Ingrid Winkler, T. Murari, C. Ferreira, Fábio Freitas
{"title":"VR-based product development process: opportunities and challenges in the automotive industry","authors":"Ingrid Winkler, T. Murari, C. Ferreira, Fábio Freitas","doi":"10.5753/svr_estendido.2022.226711","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.226711","url":null,"abstract":"In the product development, the success of a manufacturing strategy is achieved by specifying a manufacturing process that it can be produced with minimal impact. In the automotive industry, to detect late, i.e., already during manufacturing phase, issues on customers preferences on new vehicles, physical ergonomic issues, or problems on usability of a product has a high cost of correction and long the time to launch a new product. Thus, given the complexity of products that are under development, designers must perform a number of procedures to guarantee that the finished product fits customer demands and is accepted by the market. With the emergence of low-cost virtual reality devices, the automotive industry is adopting virtual reality for several engineering processes and support everyday engineering. The patent filings have boomed since 2016, in a technology space that is rapidly evolving, offering opportunities to enter an area while it is still young. Virtual reality benefits the product development process by saving costs and time, closing customers, improving interactions, avoiding prototype transportation, optimizing the assembly line, improving the performance and well-being of the user, mitigating hidden dangers, stimulating novel insights and increasing team collaboration, and feeling of engagement, among others. However, certain constraints must be overcome before the technology’s possibilities can be fully harnessed. The challenges faced by VR-based processes are the lack of realism due to unnatural tactile and visual interactions, latency and registration issues, communication difficulties between teams, unpleasant symptoms, issues on depth, haptic, motion and movement perceptions, cybersecurity, cybersickness, lack of intuitiveness, and partial control over the user’s moving around, among others. While there are still challenges to be addressed until industries can fully benefit from the technology’s potential and these constraints prevent virtual reality from fully replacing conventional automotive product development in the near future, it is a valuable contribution to the process. In this context, this work discusses the opportunities and challenges of virtual reality-based product development process in the automotive industry. A better knowledge on this subject may provide a reference for decision-makers, practitioners and researchers as they continue to develop innovative immersive solutions in the product development in the automotive industry.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123587351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Realidade Virtual para Ensino da Física: análise do engajamento e presença de uma experiência imersiva no aprendizado da Cinemática","authors":"Jhasmani Tito, R. Moraes","doi":"10.5753/svr_estendido.2022.227556","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227556","url":null,"abstract":"A realidade virtual (RV) abre novas possibilidades na educação em Ciência, Tecnologia, Engenharia e Matemática (STEM). Este trabalho apresenta uma pesquisa exploratória para entender as relações entre aprendizagem e recursos de jogos sérios de RV (VRSG), na tentativa de entender as relações entre esses recursos e descobrir maneiras de projetar VRSG eficazes para o aprendizado. ORUN-VR, um jogo sério de RV imersivo, foi projetado, desenvolvido e testado para envolver os alunos e melhorar sua compreensão dos conceitos de cinemática. Experimentos baseados em usuários foram usados para avaliar o engajamento e a presença do jogo, para testar sua usabilidade e aquisição de conhecimento. Além disso, utilizou-se a captura de tela para observar o comportamento do usuário e análise estatística para analisar os resultados. Os resultados de aprendizagem revelaram um ganho de aprendizagem de 52% para os alunos que usaram RV versus aqueles que não usaram, com diferenças de gênero. Além disso, é discutido como o engajamento no jogo, a RV de presença e o gênero afetam os resultados da aprendizagem.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"163 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122923987","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PIANOVISION - An Augmented Reality Piano Platform","authors":"Zachary Reid, João Marcelo Teixeira","doi":"10.5753/svr_estendido.2022.227701","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227701","url":null,"abstract":"PianoVision presents the best version yet of an educational piano app for Oculus Quest. Not only does it overlay notes onto the real piano using passthrough and hand tracking, but it also responds to user’s playing in real time through connections with MIDI-enabled keyboards.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122031888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Cavalcante, Aya Gaballa, J. Cabibihan, A. Soares, E. Lamounier
{"title":"VR Serious Game for Myoelectric Prosthesis Training with Tactile Feedback","authors":"R. Cavalcante, Aya Gaballa, J. Cabibihan, A. Soares, E. Lamounier","doi":"10.5753/svr_estendido.2022.227938","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227938","url":null,"abstract":"In recent years, Virtual Reality (VR) applications have attracted increasing attention for preparing amputees to properly use a prosthesis. In this paper, we propose an SG-based system that uses immersive Virtual Reality (iVR) and EMG signal processing to provide a training environment for amputees who are supposed to use myoelectric prostheses. This type of prosthesis requires a more complex control system. The system described in this paper runs on a Vive Pro System using a Vive Tracker to track the user's arm position and orientation and mirror the movement into a virtual prosthesis. EMG signals control the opening and closing of the virtual prosthesis, and vibrational elements placed on the user's forearm provide sensory feedback. The proposed system acts as a useful therapeutic tool for amputee rehabilitation. Our results show that virtual training can be greatly improved when proper tactile feedback is provided, especially for myoelectric controlled prostheses.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"189 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129557635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michelle Mayumi Tizuca, Victor F. P. Sassi, E. Clua, João P. M. Medeiros, G. Tavares, Luciana Salgado, D. Trevisan, Lucas M. Sigaud, Erica C. Nogueira
