{"title":"Pengembangan multimedia pembelajaran interaktif menggunakan transisi morph dan zoom materi perbandingan","authors":"Yunita Istianah, Iskandar Wiryokusumo, I. Leksono","doi":"10.30734/JPE.V7I2.972","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.972","url":null,"abstract":"Abstract: In facing an industrial revolution 4.0, teachers have to make an affective education technology. One of that is using multimedia-based interactive media with power points. The aims of this study is to describe the development of interactive multimedia using Microsoft Office 365 Power Point by utilizing the morph and zoom transition features as interactive multimedia. This study uses the ADDIE development model with Luther's multimedia development theory design which is based on six steps as concept, design, material collection, manufacturing, testing, and dissemination. The trials were conducted with expert trials, peer trials and small group trials. The small group trial subjects consisted of 12 grade VII students of SMP Negeri 55 Surabaya. The instrument that used was in the form of an expert trial sheet, peers and a product of eligibility questionnaire for students. The results of product development from the material expert test results obtained 97%, while the media expert test results obtained 78.1%, and for peer testing the results obtained 95%. The result percentage of the feasibility questionnaire test data was 81.33%, it was included in the excellent category. So, this interactive learning multimedia is appropriate to be used in support the learning activities of VII grade students of SMP Negeri 55 Surabaya.  Keywords: development, multimedia interactive learning, Microsoft office 365, PowerPoint, mathematics   Abstrak: Dalam menghadapi revolusi industri 4.0, guru harus membuat sebuah teknologi pembelajaran yang efektif. salah satunya menggunakan media interaktif berbasis multimedia dengan powerpoint. Tujuan penelitian ini adalah mendeskripsikan pengembangan mutlimedia interaktif menggunakan microsoft office 365 power point dengan memanfaatkan fitur transisi morph dan zoom untuk dijadikan multimedia interaktif. Penelitian ini menggunakan model pengembangan ADDIE dengan desain teori pengembangan multimedia Luther yang dilakukan berdasarkan enam langkah yaitu konsep, desain, pengumpulan bahan, pembuatan, uji coba, penyebarluasan. Uji coba yang dilakukan menggunakan uji coba ahli, uji coba teman sejawat dan uji kelompok kecil. Subjek uji coba kelompok kecil terdiri dari 12 peserta didik kelas VII SMP Negeri 55 Surabaya. Instrumen yang digunakan berupa lembar uji coba ahli, teman sejawat dan angket kelayakan produk untuk peserta didik. Hasil pengembangan produk dari data hasil uji coba ahli materi diperoleh persentase sebesar 97%, sedangkan uji coba ahli media diperoleh hasil persentase sebesar 78,1%, dan untuk uji coba teman sejawat diperoleh hasil persentase sebesar 95%. Persentase hasil data uji angket kelayakan sebesar 81,33%, angka tersebut masuk dalam kategori sangat baik. Sehingga multimedia pembelajaran interaktif ini layak digunakan untuk mendukung kegiatan pembelajaran peserta didik kelas VII SMP Negeri 55 Surabaya.  Kata Kunci: pengembangan, multimedia pembelajaran interaktif, Microsoft office 365, PowerPoint, ma","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"113-126"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46658552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Use of Textbook Entitled “Let’s Learn Englishâ€: Teacher’s overview","authors":"Muktamir Muktamir","doi":"10.30734/JPE.V7I2.1097","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.1097","url":null,"abstract":"Abstract: Although there are some research revealing the evaluation of textbook used by the teacher, but a study investigating the use of textbook entitled “Let’s Learn English†as an instructional material viewed from teachers point of view were rare in number. The current study aimed at investigating the the use of textbook entitled “Let’s Learn English†as instructional material viewed from teacher’s perspective as the user. This study used the qualitative case study. The case study was intended to analyze the use of textbook entitled “Let’s Learn Englishâ€. The participants of this study was the teacher as the user. Text book analysis used was adapted from Mukundan & Nimehchisalem (2010). The results revealed that textbook entitled “Let’s Learn English†is applicable as an instructional material. Further research in evaluating the effectiveness of textbook entitled “Let’s Learn English†should be taken into account by the related parties.  