Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization最新文献
{"title":"A reassessment of the simultaneous dynamic range of the human visual system","authors":"Timo Kunkel, E. Reinhard","doi":"10.1145/1836248.1836251","DOIUrl":"https://doi.org/10.1145/1836248.1836251","url":null,"abstract":"The dynamic range of the human visual system should be an important parameter in the design of high dynamic range (HDR) display devices. A good display should at least approximate this range. However, the literature reports a simultaneous dynamic range between 2 and 4 log units of luminance, leaving ambiguity as to what dynamic range HDR display devices should cater for. In this paper we present a sequence of psychophysical experiments, carried out with the aid of a high dynamic range display device, to determine the simultaneous dynamic range of the human visual system under full adaptation to a given background luminance. Our findings show that the human visual system is capable of distinguishing contrasts over a range of 3.7 log units under specific viewing conditions. Further, we show how the dynamic range is affected by stimulus duration, contrast of the stimulus as well as background illumination, thereby accounting for the differences reported in the literature and providing guidance for display design.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"82 299 1","pages":"17-24"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83322783","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Spatialized sound influences biomechanical self-motion illusion (\"vection\")","authors":"B. Riecke, Daniel Feuereissen, J. Rieser","doi":"10.1145/1836248.1836280","DOIUrl":"https://doi.org/10.1145/1836248.1836280","url":null,"abstract":"Although moving auditory cues have long been known to induce self-motion illusions (\"circular vection\") in blindfolded participants, little is known about how spatial sound can facilitate or interfere with vection induced by other non-visual modalities like biomechanical cues. To address this issue, biomechanical circular vection was induced in seated, stationary participants by having them step sideways along a rotating floor (\"circular treadmill\") turning at 60°/s (see Fig. 1, top). Three research hypotheses were tested by comparing four different sound conditions in combination with the same biomechanical vection-inducing stimulus (see Fig. 1, bottom).","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"65 1","pages":"158"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86672395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michael Geuss, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, W. Thompson
{"title":"Can I pass?: using affordances to measure perceived size in virtual environments","authors":"Michael Geuss, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, W. Thompson","doi":"10.1145/1836248.1836259","DOIUrl":"https://doi.org/10.1145/1836248.1836259","url":null,"abstract":"Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in computer graphics is a question that does not have a simple answer. This paper describes the use of perceived affordances as a way of measuring the perceptual fidelity of virtual environments with respect to how well they convey information about geometric scale. The methodology involves a verbal indication that a particular action can or cannot be performed in a viewed environment. By varying the spatial structure of the environment, these affordance judgments can be used to probe how accurately viewers are able to perceive action-relevant spatial information. The result is a measure relevant to action, less subject to bias than verbal reports of more primitive properties such as size or distance, and applicable to non-virtual-environment display systems in which the actual action cannot be performed. We demonstrate the approach in an experiment comparing one type of affordance judgment, perceived passability, with judgments of size and distance in matched real world and virtual world environments.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"24 1","pages":"61-64"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74794161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Statistical regularities in low and high dynamic range images","authors":"T. Pouli, D. Cunningham, E. Reinhard","doi":"10.1145/1836248.1836250","DOIUrl":"https://doi.org/10.1145/1836248.1836250","url":null,"abstract":"Computer graphics as well as related disciplines often benefit from understanding the human visual system and its input. In this paper, we study statistical regularities of both conventional as well as high dynamic range images, and find that several commonly held wisdoms regarding natural image statistics do not directly apply to high dynamic range data. These results have implications for both the study of human vision, as well as for the design of algorithms in computer graphics and computer vision that rely on such statistical regularities.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"64 1","pages":"9-16"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74796857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perceptual evaluation of illumination effects in virtual environments","authors":"Laura Raya, S. Mata, O. D. Robles","doi":"10.1145/1836248.1836289","DOIUrl":"https://doi.org/10.1145/1836248.1836289","url":null,"abstract":"In this work, different techniques for the generation of shadows and reflections have been compared in terms of the perceived quality by the final user. Results show that, for the analyzed scenarios, users do not present a clear preference for the images generated with the more sophisticated techniques.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"28 1","pages":"167"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73287371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Estimation of virtual interpupillary distances for immersive head-mounted displays","authors":"G. Bruder, Frank Steinicke, K. Hinrichs","doi":"10.1145/1836248.1836290","DOIUrl":"https://doi.org/10.1145/1836248.1836290","url":null,"abstract":"Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. In order to present a realistic stereoscopic view, the rendering system has to be adjusted to the characteristics of the HMD, e. g., the display's field of view (FOV), as well as to characteristics that are unique for each user, in particular her interpupillary distance (IPD). Typically, the user's IPD is measured, and then applied to the virtual IPD used for rendering, assuming that the HMD's display units are correctly adjusted in front of the user's eyes. A discrepancy between the user's IPD and the virtual IPD may distort the perception of the VE.