Computers in Human Behavior: Artificial Humans最新文献

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From speaking like a person to being personal: The effects of personalized, regular interactions with conversational agents 从像个人一样说话到个性化:与对话代理进行个性化、定期互动的效果
Computers in Human Behavior: Artificial Humans Pub Date : 2023-11-20 DOI: 10.1016/j.chbah.2023.100030
Theo Araujo , Nadine Bol
{"title":"From speaking like a person to being personal: The effects of personalized, regular interactions with conversational agents","authors":"Theo Araujo ,&nbsp;Nadine Bol","doi":"10.1016/j.chbah.2023.100030","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100030","url":null,"abstract":"<div><p>As human-AI interactions become more pervasive, conversational agents are increasingly relevant in our communication environment. While a rich body of research investigates the consequences of one-shot, single interactions with these agents, knowledge is still scarce on how these consequences evolve across regular, repeated interactions in which these agents make use of AI-enabled techniques to enable increasingly personalized conversations and recommendations. By means of a longitudinal experiment (<em>N</em> = 179) with an agent able to personalize a conversation, this study sheds light on how perceptions – about the agent (anthropomorphism and trust), the interaction (dialogue quality and privacy risks), and the information (relevance and credibility) – and behavior (self-disclosure and recommendation adherence) evolve across interactions. The findings highlight the role of interplay between system-initiated personalization and repeated exposure in this process, suggesting the importance of considering the role of AI in communication processes in a dynamic manner.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"2 1","pages":"Article 100030"},"PeriodicalIF":0.0,"publicationDate":"2023-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2949882123000300/pdfft?md5=0e32c4980a0e73c074f1b9a6eb531c3f&pid=1-s2.0-S2949882123000300-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138448225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Social intimacy and skewed love: A study of the attachment relationship between internet group young users and a digital human 社会亲密与扭曲的爱:网络群体青年用户与数字人的依恋关系研究
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100019
Hanzhong Zhang , Ziwei Xiang , Jibin Yin
{"title":"Social intimacy and skewed love: A study of the attachment relationship between internet group young users and a digital human","authors":"Hanzhong Zhang ,&nbsp;Ziwei Xiang ,&nbsp;Jibin Yin","doi":"10.1016/j.chbah.2023.100019","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100019","url":null,"abstract":"<div><p>Interactions between human beings and digital humans have become a new network phenomenon, and these relationships have gradually become a topic of research. There is still a lack of sufficient research on whether and what kind of attachment relationship exists in these situations. Based on this problem, in this study, a digital human was designed that was oriented to social software and put into chat groups for interaction and research. A questionnaire survey, case analysis, and netnography analysis were used to collect and examine relevant data. The study found a correlation between the type of attachment of users and the degree of attachment to the digital human. In addition, users who were heavily dependent on the network were more likely to try to complete their attachment with the digital human. Attachment with the digital human was able to calm the users’ emotional intensity. This attachment was considered as close to a skewed desire projection. Through the intermediary of a digital human, Internet users have been better able to fulfill some of their own desires.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100019"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49713559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Artificial intelligence in fine arts: A systematic review of empirical research 美术中的人工智能:实证研究的系统回顾
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100004
Atte Oksanen , Anica Cvetkovic , Nalan Akin , Rita Latikka , Jenna Bergdahl , Yang Chen , Nina Savela
{"title":"Artificial intelligence in fine arts: A systematic review of empirical research","authors":"Atte Oksanen ,&nbsp;Anica Cvetkovic ,&nbsp;Nalan Akin ,&nbsp;Rita Latikka ,&nbsp;Jenna Bergdahl ,&nbsp;Yang Chen ,&nbsp;Nina Savela","doi":"10.1016/j.chbah.2023.100004","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100004","url":null,"abstract":"<div><p>Artificial intelligence (AI) tools are quickly transforming the traditional fields of fine arts and raise questions of AI challenging human creativity. AI tools can be used in creative processes and analysis of fine art, such as painting, music, and literature. They also have potential in enhancing artistic events, installations, and performances. In this systematic review, we investigated empirical studies on the use of AI in fine arts We gathered the data from three major bibliographic databases. After an initial search, we screened 723 articles based on pre-established inclusion criteria, resulting in 44 studies. Over half concerned visual arts, such as paintings and drawings, and one quarter concerned music. Experimental studies focused on human responses to AI art showed that people generally do not recognize the difference between human-made and AI-made art, but human-made art was valued more than AI-made art in some studies. The power of AI lies in the analysis of large-scale datasets. Case studies have reported development of an AI painter, DJ, performance artist, and music accompaniment for improvisations. AI tools have been applied to enhance consumer experience in online art shops and to provide virtual reality (VR) access to historical cathedrals. Fast development of AI will likely pose a challenge for the current concept and understanding of fine arts. AI challenging human creativity is one of the most powerful signs of the cultural and societal transformation stemming from AI.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100004"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49713964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual selfhood and consumer behavior: Exploring avatar attachment and consumption patterns in Second Life's metaverse 虚拟自我和消费者行为:探索第二人生虚拟世界中的虚拟角色依恋和消费模式