Keywords : textbook evaluation, Textbook entitled “Let’s Learn English† Abstrak: Meskipun terdapat beberapa penelitian mengkaji tentang evaluasi buku teks yang digunakan oleh guru, namun sebuah penelitian yang bertujuan menginvestigasi penggunaan buku teks berjudul “Let’s Leran Englishâ€sebagai sumber pembelajaran dilihat dari sudut pandang guru belum pernah dilkasanakan. Penelitian ini bertujuan untuk menginvestigasi penggunaan buku teks berjudul “Let’s Learn English†sebagai sumber bahan ajar dilihat dari sudt pandang pendapat guru sebagai pengguna. Penelitian ini menggunakan metode kulaitatif studi kasus. Penelitian studi kasus bertujuan utuk menganalisis penggunaan buku teks berjudul Let’s Learn Englishâ€. Partisipan dalam penelitian ini adalah guru sebagai pengguna. Dalam analisis buku teks ini menggunakan analisis buku teks nya (Mukundan & Nimehchisalem, 2010). Hasil dari penelitian ini menunjukkan bahwa buku teks berjudul Let’s Leran English dapat digunakan sebagai sumber bahan ajar. Penelitian lanjutan tentang efektifitas dari buku teks berjudul “â€Let’s Leran English†dapat menjadi perhatian khusus bagi semua kalangan.  Kata kunci: evaluasi buku teks, Let’s Learn English","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"137-142"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43466307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sinta Aniati, I. N. S. Degeng, S. Sugito, U. A. Deta
{"title":"Pengembangan media emodul berbasis multiple intellegences untuk meningkatkan pemahaman konsep struktur bumi","authors":"Sinta Aniati, I. N. S. Degeng, S. Sugito, U. A. Deta","doi":"10.30734/JPE.V7I2.919","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.919","url":null,"abstract":"Abstract: In science learning students should build their own knowledge by discovering concepts through observing and investigating natural phenomena. The limitations media make it difficult for teachers to teach material learning. In the earth material structure students need direct observation because the nature of the material tends to be abstract. Students need to concretize the abstract concept into a concrete concept. Therefore, the purpose of this research to determine attractiveness of emodule media science learning based on multiple intelligences of earth structure material and differences in understanding of concept between control and experimental class that use emodule. This research and development uses R&D with Borg and Gall adapted development model. The subjects of this research were 120 seventh grade students at SMP Negeri 1 Sugio. Instruments used was a validation sheet, a questionnaire of elegability and product attractiveness for students, as well as a test sheet. The media development result have valid and suitable for use with average validity 88.30% from material expert, design, and science teacher. The research results obtained media attractiveness value 77.8% . The Z test obtained significance 0.00 so that it can be concluded that learning media is interesting for students. From t test on posttest value, obtained significance 0.00. This means that there are differences in the results of understanding concept of earth structure material between student at control and experimental class.  Keywords: media, emodule, multiple intelligences, the earth structure  Abstrak: Dalam pembelajaran IPA siswa hendaknya membangun pengetahuan mereka sendiri dengan menemukan konsep melalui pengamatan dan penyelidikan fenomena alam. Keterbatasan media menjadikan guru kesulitan dalam menyampaikan materi pembelajaran. Pada materi struktur bumi siswa memerlukan pengamatan langsung karena sifat materi tersebut cenderung abstrak. Siswa perlu mengkonkritkan konsep yang abstrak tersebut menjadi konsep konkret. Oleh karena itu, tujuan dari penelitian ini untuk mengetahui kemenarikan media pembelajaran IPA emodul berbasis multiple intellegences materi struktur bumi