{"title":"Virtual Reality as a Teaching and Scientific Dissemination Tool - First results","authors":"Michelle Mayumi Tizuca, Victor F. P. Sassi, E. Clua, João P. M. Medeiros, G. Tavares, Luciana Salgado, D. Trevisan, Lucas M. Sigaud, Erica C. Nogueira","doi":"10.5753/svr_estendido.2022.227700","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227700","url":null,"abstract":"Virtual reality has been increasingly widely used in teaching applications, various knowledge areas, and scientific dissemination. Based on this, a collaboration emerged between Casa da Descoberta the Federal Fluminense University's science museum, based at the Physics Institute, and MediaLab, a laboratory specializing in Virtual Reality content at the Computer Science Institute. The original objective was to incorporate a Virtual Reality environment into the museum, so that content from different areas of science is made available to any visitors, including scholars, which are the largest share of visitors. The project includes the installation of several Virtual Reality stations in the museum's physical space and the development of games within the scientific approach. Four games have already been developed and are available for first playing tests presented in this paper.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123511319","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual and Augmented Reality for Neurofunctional Recovery and Human Movement Analysis","authors":"A. Brandão, M. Guimarães, D. Dias, J. Brega","doi":"10.5753/svr_estendido.2022.226937","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.226937","url":null,"abstract":"We present the research results on virtual reality and neurofunctional recovery, part of a multidisciplinary and inter-institutional project. The BRAINN_VR Initiative is a line of research and technological development in virtual rehabilitation solutions running on the Brazilian Institute for Neuroscience and Neurotechnology – BRAINN.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129853930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Guimarães, Edna de Mello Silva, Alessandro dos Santos Faria, André Munhoz de Argollo-Ferrão, D. Dias
{"title":"A multisensory (visual, auditory, and olfactory) and teaching application concerning the history and production process of coffee","authors":"M. Guimarães, Edna de Mello Silva, Alessandro dos Santos Faria, André Munhoz de Argollo-Ferrão, D. Dias","doi":"10.5753/svr_estendido.2022.227649","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227649","url":null,"abstract":"This project presents a multisensory (visual, auditory, and olfactory) and innovative teaching application concerning the history and production process of a beverage that influences pleasures, habits, interactions with family and friends, and work: coffee. The users are immersed in a virtual reality farm from the 19th century to experience harvesting, roasting, and coffee preparation, and to learn historical facts. The setup uses an olfactory display that allows the coffee aroma to be part of the user’s experience. This multisensory experience is innovative and astonishing, and it brings users closer to the traditional coffee production process. This project has been presented at the Major Novaes Museum, in Cruzeiro, SP, and has been demonstrated to be a very interesting experience to the users. They feel like in reality.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126300486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Presence Factor Scale (PFS): a Method for Assessing Presence in Immersive Virtual Environments","authors":"V. Souza, L. Nedel","doi":"10.5753/svr_estendido.2022.227428","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227428","url":null,"abstract":"The effectiveness of a Virtual Reality (VR) experience is strongly affected by the sense of presence of the users involved. The methods already proposed to measure presence rely on user experiments specifically designed. Regardless of the effectiveness of such studies, carrying out user evaluation is extremely costly since it requires expert planning, adequate volunteer recruitment, compliance with ethical standards, long application periods, and statistical analysis of the results. As an alternative, this work presents a lower cost, faster and highly applicable presence evaluation method, the Presence Factor Scale (PFS), which eliminates the need for user evaluations and can be used as a set of guidelines in the design of new VR experiences.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129191933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AminoViewer: Supporting Biochemistry Education with Augmented Reality","authors":"L. Machado, A. Alves, Cícero Felipe","doi":"10.5753/svr_estendido.2022.227696","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227696","url":null,"abstract":"AminoViewer is a didactic material, which uses the association of a booklet and an application (AminoViewer3D), to establish knowledge about the structure and function of amino acids, a subject covered in biochemistry disciplines in university courses. The booklet presents the 20 common amino acids, their two-dimensional structures, their chemical characteristics, their biological functions and their structural formula. For each amino acid, an image of its structural formula is presented. Using the AminoViewer3D application, each of the images leads to a three-dimensional visualization of the molecules, using augmented reality technology. With the use of augmented reality, the student can manipulate the molecule three-dimensionally, exploring its characteristics.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"49 7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115875979","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Realidade Virtual como ferramenta de apoio na tomada de decisão no Combate em Ambientes Confinados","authors":"T. Gonçalves, A. Raposo","doi":"10.5753/svr_estendido.2022.227433","DOIUrl":"https://doi.org/10.5753/svr_estendido.2022.227433","url":null,"abstract":"Combatentes militares modernos têm se tornado comuns em ambientes urbanos, em espaços restritos, sendo assim prepara seus militares para essa realidade se torna indispensável. O presenta trabalho verificou Realidade Virtual como ferramenta de apoio na tomada de decisão no Combate em Ambientes Confinados, por dois ambientes virtuais e encontrou resultados positivos que colaboraram com a ratificação do usa realidade virtual para esse fim.","PeriodicalId":108337,"journal":{"name":"Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123031383","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}