VR Serious Game for Myoelectric Prosthesis Training with Tactile Feedback

R. Cavalcante, Aya Gaballa, J. Cabibihan, A. Soares, E. Lamounier
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Abstract

In recent years, Virtual Reality (VR) applications have attracted increasing attention for preparing amputees to properly use a prosthesis. In this paper, we propose an SG-based system that uses immersive Virtual Reality (iVR) and EMG signal processing to provide a training environment for amputees who are supposed to use myoelectric prostheses. This type of prosthesis requires a more complex control system. The system described in this paper runs on a Vive Pro System using a Vive Tracker to track the user's arm position and orientation and mirror the movement into a virtual prosthesis. EMG signals control the opening and closing of the virtual prosthesis, and vibrational elements placed on the user's forearm provide sensory feedback. The proposed system acts as a useful therapeutic tool for amputee rehabilitation. Our results show that virtual training can be greatly improved when proper tactile feedback is provided, especially for myoelectric controlled prostheses.
基于触觉反馈的肌电假体训练VR严肃游戏
近年来,虚拟现实(VR)技术在帮助截肢者正确使用假肢方面的应用越来越受到关注。在本文中,我们提出了一个基于sgg的系统,该系统使用沉浸式虚拟现实(iVR)和肌电信号处理,为应该使用肌电假肢的截肢者提供训练环境。这种类型的假肢需要更复杂的控制系统。本文描述的系统在Vive Pro系统上运行,使用Vive Tracker跟踪用户的手臂位置和方向,并将运动镜像到虚拟假体中。肌电图信号控制虚拟假体的打开和关闭,放置在用户前臂上的振动元件提供感官反馈。该系统可作为截肢者康复的有效治疗工具。我们的研究结果表明,当提供适当的触觉反馈时,虚拟训练可以得到很大的改善,特别是对于肌电控制假肢。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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