dan perbedaan pemahaman konsep antara kelas kontrol dan eksperimen yang menggunakan emodul. Penelitian dan pengembangan ini memakai model penelitian R&D dengan model pengembangan Borg and Gall yang telah diadaptasi. Subjek dari penelitian ini adalah 120 siswa kelas tujuh yang ada di SMP Negeri 1 Sugio. Instrumen yang digunakan berupa lembar validasi, angket kelayakan dan kemenarikan produk bagi siswa, serta lembar tes. Hasil pengembangan media memenuhi kriteria valid dan layak digunakan dengan rata-rata tingkat kevalidan 88,30% dari ahli materi, desain, dan guru IPA. Hasil penelitian memperoleh nilai kemenarikan media sebesar 77,8% .Uji Z mendapatkan nilai signifikansi 0,00 sehingga dapat disimpulkan media pembelajaran menarik bagi siswa. Dari uji t terhadap nilai postes didapatkan s","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"103-112"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44797946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Peningkatan Motivasi dan Prestasi Belajar Siswa pada Materi Virus dengan Pembelajaran Flipped Classroom berbantukan Media Audio Visual","authors":"N. Dewi","doi":"10.30734/JPE.V7I2.922","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.922","url":null,"abstract":"Abstract: This study aims to find out 1) the implementation of flipped classroom teaching by using audio-visual media, 2) the improvement of student’s motivation and learning achievement in class X MIPA 3, SMAN 1 Negara, Jembrana, Bali. This study is a Classroom Action Research using instruments in form of test questions, interview and observation guidelines. The data is collected using test, interview and observation methods. The data is validated using theory and data triangulations. The data analysis in this study uses the techniques of descriptive comparative and critical analysis. The indicators are measured by the improvement of student’s achievement above the Minimum Mastery Criteria, which is 70. The results of study show that 1) the implementation of flipped classroom teaching by using audio-visual media on the virus material has been integrated with a scientific approach, 2) the student’s motivation and learning achievement in class X MIPA 3 has increased. Increased motivation can be seen from the percentage of classical success of 1)student’s attention to pre-action activities by 37,71%, cycle I 56,57%, and cycle II 82,29%, 2) student’s activity in pre-action by 41,14%, cycle I 45,14%, and cycle II 71,43%, and 3) the student’s activeness in pre-action activities by 40,00%, cycle I 71,43%, and cycle II 81,71%, 4)the improvement of student’s learning achievement about the virus material can be seen from the percentage of classical success ranging from pre-action activities by 57,14%, cycle I 64,44%, and cycle II 76,51%.  Keyword: motivation, learning achievement, virus, flipped classroom, audio visual.  Abstrak: Tujuan penelitian ini adalah mengetahui 1) penerapkan pembelajaran flipped classroom berbantukan media audio visual, 2) peningkatan motivasi dan prestasi belajar siswa kelas X MIPA 3, SMAN 1 Negara, Jembrana, Bali. Penelitian ini merupakan Penelitian Tindakan Kelas dengan menggunakan instrumen berupa soal tes, pedoman wawancara, dan pedoman observasi. Data dikumpulkan dengan menggunakan metode tes, wawancara, dan observasi. Data divalidasi dengan triangulasi teori dan data. Analisis data pada penelitian ini menggunakan teknik deskripti komparatif dan teknik analisis kritis. Indikator keberhasilan diukur dengan adanya peningatakan prestasi belajar siswa di atas nilai Kriteria Ketuntasan Minimal (KKM), yaitu 70. Hasil penelitian menunjukkan bahwa 1) penerapkan pembelajaran flipped classroom berbantukan media audio visual pada materi virus sudah terintegrasi dengan pendekatan saintifik (5M). 2) motivasi dan prestasi belajar siswa kelas X MIPA 3, SMAN 1 Negara mengalami peningkatan. Peningkatan motivasi dapat dilihat dari persentasi keberhasilan klasikal dari, 1) perhatian siswa pada kegiatan pratindakan sebesar 37,71%, siklus I 56,57%, dan siklus II 82,29%, 2) keaktifan siswa pada kegiatan pratindakan sebesar 41,14%, siklus I 45,14%, dan siklus II 71,43%, dan 3) keaktifan siswa pada kegiatan pratindakan sebesar 4","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"47-60"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48140742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kristianawati Kristianawati, I. N. S. Degeng, S. Sugito