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100016
Maria Kalyvaki, Heather McIntosh, Kyle Nash
{"title":"Virtual selfhood and consumer behavior: Exploring avatar attachment and consumption patterns in Second Life's metaverse","authors":"Maria Kalyvaki,&nbsp;Heather McIntosh,&nbsp;Kyle Nash","doi":"10.1016/j.chbah.2023.100016","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100016","url":null,"abstract":"<div><p>In the vast digital landscape of the Metaverse, users can create and personalize their avatars as virtual representations of themselves. This study delves into the emotions users experience in relation to their avatars and examines how this attachment influences their consumption behaviors within the virtual world. The research employed a sample of 214 active users participating in Second Life, a prominent virtual world platform. By analyzing survey data, we explore the dynamics of self-presentation and attachment between users and their virtual personas across this well-established platform. Our research offers valuable contributions to the existing literature on the Metaverse, providing empirical evidence on how virtual reality platforms like Second Life foster avatar customization and how this, in turn, affects consumer behavior. As the Metaverse gains prominence in the business world, understanding the habits and preferences of virtual reality users is increasingly crucial. We aim to enhance our understanding of consumer behavior by incorporating attachment theory into our research on long-standing virtual environments like Second Life. Our study of Second Life provides valuable insights into the dynamics of consumer behavior within a well-established virtual world, which can be applied to the emerging Metaverse platforms. This knowledge helps businesses identify consumer profiles, address their needs, and enhance their virtual presence and success.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100016"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49713972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
MAILS - Meta AI literacy scale: Development and testing of an AI literacy questionnaire based on well-founded competency models and psychological change- and meta-competencies 邮件-元人工智能素养量表:基于有充分根据的能力模型和心理变化及元能力,开发和测试人工智能素养问卷
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100014
Astrid Carolus , Martin J. Koch , Samantha Straka , Marc Erich Latoschik , Carolin Wienrich
{"title":"MAILS - Meta AI literacy scale: Development and testing of an AI literacy questionnaire based on well-founded competency models and psychological change- and meta-competencies","authors":"Astrid Carolus ,&nbsp;Martin J. Koch ,&nbsp;Samantha Straka ,&nbsp;Marc Erich Latoschik ,&nbsp;Carolin Wienrich","doi":"10.1016/j.chbah.2023.100014","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100014","url":null,"abstract":"<div><p>Valid measurement of AI literacy is important for the selection of personnel, identification of shortages in skill and knowledge, and evaluation of AI literacy interventions. A questionnaire is missing that is deeply grounded in the existing literature on AI literacy, is modularly applicable depending on the goals, and includes further psychological competencies in addition to the typical facets of AIL. This paper presents the development and validation of a questionnaire considering the desiderata described above. We derived items to represent different facets of AI literacy and psychological competencies, such as problem-solving, learning, and emotion regulation in regard to AI. We collected data from 300 German-speaking adults to confirm the factorial structure. The result is the Meta AI Literacy Scale (MAILS) for AI literacy with the facets Use &amp; apply AI, Understand AI, Detect AI, and AI Ethics and the ability to Create AI as a separate construct, and AI Self-efficacy in learning and problem-solving and AI Self-management (i.e., AI persuasion literacy and emotion regulation). This study contributes to the research on AI literacy by providing a measurement instrument relying on profound competency models. Psychological competencies are included particularly important in the context of pervasive change through AI systems.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100014"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49713978","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Understanding future human cybernetic integration: A framework to map enhancement technologies 理解未来人类控制论整合:地图增强技术的框架
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100029
Andréanne Sharp
