Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval最新文献

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Rachel Middleman, Radical Eroticism: Women, Art and Sex in the 1960s, Berkeley, 2018 雷切尔·米德尔曼,《激进色情:20世纪60年代的女性、艺术和性》,伯克利,2018年
{"title":"Rachel Middleman, Radical Eroticism: Women, Art and Sex in the 1960s, Berkeley, 2018","authors":"","doi":"10.14324/111.2396-9008.038","DOIUrl":"https://doi.org/10.14324/111.2396-9008.038","url":null,"abstract":"","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"14 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81691085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Learning Body Shape and Pose from Dense Correspondences 从密集对应中学习体态和姿势
Y. Yoshiyasu, L. Gamez
{"title":"Learning Body Shape and Pose from Dense Correspondences","authors":"Y. Yoshiyasu, L. Gamez","doi":"10.2312/egs.20201012","DOIUrl":"https://doi.org/10.2312/egs.20201012","url":null,"abstract":"In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D dataset (body shape and pose). The idea is to use dense correspondences between image points and a body surface, which can be annotated on in-the wild 2D images, and extract and aggregate 3D information from them. To do so, we propose a training strategy called ``deform-and-learn\" where we alternate deformable surface registration and training of deep convolutional neural networks (ConvNets). Unlike previous approaches, our method does not require 3D pose annotations from a motion capture (MoCap) system or human intervention to validate 3D pose annotations.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"127 1","pages":"37-40"},"PeriodicalIF":0.0,"publicationDate":"2019-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72459304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data 以Dear Data为例,将可视化素养融入计算机图形学教育
A. Krekhov, M. Michalski, J. Krüger
{"title":"Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data","authors":"A. Krekhov, M. Michalski, J. Krüger","doi":"10.2312/eged.20191022","DOIUrl":"https://doi.org/10.2312/eged.20191022","url":null,"abstract":"The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially students focusing on computer graphics and visualization can benefit from a more diverse education on visual literacy, as they often have to work on graphical representations for broad masses after their graduation. Our proposed teaching approach incorporates basic design thinking principles into traditional visualization and graphics education. Our course was inspired by the book Dear Data that was the subject of a lively discussion at the closing capstone of IEEE VIS 2017. The paper outlines our 12-week teaching experiment and summarizes the results extracted from accompanying questionnaires and interviews. In particular, we provide insights into the creation process and pain points of visualization novices, discuss the observed interplay between visualization tasks and design thinking, and finally draw design implications for visual literacy education in general.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"55 1","pages":"1-8"},"PeriodicalIF":0.0,"publicationDate":"2019-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86747907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
One-step Compact Skeletonization 一步紧凑的骨架化
Bastien Durix, Géraldine Morin, S. Chambon, J. Mari, Kathryn Leonard
{"title":"One-step Compact Skeletonization","authors":"Bastien Durix, Géraldine Morin, S. Chambon, J. Mari, Kathryn Leonard","doi":"10.2312/egs.20191005","DOIUrl":"https://doi.org/10.2312/egs.20191005","url":null,"abstract":"Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, generating a clean skeleton is usually a 2-step process. In this article, we propose a skeletonization process that produces a clean skeleton in the first step, avoiding the creation of branches due to noise. The resulting skeleton compares favorably with the most common pruning methods on a large database of shapes. Our process also reduces execution time and requires only one parameter, e, that designates the desired boundary precision in the Hausdorff distance.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"39 1","pages":"21-24"},"PeriodicalIF":0.0,"publicationDate":"2019-05-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89349314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline 宽度第一介绍VFX:教学视觉效果生产管道的整体方法
Adam Redford, Melania Fodritto, E. Anderson
{"title":"A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline","authors":"Adam Redford, Melania Fodritto, E. Anderson","doi":"10.2312/EGED.20191029","DOIUrl":"https://doi.org/10.2312/EGED.20191029","url":null,"abstract":"This paper outlines a tried and tested breadth-first approach for teaching essential key areas of the visual effects post production pipeline to novices. Successfully used in a first semester course our holistic process guides the creation of a single self-contained visual effects shot (video sequence) of photorealistic quality. We provide an overview of course curriculum, organization and exercises (lessons covering the essential areas of visual effects production for creating each of the individual elements of the final shot, as well as the final shot construction and composition itself), outline the assessment and discuss the evolution of the course, which we consider a model of ''best practice'' for teaching the 3D artists' introductory computer graphics sequence.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"68 1","pages":"53-60"},"PeriodicalIF":0.0,"publicationDate":"2019-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91105149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
3D Mesh Description Using "Subdivided Shape-Curvature-Graphs" 使用“细分形状-曲率-图”的三维网格描述
Florian Beguet, J. A. Guise, M. Schmittbuhl, J. Mari
