A morphing-based analysis of the perceptual distance metric of human faces

Nadine Gummersbach, V. Blanz
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引用次数: 2

Abstract

This paper presents a psychophysical analysis of the discrimination thresholds of human faces that are varied along different directions in Face Space. Generated by a 3D Morphable Model, the stimuli are frontal views of original laser scans that are modified in shape, texture or both. Discrimination thresholds are then measured in a four Alternative Forced Choice (4AFC) design and a staircase method. In Experiment 1, texture and shape are varied separately along a set of principal component directions. For different components, the results show a consistent pattern of high and low thresholds across individual participants. We compare Mahalanobis distance, Euclidean distance in face space, and 2D image differences as potential predictors for human discrimination thresholds. The goal of Experiment 2 is to investigate the interaction between shape and texture. The stimuli include combined and separate variations of shape and texture in the 4AFC staircase setup, which are analyzed in a within-subject paradigm. The results indicate that participants rely on both shape and texture for their decision. The experiments help to assess different potential models of the fusion of shape and texture cues, and provide useful information for computer graphics applications such as character design interfaces.
基于形态学的人脸感知距离度量分析
本文对人脸空间中沿不同方向变化的人脸识别阈值进行了心理物理分析。由3D变形模型生成,刺激是原始激光扫描的正面视图,在形状、纹理或两者上都进行了修改。然后用四种选择强迫选择(4AFC)设计和阶梯法测量歧视阈值。在实验1中,纹理和形状沿一组主成分方向分别变化。对于不同的组成部分,结果显示出个体参与者的高阈值和低阈值的一致模式。我们比较了马氏距离、人脸空间中的欧几里得距离和二维图像差异作为人类歧视阈值的潜在预测因子。实验2的目的是研究形状和纹理之间的相互作用。刺激包括4AFC楼梯设置中形状和纹理的组合和单独变化,并在主题内范式中进行分析。结果表明,参与者在做决定时既依赖于形状,也依赖于质地。这些实验有助于评估形状和纹理线索融合的不同潜在模型,并为计算机图形学应用(如字符设计界面)提供有用的信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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