{"title":"Understanding future human cybernetic integration: A framework to map enhancement technologies","authors":"Andréanne Sharp","doi":"10.1016/j.chbah.2023.100029","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100029","url":null,"abstract":"<div><p>Technology advancements have enabled humans to go beyond restauration leading to a new reality where human enhancement is no longer fiction. Besides the major societal impacts they will have, these evolutions of technology are also raising complex philosophical and ethical questions. Notwithstanding the widespread interest for augmentation technologies, there are few frameworks available to categorise and compare the varied variety of existing and prospective technologies in this field. A structured framework is needed to harness the full potential of sensory technologies while facilitating the discussion and management of potential risks and challenges. This article presents a framework that aims to bridge the gap between technologies designed for compensating disabilities, enhancing human perception beyond the abilities of individuals without disabilities, and those intended for entertainment purposes. Furthermore, in the past, research on sensory perception tended to isolate sensory modalities based on the stimuli to which they are most sensitive. This new proposed framework allows for the analysis of technologies on a continuum ranging from unimodality to transmodality and to take in account the degree of integration with biological system. In addition, this framework answers the need to classify these technologies based on the crucial aspect of social acceptability, specifically by taking into consideration their varying degrees of invasiveness. All of these elements included into the suggested framework will enable researchers to map and analyse not just existing technologies, but also those that have not even been invented yet.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100029"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2949882123000294/pdfft?md5=19f2c7b22a420356cfabeeb03d23078e&pid=1-s2.0-S2949882123000294-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134832874","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Can non-humanlike avatars induce the Proteus effect? The roles of avatar identification and embodiment in influencing social participation 非人类的化身能诱导普罗透斯效果吗?化身认同与化身化对社会参与的影响
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100020
Xinmiao Lan , Zeph M.C. van Berlo
{"title":"Can non-humanlike avatars induce the Proteus effect? The roles of avatar identification and embodiment in influencing social participation","authors":"Xinmiao Lan ,&nbsp;Zeph M.C. van Berlo","doi":"10.1016/j.chbah.2023.100020","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100020","url":null,"abstract":"<div><p>In virtual environments, people tend to behave in line with the virtual avatars they embody. For example, when an individual embodies an attractive and physically fit avatar, they might show an increase in self-esteem. This phenomenon is called the Proteus effect. While prior research shows support for this effect with humanlike avatars, it is unclear whether non-humanlike avatars can also induce it. In this study, we examine the Proteus effect in the context of non-humanlike avatars and test whether the level of attractiveness of a non-humanlike avatar affects social participation. Two underlying mechanisms of the Proteus effect are considered: the mediating role of avatar identification and the moderating role of level of embodiment. To test our hypotheses, a 2 x 2 between-subjects lab experiment (<em>N</em> = 134) was conducted. Participants were randomly assigned to one of two non-humanlike avatars differing in level of attractiveness (attractive vs. unattractive) and one of two levels of embodiment (head-mounted display VR vs. desktop). The results showed that participants embodying the attractive non-humanlike avatar perceived higher levels of avatar identification via self-similarity, which increased social participation. Also, this study found that level of embodiment did not moderate the effect of attractiveness of the non-humanlike avatar on social participation.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100020"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49713914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Who is who in the age of service robots: The impact of robots’ demand for user identification in human-to-robot interactions 服务机器人时代谁是谁:机器人对人机交互中用户识别需求的影响
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100013
Magnus Söderlund
{"title":"Who is who in the age of service robots: The impact of robots’ demand for user identification in human-to-robot interactions","authors":"Magnus Söderlund","doi":"10.1016/j.chbah.2023.100013","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100013","url":null,"abstract":"<div><p>In the not-so-distant future, when we are expected to be increasingly engaged in interactions with service robots, it can also be expected that such interactions will require that we identify ourselves. That is to say, given that identification demands occur frequently when we use computers, mobile telephones and websites, it is expected that this will be the case also for service robots. So far, however, the effects of such demands have not been examined in existing research on human-to-robot interactions. Yet, identification is an issue with potentially profound implications, and demands for identification appear to have mainly a negative charge in many settings beyond human-to-robot interactions. Therefore, the purpose of the present study is to explore what happens when a user of a service robot is asked by the robot to identify him/herself. To this end, two experiments were conducted in which a service robot’s demand for user identification was manipulated (no demand for identification before usage vs. demand for identification before usage). The results indicate that the robot’s demand for identification attenuated perceived robot warmth, usefulness, and trust; enhanced privacy concerns; and reduced the overall evaluation of the robot. A proposed mechanism behind these outcomes, priming, was assessed empirically. The results with respect to the latter indicate that a robot’s request for identification makes accessible mainly negatively charged material about identification in other contexts than human-to-robot interactions, and that this material informs responses to the robot.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100013"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49713434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning 编程学习中的增强智能:考察学生对使用ChatGPT进行编程学习的看法
