Technology, mind, and behavior最新文献

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Unravelling the link between media multitasking and attention across three samples. 通过三个样本揭示媒体多任务处理与注意力之间的联系。
Technology, mind, and behavior Pub Date : 2023-01-01 Epub Date: 2023-05-01 DOI: 10.1037/tmb0000106
Kenneth Rioja, Sezen Cekic, Daphne Bavelier, Susanne Baumgartner
{"title":"Unravelling the link between media multitasking and attention across three samples.","authors":"Kenneth Rioja, Sezen Cekic, Daphne Bavelier, Susanne Baumgartner","doi":"10.1037/tmb0000106","DOIUrl":"10.1037/tmb0000106","url":null,"abstract":"<p><p>A negative link between media multitasking and sustained attention has been proposed; yet, whether such a link exists remains hotly debated as previous studies found mixed effects. The present study seeks to evaluate the size of this effect taking into account possible variations due to how media multitasking is measured, how sustained attention is assessed, and the origin of the samples. Using an established and a novel, shortened measure for media multitasking, 924 participants were recruited through three different platforms (MTurk, Prolific and university students). In addition to questionnaire- and task-based assessments for sustained attention, impulsivity and sensation seeking were also assessed to further qualify behavioral problems associated with media multitasking. The findings establish a negative link between media multitasking and sustained attention of a medium effect size, whether questionnaires (<i>r</i> =.20) or a task-based measure (<i>r</i> =.21) are used. Importantly, the findings support the notion that previous differences across studies can be at least partly attributed to the choice of media multitasking measure as well as differences across samples.</p>","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"4 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7614709/pdf/EMS176658.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9757677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supplemental Material for Legacies and last words: Exploring expressed experiences of robot death. 遗产和遗言补充材料:探索机器人死亡的表达体验。
Technology, mind, and behavior Pub Date : 2022-11-29 DOI: 10.1037/tmb0000097.supp
J. Banks
{"title":"Supplemental Material for Legacies and last words: Exploring expressed experiences of robot death.","authors":"J. Banks","doi":"10.1037/tmb0000097.supp","DOIUrl":"https://doi.org/10.1037/tmb0000097.supp","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43198347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Triggering STEM interest with Minecraft in a hybrid summer camp. 在混合夏令营中用Minecraft激发STEM兴趣。
Technology, mind, and behavior Pub Date : 2022-11-28 DOI: 10.1037/tmb0000077
H. Lane, Matt Gadbury, J. Ginger, Sherry Yi, N. Comins, Jack Henhapl, Aidan Rivera-Rogers
{"title":"Triggering STEM interest with Minecraft in a hybrid summer camp.","authors":"H. Lane, Matt Gadbury, J. Ginger, Sherry Yi, N. Comins, Jack Henhapl, Aidan Rivera-Rogers","doi":"10.1037/tmb0000077","DOIUrl":"https://doi.org/10.1037/tmb0000077","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41648415","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Prerequisites for learning in networked immersive virtual reality. 网络沉浸式虚拟现实学习的先决条件。
Technology, mind, and behavior Pub Date : 2022-11-15 DOI: 10.1037/tmb0000094
Eugy Han, Kristine L. Nowak, J. Bailenson
{"title":"Prerequisites for learning in networked immersive virtual reality.","authors":"Eugy Han, Kristine L. Nowak, J. Bailenson","doi":"10.1037/tmb0000094","DOIUrl":"https://doi.org/10.1037/tmb0000094","url":null,"abstract":"There has been growing interest in using virtual reality (VR) as a solution for many of the challenges facing distance education,such as fostering a sense of connectedness with classmates. However, implementing VR in distance education has its share of challenges, such as hardware accessibility and a scarcity of content which match curricula. In this exploratory, mixed-methods study, we examined 19 students ’ use of head-mounted displays to meet with classmates inside social VR. For 4 weeks, students worked together in small groups on various tasks inside a virtual environment. We present quantitative results on attitudes foundational to fosteringideallearningenvironments. Entitativity ( “ group-ness ” ), enjoyment, realism, andpresence didnot changeover time,likely due to a small sample size resulting from technical dif fi culties in collecting data. We present qualitative observations on instructors ’ and students ’ experiences across time and with VR use, and how these may inform curricula development. First, it is critical to provide ample training time to allow students to grow accustomed to the medium before investigating how response to VR changes over time. Without learning how to use VR fi rst, students cannot learn inside VR. Second, we discuss task type and content considerations within and outside of VR and provide recommendations on how to reduce cognitive load and encourage social interaction. Third, we address technological and social issues that are likely to arise. Overall, we focus on ways to create a sense of connectedness and reduce psychological distance and challenges that may disrupt meaningful interactions from taking place.","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48511340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Supplemental Material for Prerequisites for learning in networked immersive virtual reality. 网络沉浸式虚拟现实学习先决条件的补充材料。
Technology, mind, and behavior Pub Date : 2022-11-15 DOI: 10.1037/tmb0000094.supp
Eugy Han, Kristine L. Nowak, J. Bailenson
{"title":"Supplemental Material for Prerequisites for learning in networked immersive virtual reality.","authors":"Eugy Han, Kristine L. Nowak, J. Bailenson","doi":"10.1037/tmb0000094.supp","DOIUrl":"https://doi.org/10.1037/tmb0000094.supp","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44404839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Procedural learning in virtual reality: The role of immersion, interactivity, and spatial ability. 虚拟现实中的程序性学习:沉浸、互动和空间能力的作用。
Technology, mind, and behavior Pub Date : 2022-11-09 DOI: 10.1037/tmb0000087
Cheryl I. Johnson, Shannon K. T. Bailey, Bradford L. Schroeder, Matthew D. Marraffino
{"title":"Procedural learning in virtual reality: The role of immersion, interactivity, and spatial ability.","authors":"Cheryl I. Johnson, Shannon K. T. Bailey, Bradford L. Schroeder, Matthew D. Marraffino","doi":"10.1037/tmb0000087","DOIUrl":"https://doi.org/10.1037/tmb0000087","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42808483","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supplemental Material for The effects of voice qualities in mindfulness meditation apps on enjoyment, relaxation state, and perceived usefulness. 正念冥想应用程序中声音质量对享受、放松状态和感知有用性的影响。
Technology, mind, and behavior Pub Date : 2022-11-07 DOI: 10.1037/tmb0000089.supp
Stephanie Menhart, James J. Cummings
{"title":"Supplemental Material for The effects of voice qualities in mindfulness meditation apps on enjoyment, relaxation state, and perceived usefulness.","authors":"Stephanie Menhart, James J. Cummings","doi":"10.1037/tmb0000089.supp","DOIUrl":"https://doi.org/10.1037/tmb0000089.supp","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42011989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Why just experience the future when you can change it: Virtual reality can increase pro-environmental food choices through self-efficacy. 当你可以改变未来时,为什么只体验它:虚拟现实可以通过自我效能感增加环保食品的选择。
Technology, mind, and behavior Pub Date : 2022-11-07 DOI: 10.1037/tmb0000080
A. Plechatá, Thomas Morton, F. Perez-Cueto, G. Makransky
{"title":"Why just experience the future when you can change it: Virtual reality can increase pro-environmental food choices through self-efficacy.","authors":"A. Plechatá, Thomas Morton, F. Perez-Cueto, G. Makransky","doi":"10.1037/tmb0000080","DOIUrl":"https://doi.org/10.1037/tmb0000080","url":null,"abstract":"Immersive virtual reality (IVR) has the potential to play an important role in increasing environmental literacy by providing individuals the opportunity to experience plausible scenarios of climate change directly. However, there is currently little evidence fortheroleofIVR,andforspeci fi cdesignfeatures,inincreasingenvironmentalself-ef fi cacy.Themainobjectiveofthisstudywasto investigate the effects of an IVR intervention on pro-environmental intentions, knowledge, and transfer. A total of 90 middle school students were randomly assigned to two IVR intervention conditions: (a) Awareness, in which students experience the impact of their current food choices on future environmental