{"title":"Pengembangan media pembelajaran berbasis multimedia interaktif pada mata pelajaran Pendidikan Agama Kristen dan Budi Pekerti kelas 1 SD","authors":"Kristianawati Kristianawati, I. N. S. Degeng, S. Sugito","doi":"10.30734/JPE.V7I2.996","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.996","url":null,"abstract":"Abstract: The number of Christian Religious Education (PAK) teachers in Indonesia is not proportional to the needs of schools, so that PAK teachers in public schools must double teach at 2 or 3 schools because of the small number of students and the number of PAK teachers. This condition requires the role of PAK teachers to be able to utilize technology properly, one of which is to use interactive multimedia-based learning media with Microsoft office PowerPoint in delivering PAK material. The purpose of this research development is to produce interactive multimedia-based learning media on PAK subjects and Character. The development model in this research is using the ADDIE development model with a theoretical design based on five steps namely Analysis, design, development, implementation, testing, dissemination. Testing is carried out using media experts, field practitioners (material experts) and group trials small one. The subjects of the small group trial were 12 PAK students of grade 1 at SDN Waru II Sidoarjo. By using the questionnaire sheets of media experts, field practitioners (material experts) and product evaluation questionnaire by small groups. The results of the field test product development (material / content expert) are 99%, the media expert test results are 93% and the small group trial results are 91%. From the three results obtained Very good, so interactive multimedia-based learning in PAK Mapel and grade 1 character is feasible to use. Â Keyword: interactive multimedia based learning media, Microsoft office power point, PAK Â Abstrak: Guru pendidikan Agama Kristen (PAK) di Indonesia jumlahnya tidak sebanding dengan kebutuhan sekolah, sehingga guru PAK di sekolah negeri harus merangkap mengajar 2 atau 3 sekolah karena minimnya jumlah murid dan jumlah guru PAK. Kondisi ini menuntut peran guru PAK untuk dapat memanfaatkan teknologi dengan baik salah satunya adalah dengan menggunakan media pembelajaran berbasis multimedia interaktif dengan Microsoft office power point dalam menyampaikan materi PAK. Tujuan penelitian pengembangan ini adalah menghasilkan media pembelajaran berbasis multimedia interaktif pada Mapel PAK dan Budi Pekerti. Model pengembangan dalam penelitian ini yaitu memakai model pengembangan ADDIE dengan desain teori yang dilakukan berdasar lima langkah yaitu Analisis, perancangan, pengembangan, implementasi, uji cob, penyebarluasan. Uji coba yang dilakukan menggunakan ahli media, praktisi lapangan (ahli meteri) dan uji coba kelompok kecil. Subjek uji coba kelompok kecil adalah 12 siswa PAK kelas 1 SDN Waru II Sidoarjo. Dengan menggunakan lembar angket ahli media, praktisi lapangan (ahli meteri) dan angket penilaian produk oleh kelompok kecil. Hasil pengembangan produk uji Paraktisi Lapangan (ahli materi/isi) 99%, hasil uji ahli media 93% dan hasil uji coba kelompok kecil 91%. Dari ketiganya didapatkan hasil Sangat baik, sehingga pembelajaran berbasis multimedia interaktif pada Mapel PAK dan budi pekerti kelas 1 ","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"143-152"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69579595","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengaruh Model Pembelajaran Flipped Classroom Tipe Traditional Flipped Berbantuan Video Terhadap Kemampuan Berpikir Kreatif Siswa pada Materi Bangun Ruang Sisi Datar","authors":"Anis umi Khoirotunnisa, Boedy Irhadtanto","doi":"10.30734/JPE.V7I2.768","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.768","url":null,"abstract":"Abstra ct: The purpose of this study was to determine the effect of students' creative thinking abilities using traditional flipped classroom learning models using video-assisted and conventional learning on flat side space. The population in this study