Event-based haptics and acceleration matching: portraying and assessing the realism of contact

K. J. Kuchenbecker, J. Fiene, G. Niemeyer
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引用次数: 68

Abstract

Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superimposed with traditional proportional feedback to provide realistic haptic cues at impact. We have developed a new method for matching the accelerations experienced during real contact, inverting a dynamic model of the device to compute appropriate force feedback transients. We evaluated this haptic rendering paradigm by conducting a study in which users blindly rated the realism of tapping on a variety of virtually rendered surfaces as well as on three real objects. Event-based feedback significantly increased the realism of the virtual surfaces, and the acceleration matching strategy was rated similarly to a sample of real wood on a foam substrate. This work provides a new avenue for achieving realism of contact in haptic interactions.
基于事件的触觉和加速匹配:描绘和评估接触的现实性
在典型的触觉环境中,接触类似于轻拍柔软的泡沫,而不是坚硬的物体。基于事件的高频瞬态力必须与传统的比例反馈叠加,以在撞击时提供真实的触觉线索。我们开发了一种新的方法来匹配实际接触过程中所经历的加速度,倒置设备的动态模型来计算适当的力反馈瞬态。我们通过进行一项研究来评估这种触觉渲染范式,在这项研究中,用户盲目地评价在各种虚拟渲染表面以及三个真实物体上点击的真实感。基于事件的反馈显着增加了虚拟表面的真实感,并且加速度匹配策略的评级类似于泡沫基板上的实木材样本。这项工作为实现触觉交互中的接触真实感提供了一条新的途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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