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100005
Ramazan Yilmaz, Fatma Gizem Karaoglan Yilmaz
{"title":"Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning","authors":"Ramazan Yilmaz,&nbsp;Fatma Gizem Karaoglan Yilmaz","doi":"10.1016/j.chbah.2023.100005","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100005","url":null,"abstract":"<div><p>With the diversification of generative artificial intelligence (AI) applications, the interest in their use in every segment and field of society in recent years has been increasing rapidly. One of these areas is programming learning and program writing processes. One of the generative AI tools used for this purpose is ChatGPT. The use of ChatGPT in program writing processes has become widespread, and this tool has a certain potential in the programming process. However, when the literature is examined, research results related to using ChatGPT for this purpose have yet to be found. The existing literature has a gap that requires exploration. This study aims to analyze the students' perspectives on using ChatGPT in the field of programming and programming learning. The study encompassed a cohort of 41 undergraduate students enrolled in a public university's Computer Technology and Information Systems department. The research was carried out within the scope of the Object-Oriented Programming II course for eight weeks. Throughout the research process, students were given project assignments related to the course every week, and they were asked to use ChatGPT while solving them. The research data was collected using a form consisting of open-ended questions and analyzed through content analysis. The research findings revealed both the advantages and disadvantages of ChatGPT usage, as perceived by the students. The students stated that the main benefits of using ChatGPT in programming learning are providing fast and mostly correct answers to questions, improving thinking skills, facilitating debugging, and increasing self-confidence. On the other hand, the main limitations of using ChatGPT in programming education were getting students used to laziness, being unable to answer some questions, or giving incomplete/incorrect answers, causing professional anxiety in students. Based on the results of the research, it can be said that it would be useful to integrate generative AI tools into programming courses considering the advantages they provide in programming teaching. However, appropriate measures should be taken regarding the limitations it brings. Based on the research findings, several recommendations were proposed regarding the integration of ChatGPT into lessons.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100005"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49713962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Spontaneous humanization of robots in passive observation of human-robot interaction: A path toward ethical consideration and human-robot cooperation 被动观察人机交互中机器人的自发人性化:一条通往伦理考虑和人机合作的路径
Computers in Human Behavior: Artificial Humans Pub Date : 2023-08-01 DOI: 10.1016/j.chbah.2023.100012
Nicolas Spatola , Emna Cherif
{"title":"Spontaneous humanization of robots in passive observation of human-robot interaction: A path toward ethical consideration and human-robot cooperation","authors":"Nicolas Spatola ,&nbsp;Emna Cherif","doi":"10.1016/j.chbah.2023.100012","DOIUrl":"https://doi.org/10.1016/j.chbah.2023.100012","url":null,"abstract":"<div><p>As humanoid robots become more prevalent, understanding how people form initial representations of and attitudes towards these agents is crucial. This study investigated whether observing a human's emotional reactions towards a robot in a passive human-robot interaction influences the spontaneous humanization and mental state attributions of the robot, and subsequent ethical considerations and cooperation. In Experiment 1, Japanese and British participants observed videos of a human interacting emotionally or neutrally with a Pepper robot and then assessed the robot. Results showed the emotional video elicited more humanization and intentionality attributions towards the robot, subsequently predicting greater ethical concern, especially among Japanese participants. In Experiment 2, observing human emotional engagement increased cooperation with the robot in a Prisoner's Dilemma game through enhanced humanization and intentionality attributions. The findings suggest that passive observation of human-robot interactions can shape the representation, attribution, and treatment of robots based on culture and situational cues. This highlights the need to consider social factors that may influence people's developing relationships with robots.</p></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"1 2","pages":"Article 100012"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49714110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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