One-step Compact Skeletonization

Bastien Durix, Géraldine Morin, S. Chambon, J. Mari, Kathryn Leonard
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引用次数: 6

Abstract

Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, generating a clean skeleton is usually a 2-step process. In this article, we propose a skeletonization process that produces a clean skeleton in the first step, avoiding the creation of branches due to noise. The resulting skeleton compares favorably with the most common pruning methods on a large database of shapes. Our process also reduces execution time and requires only one parameter, e, that designates the desired boundary precision in the Hausdorff distance.
一步紧凑的骨架化
计算一个离散边界的骨架通常会产生一个有噪声的输出,并为每个边界像素产生一个骨架分支。为了减少这些有噪声的分支,通常会进行简化步骤。因此,生成一个干净的骨架通常需要两个步骤。在本文中,我们提出了一个在第一步生成干净骨架的骨架化过程,避免了由于噪声而创建分支。所得到的骨架与大型形状数据库中最常见的修剪方法相比具有优势。我们的过程还减少了执行时间,并且只需要一个参数e,它指定了Hausdorff距离中所需的边界精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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