From robot to android to humanoid: Does self-referencing influence uncanny valley perceptions of mechanic or anthropomorphic face morphs?

William D. Weisman, Jorge Peña
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Abstract

To examine how the self-referencing effect influences uncanny valley perceptions, this study (N = 188) employed an 11-level mechanic-to-human face morph continuum (ranging from 0% to 100% human-likeness in 10% increments) by 2 (self-face vs. stranger-face morphs) within-subjects repeated measures design. Contrary to expectations, self-morphs only enhanced similarity identification and resource allocation. In contrast, anthropomorphic morphs increased human perception, likability, resource allocation, mind perception of experience and agency, and similarity identification, while reducing eerie perceptions relative to mechanical morphs. Individual differences in science fiction and technology affinity influenced responses. Higher affinity participants attributed greater mind perception and showed increased acceptance of synthetic faces. These findings reinforce anthropomorphism as the primary driver of uncanny valley responses, while self-related stimuli exert a limited yet reliable influence on select social perception outcomes. The study also highlighted the role of individual differences in shaping responses to artificial faces.
从机器人到机器人再到人形:自我参照是否会影响对机械或拟人化面部变形的恐怖谷感知?
为了检验自我参照效应如何影响恐怖谷感知,本研究(N = 188)采用了一个11级的机械-人类面部形态连续体(从0%到100%的人类相似度,以10%的增量进行),通过2个被试重复测量设计(自我脸与陌生人脸的形态)。与预期相反,自变形只增强了相似性识别和资源分配。相比之下,拟人化形态增加了人类的感知、亲和力、资源分配、对经验和代理的心理感知以及相似性识别,同时减少了相对于机械形态的怪异感知。科幻小说和技术亲和力的个体差异影响了反应。亲和性越高的参与者对合成面孔的认知能力越强,接受度也越高。这些发现强化了拟人化是恐怖谷反应的主要驱动因素,而自我相关刺激对选择的社会感知结果产生有限但可靠的影响。该研究还强调了个体差异在塑造对人造面孔的反应中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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