Estimation of virtual interpupillary distances for immersive head-mounted displays

G. Bruder, Frank Steinicke, K. Hinrichs
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Abstract

Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. In order to present a realistic stereoscopic view, the rendering system has to be adjusted to the characteristics of the HMD, e. g., the display's field of view (FOV), as well as to characteristics that are unique for each user, in particular her interpupillary distance (IPD). Typically, the user's IPD is measured, and then applied to the virtual IPD used for rendering, assuming that the HMD's display units are correctly adjusted in front of the user's eyes. A discrepancy between the user's IPD and the virtual IPD may distort the perception of the VE. In this poster we analyze the user's perception of a VE in a HMD environment, which is displayed stereoscopically with different IPDs. We conducted an experiment to identify virtual IPDs that are identified as natural by subjects for different FOVs. In our experiment, subjects had to adjust the IPD for a rendered virtual replica of our real laboratory until perception of the virtual replica matched perception of the real laboratory. We found that the virtual IPDs subjects estimate as most natural are often not identical to their IPDs, and that the estimations were affected by the FOV of the HMD and the virtual FOV used for rendering.
沉浸式头戴式显示器的虚拟瞳距估计
头戴式显示器(hmd)允许用户从自我中心的角度观察虚拟环境(ve)。为了呈现逼真的立体视图,渲染系统必须根据HMD的特征进行调整,例如,显示器的视野(FOV),以及每个用户的独特特征,特别是她的瞳孔间距(IPD)。通常,先测量用户的IPD,然后将其应用于用于渲染的虚拟IPD,前提是HMD的显示单元在用户眼前被正确调整。如果用户的IPD与虚拟IPD不一致,可能会导致对VE的感知失真。在这张海报中,我们分析了用户在HMD环境中对VE的感知,这是用不同的ipd立体显示的。我们进行了一项实验来识别虚拟ipd,这些虚拟ipd被不同视场的受试者认为是自然的。在我们的实验中,受试者必须为我们真实实验室的虚拟复制品调整IPD,直到虚拟复制品的感知与真实实验室的感知相匹配。我们发现,受试者估计的最自然的虚拟视距通常与他们的视距不相同,并且估计受到HMD的视距和用于渲染的虚拟视距的影响。
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