change; (b) Awareness + Ef fi cacy, in which students had the opportunity to change their food choices and experience the positive impact of this on future environmental change. Both interventions resulted in signi fi cant increases in intentions, knowledge, and transfer. However, the Awareness + Ef fi cacy condition resulted in further signi fi cant increases in intentions and transfer than the awareness condition. Finally, mediation analysis showed that the effect of the Awareness + Ef fi cacy condition on intentions and transfer was fully mediated by self-ef fi cacy. These results suggest that allowing students not just to experience climate change but also to see the positive impact of changed personal choices can maximize the effectiveness of IVR on intentions and transfer.","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47350349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Supplemental Material for The design of social media platforms—Initial evidence on relations between personality, fear of missing out, design element-driven increased social media use, and problematic social media use. 社交媒体平台设计补充材料——关于个性、害怕错过、设计元素驱动的社交媒体使用增加和有问题的社交媒体使用之间关系的初步证据。
Technology, mind, and behavior Pub Date : 2022-11-07 DOI: 10.1037/tmb0000096.supp
C. Sindermann, C. Montag, J. Elhai
{"title":"Supplemental Material for The design of social media platforms—Initial evidence on relations between personality, fear of missing out, design element-driven increased social media use, and problematic social media use.","authors":"C. Sindermann, C. Montag, J. Elhai","doi":"10.1037/tmb0000096.supp","DOIUrl":"https://doi.org/10.1037/tmb0000096.supp","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43861458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The design of social media platforms—Initial evidence on relations between personality, fear of missing out, design element-driven increased social media use, and problematic social media use. 社交媒体平台的设计——关于个性、对错过的恐惧、设计元素驱动的社交媒体使用增加和有问题的社交媒体使用之间关系的初步证据。
Technology, mind, and behavior Pub Date : 2022-11-07 DOI: 10.1037/tmb0000096
C. Sindermann, C. Montag, J. Elhai
{"title":"The design of social media platforms—Initial evidence on relations between personality, fear of missing out, design element-driven increased social media use, and problematic social media use.","authors":"C. Sindermann, C. Montag, J. Elhai","doi":"10.1037/tmb0000096","DOIUrl":"https://doi.org/10.1037/tmb0000096","url":null,"abstract":"While relations between certain personality traits and problematic social media use (PSMU) are well-acknowledged, mechanisms underlying these associations are mostly unclear. One putatively mediating variable in these relations is fear of missingout (FoMO). Moreover, certain design elements of social media platforms are suspected to lure users into spending increasing time on the platforms and into PSMU, accordingly. Thus far, however, (independent) empirical research on whether there are individual differences driving tendencies toward design element-driven increased social media use is barely existent. Furthermore, there is a lack of empirical research on whether these tendencies are related to PSMU. The present work was conducted to close these gaps. College students from the United States ( N = 446) completed scales on the Big Five personality traits, impulsivity, FoMO, and PSMU and indicated how often they spend more time on social media than intended due to design elements of social media platforms in an online survey. Results showed that individuals tend to use social media more frequently and time-intensively due to certain design elements. Such increased use was strongly positively related to PSMU. A cross-sectional path model revealed among others indirectpositiveassociationsofneuroticismandimpulsivitywithPSMUmediatedviaFoMOanddesignelement-driven increased social media use. These results indicate that design elements of social media platforms could contribute to PSMU. Thus, a healthier design of such platforms must be discussed. Moreover, therapeutic interventions to reduce PSMU might pro fi t from psychoeducation on strategies to prevent design element-driven increased social media use.","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43765428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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