time soft-finger grasping of physically based quasi-rigid objects","authors":"M. D. Pascale, Gabriele Sarcuni, D. Prattichizzo","doi":"10.1109/WHC.2005.110","DOIUrl":"https://doi.org/10.1109/WHC.2005.110","url":null,"abstract":"This paper describes the implementation of a demo. The demo of \"soft-finger grasping of physically based quasi-rigid objects\" will provide solutions to grasp objects that are locally deformable and move according to rigid-body dynamics. This work summarizes the choices of the overall software architecture and the single algorithms used to run the simulation of \"soft-finger grasping\" in real time on high-end hardware. The soft-finger grasping is obtained extending a local model to include rotational friction while the local deformations are achieved through displacement fields directly on the GPU. Dynamics of the objects in the scene is simulated by a rigid body simulator which allows realistic interactions with other objects existing in the scene.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123555093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Evaluation of manipulative familiarization and fatigue based on contact state transition 基于接触状态转换的操作熟悉度和疲劳评估
M. Kondo, J. Ueda, Y. Matsumoto, T. Ogasawara
{"title":"Evaluation of manipulative familiarization and fatigue based on contact state transition","authors":"M. Kondo, J. Ueda, Y. Matsumoto, T. Ogasawara","doi":"10.1109/WHC.2005.51","DOIUrl":"https://doi.org/10.1109/WHC.2005.51","url":null,"abstract":"In this research, we propose a method for a quantitative evaluation of the variation and the similarity of manipulation among the subjects. The evaluation is performed by observing the contact state transition on the palm surface and by using continuous DP matching. Using this method, the individual variation and the level of familiarization of manipulative skills can be evaluated. The evaluation experiment is conducted using a system that can detect the contact state on the palm surface by attaching a tactile sensor sheet on the manipulated object. This experiment included three kinds of manipulative tasks using a cylindrical object. The experiment result shows the subject's level of familiarization and fatigue over time.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127635110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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