我可以过去吗?:使用可视性来衡量虚拟环境中的感知大小

Michael Geuss, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, W. Thompson
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引用次数: 67

摘要

在许多应用中,对计算机图形所描绘的尺度的准确感知是很重要的。如何最好地表征计算机图形学中空间感知的准确性是一个没有简单答案的问题。本文描述了使用感知启示作为一种测量虚拟环境的感知保真度的方法,即它们如何很好地传达有关几何尺度的信息。该方法包括一个口头指示,说明一个特定的动作可以或不可以在一个观察到的环境中执行。通过改变环境的空间结构,这些可见性判断可以用来探测观众如何准确地感知与动作相关的空间信息。结果是一个与动作相关的度量,比口头报告更原始的属性(如大小或距离)更少受到偏见的影响,并且适用于无法执行实际动作的非虚拟环境显示系统。我们在一个实验中演示了该方法,将一种类型的可视性判断,感知通过性,与匹配的现实世界和虚拟世界环境中的大小和距离判断进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in computer graphics is a question that does not have a simple answer. This paper describes the use of perceived affordances as a way of measuring the perceptual fidelity of virtual environments with respect to how well they convey information about geometric scale. The methodology involves a verbal indication that a particular action can or cannot be performed in a viewed environment. By varying the spatial structure of the environment, these affordance judgments can be used to probe how accurately viewers are able to perceive action-relevant spatial information. The result is a measure relevant to action, less subject to bias than verbal reports of more primitive properties such as size or distance, and applicable to non-virtual-environment display systems in which the actual action cannot be performed. We demonstrate the approach in an experiment comparing one type of affordance judgment, perceived passability, with judgments of size and distance in matched real world and virtual world environments.
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