\u0000 In this poster we analyze the user's perception of a VE in a HMD environment, which is displayed stereoscopically with different IPDs. We conducted an experiment to identify virtual IPDs that are identified as natural by subjects for different FOVs. In our experiment, subjects had to adjust the IPD for a rendered virtual replica of our real laboratory until perception of the virtual replica matched perception of the real laboratory. We found that the virtual IPDs subjects estimate as most natural are often not identical to their IPDs, and that the estimations were affected by the FOV of the HMD and the virtual FOV used for rendering.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"45 1","pages":"168"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78798304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Temporal thresholds for feature detection in flow visualization","authors":"Steve Haroz, D. Whitney","doi":"10.1145/1836248.1836285","DOIUrl":"https://doi.org/10.1145/1836248.1836285","url":null,"abstract":"Optic flow is the coherent motion of a region in the visual field, and the visual system is astoundingly effective at perceiving this large-scale and complex percept. Whenever you rotate your head or move through a scene, nearly every part of your visual field moves at a different speed and velocity. For example, as you walk through a forest, the trees in the horizon appear to slowly expand, and the trees on your sides appear to rapidly move to the extremities of your vision visual field and disappear. In spite of such a myriad of local motions, all of this information is concisely summarized as moving forward. Such summary encoding of a large variety of elements makes this percept a potentially useful tool to exploit for visualization. For that reason, our goal in this study is to test the visual system's ability to use optic flow for a basic visualization task, feature detection.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"23 1","pages":"163"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82520321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Horizon estimation: perceptual and computational experiments","authors":"Christian Herdtweck, C. Wallraven","doi":"10.1145/1836248.1836257","DOIUrl":"https://doi.org/10.1145/1836248.1836257","url":null,"abstract":"The human visual system is able to quickly and robustly infer a wealth of scene information -- the scene \"gist\" - already after 100 milliseconds of image presentation. Here, we investigated the ability to estimate the position of the horizon in briefly shown images. Being able to judge the horizon position quickly and accurately will help in inferring viewer orientation and scene structure in general and thus might be an important factor of scene gist. In the first, perceptual study, we investigated participants' horizon estimates after a 150 millisecond, masked presentation of typical outdoor scenes from different scene categories. All images were shown in upright, blurred, inverted, and cropped conditions to investigate the influence of different information types on the perceptual decision. We found that despite individual variations, horizon estimates were fairly consistent across participants and conformed well to annotated data. In addition, inversion resulted in significant differences in performance, whereas blurring did not yield any different results, highlighting the importance of global, low-frequency information for making judgments about horizon position. In the second, computational experiment, we then correlated the performance of several algorithms for horizon estimation with the human data -- algorithms ranged from simple estimations of bright-dark-transitions to more sophisticated frequency spectrum analyses motivated by previous computational modeling of scene classification results. Surprisingly, the best fits to human data were obtained with one very simple gradient method and the most complex, trained method. Overall, global frequency spectrum analysis provided the best fit to human estimates, which together with the perceptual data suggests that the human visual system might use similar mechanisms to quickly judge horizon position as part of the scene gist.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"27 1","pages":"49-56"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91246835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. Mestre, D. Blumenthal, L. Boivin, Jean-Marie Pergandi
{"title":"Display formats for the evaluation of automotive dashboards physical dimensions","authors":"D. Mestre, D. Blumenthal, L. Boivin, Jean-Marie Pergandi","doi":"10.1145/1836248.1836279","DOIUrl":"https://doi.org/10.1145/1836248.1836279","url":null,"abstract":"Virtual Reality prototyping can be used early in a design process, in order to question observers about the aesthetics of future vehicles, without the need for physical mock-ups. However, it is suspected that numerical display formats and solutions are not all equivalent, concerning the physical dimensions an observer is able to appreciate. This question is particularly acute, if one considers the transferability of conclusions reached using virtual prototyping to the real outcome of the design process.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"52 1","pages":"157"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90749148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Does culture affect the perception of emotion in virtual faces?","authors":"P. Khooshabeh, J. Gratch, Lixing Huang, J. Tao","doi":"10.1145/1836248.1836287","DOIUrl":"https://doi.org/10.1145/1836248.1836287","url":null,"abstract":"Previous research, which has used images of real human faces and mostly from the same facial expression database [Matsumoto and Ekman 1988], has shown that individuals perceive emotions universally across cultures. We conducted an experiment to determine whether culture affects the perception of emotions rendered on virtual faces. Specifically, we test the holistic perception hypothesis that individuals from collectivist cultures, such as East Asians, visually sample information from central regions of the face (near the top of the nose by the eyes), as opposed to sampling from specific features of the face. If the holistic perception hypothesis is true, then individuals will confuse emotional facial expressions that are different in terms of the shape of the mouth facial feature. Our stimuli were computer generated using a face graphical rendering tool, which affords a high level of experimental control for perception researchers.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"29 1","pages":"165"},"PeriodicalIF":0.0,"publicationDate":"2010-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86926680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}