From robot to android to humanoid: Does self-referencing influence uncanny valley perceptions of mechanic or anthropomorphic face morphs?

William D. Weisman, Jorge Peña
{"title":"From robot to android to humanoid: Does self-referencing influence uncanny valley perceptions of mechanic or anthropomorphic face morphs?","authors":"William D. Weisman,&nbsp;Jorge Peña","doi":"10.1016/j.chbah.2025.100130","DOIUrl":null,"url":null,"abstract":"<div><div>To examine how the self-referencing effect influences uncanny valley perceptions, this study (N = 188) employed an 11-level mechanic-to-human face morph continuum (ranging from 0% to 100% human-likeness in 10% increments) by 2 (self-face vs. stranger-face morphs) within-subjects repeated measures design. Contrary to expectations, self-morphs only enhanced similarity identification and resource allocation. In contrast, anthropomorphic morphs increased human perception, likability, resource allocation, mind perception of experience and agency, and similarity identification, while reducing eerie perceptions relative to mechanical morphs. Individual differences in science fiction and technology affinity influenced responses. Higher affinity participants attributed greater mind perception and showed increased acceptance of synthetic faces. These findings reinforce anthropomorphism as the primary driver of uncanny valley responses, while self-related stimuli exert a limited yet reliable influence on select social perception outcomes. The study also highlighted the role of individual differences in shaping responses to artificial faces.</div></div>","PeriodicalId":100324,"journal":{"name":"Computers in Human Behavior: Artificial Humans","volume":"3 ","pages":"Article 100130"},"PeriodicalIF":0.0000,"publicationDate":"2025-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior: Artificial Humans","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2949882125000143","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

To examine how the self-referencing effect influences uncanny valley perceptions, this study (N = 188) employed an 11-level mechanic-to-human face morph continuum (ranging from 0% to 100% human-likeness in 10% increments) by 2 (self-face vs. stranger-face morphs) within-subjects repeated measures design. Contrary to expectations, self-morphs only enhanced similarity identification and resource allocation. In contrast, anthropomorphic morphs increased human perception, likability, resource allocation, mind perception of experience and agency, and similarity identification, while reducing eerie perceptions relative to mechanical morphs. Individual differences in science fiction and technology affinity influenced responses. Higher affinity participants attributed greater mind perception and showed increased acceptance of synthetic faces. These findings reinforce anthropomorphism as the primary driver of uncanny valley responses, while self-related stimuli exert a limited yet reliable influence on select social perception outcomes. The study also highlighted the role of individual differences in shaping responses to artificial faces.
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信