{"title":"3D Mesh Description Using \"Subdivided Shape-Curvature-Graphs\"","authors":"Florian Beguet, J. A. Guise, M. Schmittbuhl, J. Mari","doi":"10.2312/egp.20191054","DOIUrl":"https://doi.org/10.2312/egp.20191054","url":null,"abstract":"This paper presents a shape descriptor for 3D meshes using a graph to represent a polyhedral mesh which is then used to extract patterns from the shape. The use of Subdivided Shape-Curvature-Graphs makes it possible to not only recognize the similarities of mesh details but also determine the self-similarity of local portions of the object by adding topological information to the graph. The proposed method divides the mesh into 8 categories of patches using the discrete curvatures. These patches are cleaned; afterwards, to add topological information, a new \"segmentation\" patch is added. Finally, an approach is developed to extract and compare the subgraphs and thus be able to obtain the self-similarity of local parts of the mesh.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"3 1","pages":"31-32"},"PeriodicalIF":0.0,"publicationDate":"2019-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82748933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Anisotropic Filtering for On-the-fly Patch-based Texturing 基于补丁的动态纹理的各向异性滤波
Nicolas Lutz, B. Sauvage, Frédéric Larue, J. Dischler
{"title":"Anisotropic Filtering for On-the-fly Patch-based Texturing","authors":"Nicolas Lutz, B. Sauvage, Frédéric Larue, J. Dischler","doi":"10.2312/egs.20191019","DOIUrl":"https://doi.org/10.2312/egs.20191019","url":null,"abstract":"On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates unbounded textures, for which filtering is not straightforward, because the screen pixel footprint may overlap multiple patches in texture space, i.e. different randomly chosen contents. In this paper, we propose a real-time anisotropic filtering which is fully compliant with the standard graphics pipeline. The main idea is to pre-filter the contents independently, store them in an atlas, and combine them at run-time to produce the final pixel color. The patch-map, referencing to which patch belong the fetched texels, requires a specific filtering approach, in order to recover the patches that overlap at low resolutions. In addition, we show how this method can achieve blending at patch boundaries in order to further reduce visible seams, without modification of our filtering algorithm.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"1 1","pages":"77-80"},"PeriodicalIF":0.0,"publicationDate":"2019-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72711834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Vegetable Matter Decay: An Exceptional Student 'Innovations' Project 植物物质腐烂:一个特殊的学生“创新”项目
E. Anderson, Bianca Cirdei, V. Adzhiev
{"title":"Vegetable Matter Decay: An Exceptional Student 'Innovations' Project","authors":"E. Anderson, Bianca Cirdei, V. Adzhiev","doi":"10.2312/EGED.20191030","DOIUrl":"https://doi.org/10.2312/EGED.20191030","url":null,"abstract":"We present an outstanding undergraduate research project that has resulted in the development of a parametrised method for \u0000simulating drying and decaying vegetable matter from the fruits category, taking into account the biological characteristics of \u0000the decaying fruit. This work was awarded 1st place in the undergraduate category of the ACM Student Research Competition \u0000at SIGGRAPH 2018.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"3 5","pages":"61-62"},"PeriodicalIF":0.0,"publicationDate":"2019-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72414355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Making Gabor Noise Fast and Normalized 使Gabor噪声快速和标准化
Vincent Tavernier, Fabrice Neyret, Romain Vergne, J. Thollot
{"title":"Making Gabor Noise Fast and Normalized","authors":"Vincent Tavernier, Fabrice Neyret, Romain Vergne, J. Thollot","doi":"10.2312/egs.20191009","DOIUrl":"https://doi.org/10.2312/egs.20191009","url":null,"abstract":"Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ from those of the process. We bench performance and quality using alternatives for each Gabor Noise ingredient: point distribution, kernel weighting and kernel shape. For this, we introduce 3 objective criteria to measure process convergence, process stationarity, and instance stationarity. We show that minor implementation changes allow for 17-24x speed-up with same or better quality.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"150 1","pages":"37-40"},"PeriodicalIF":0.0,"publicationDate":"2019-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76409032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Hybrid Function Representation with Distance Properties 具有距离属性的混合函数表示
A. Tereshin, V. Adzhiev, O. Fryazinov, A. Pasko
{"title":"Hybrid Function Representation with Distance Properties","authors":"A. Tereshin, V. Adzhiev, O. Fryazinov, A. Pasko","doi":"10.2312/egs.20191004","DOIUrl":"https://doi.org/10.2312/egs.20191004","url":null,"abstract":"This paper describes a novel framework allowing for a hybrid representation of heterogeneous objects. We consider the advantages and drawbacks of the conventional representations based on scalar fields of different kinds. The main result is introducing a hybrid representation called Hybrid Function Representation (HFRep) that preserves the advantages of the Function Representation (FRep) and Signed Distance Fields (SDFs) without their drawbacks. This new representation allows for obtaining a continuous smooth distance field in the Euclidean space for the FRep. We present the mathematical basics for our approach that uses the Discrete Distance Transform (DDT) and a step-function. The procedure for generation HFRep using continuous interpolation and smoothing techniques are also described. A few examples show how the approach works in practice.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"23 1","pages":"17-20"},"PeriodicalIF":0.0,"publicationDate":"2019-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75855053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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