虚拟现实作为一种教学和科学传播工具-初步成果

Michelle Mayumi Tizuca, Victor F. P. Sassi, E. Clua, João P. M. Medeiros, G. Tavares, Luciana Salgado, D. Trevisan, Lucas M. Sigaud, Erica C. Nogueira
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引用次数: 0

摘要

虚拟现实技术在教学应用、各个知识领域、科学传播等方面的应用越来越广泛。基于此,联邦弗鲁米南塞大学物理研究所的科学博物馆Casa da Descoberta和计算机科学研究所专门研究虚拟现实内容的MediaLab实验室之间展开了合作。最初的目标是将虚拟现实环境整合到博物馆中,这样来自不同科学领域的内容就可以提供给任何参观者,包括学者,这是参观者中最大的份额。该项目包括在博物馆的物理空间中安装几个虚拟现实站,并在科学方法内开发游戏。已经开发了四个游戏,并可用于本文提出的首次游戏测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality as a Teaching and Scientific Dissemination Tool - First results
Virtual reality has been increasingly widely used in teaching applications, various knowledge areas, and scientific dissemination. Based on this, a collaboration emerged between Casa da Descoberta the Federal Fluminense University's science museum, based at the Physics Institute, and MediaLab, a laboratory specializing in Virtual Reality content at the Computer Science Institute. The original objective was to incorporate a Virtual Reality environment into the museum, so that content from different areas of science is made available to any visitors, including scholars, which are the largest share of visitors. The project includes the installation of several Virtual Reality stations in the museum's physical space and the development of games within the scientific approach. Four games have already been developed and are available for first playing tests presented in this paper.
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