were all eighth grade students of MTs Abu Dzarrin. The Samples were taken by cluster random sampling technique. The selected sample is class VIII A as the experimental class and class VIII C as the control class. The instrument used in this study was students' creative thinking abilities instrument in the form of a essay question. The Analysis of the test instrument using the validity test and reliability test. Prerequisite Test analysis uses the normality test and homogeneity test while testing the hypothesis with the t-independence simple test using SPSS 22 for Windows. The average difference test results with the t-test obtained sig 1-tailed by 0,000 with a significance level of 5%. The value of sig <0.05 so that it can be concluded that the creative thinking ability of students is better to use the model of traditional flipped classroom learning assisted video assisted compared to conventional learning  Keyword: Flipped Classroom, traditional flipped, creative thinking abilities.  Abstra k: Tujuan dari penelitian ini untuk mengetahui pengaruh kemampuan berpikir kreatif siswa dengan menggunakan model pembelajaran flipped classroom tipe traditional flipped berbantuan video dan pembelajaran konvensional pada materi bangun ruang sisi datar. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII MTs Abu Dzarrin. Sampel diambil dengan teknik cluster random sampling. Sampel terpilih yaitu kelas VIII A sebagai kelas eksperimen dan kelas VIII C sebagai kelas kontrol. Instrumen yang digunakan dalam penelitian ini adalah Instrumen kemampuan berpikir kreatif siswa yang berupa soal uraian. Analisis instrumen test menggunakan uji validitas dan uji reliabilitas. Uji Prasarat analisis menggunakan Uji normalitas dan Uji Homogenitas sementara pengujinan hipotesis dengan uji-t independence simple test Menggunakan SPSS 22 for Windows. Hasil uji beda rata-rata dengan uji-t diperoleh sig 1-tailed sebesar 0,000 dengan taraf signifikansi 5%. Nilai sig < 0,05 sehingga dapat disimpulkan bahwa kemampuan berpikir kreatif siswa lebih baik menggunakan model pembelajaran flipped classroom tipe traditional flipped berbantuan video dibandingkan dengan pembelajaran konvensional.  K ata kunci : Flipped Classroom, traditional flipped, kemampuan berpikir kreatif.","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46447607","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fransisca Neni Dilliati, Iskandar Wiryokusumo, I. Leksono
{"title":"Pengaruh Media Pembelajaran dan Motivasi Belajar terhadap Hasil Belajar Bahasa Indonesia SD","authors":"Fransisca Neni Dilliati, Iskandar Wiryokusumo, I. Leksono","doi":"10.30734/JPE.V7I2.974","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.974","url":null,"abstract":"Abstract: This research aims to determine the differences that occur between student learning outcomes and motivation taught by using inquiry learning methods with interactive media and inquiry learning with image media. The method used in this research is a quantitative research method that uses a deductive-inductive approach with data collection techniques such as motivation questionnaires and learning achievement tests between interactive media inquiry methods and image media inquiry methods. This data analysis uses ANOVA analysis which requires homogeneous sample data while data validation using SPSS, where the validity test results obtained value of the significance of the question is less than 0.05 with the conclusion that the instrument used is valid. With the research hypothesis test value sig 0.00 <0.05 where H 0 is rejected and H 1 is accepted. From the results of the research that has been done, it is obtained data that (1) there is a difference between the inquiry learning method with interactive media and the inquiry learning method with image media on the results of Indonesian language learning. (2) there is a difference in learning motivation between the inquiry learning method with interactive media and the inquiry learning method with picture media on Indonesian learning outcomes. Â Abstrak: Penelitian ini bertujuan ini untuk mengetahui perbedaan yang terjadi antara hasil dan motivasi belajar siswa yang diajar dengan menggunakan metode inquiry learning dengan media interaktif dan inquiry learning dengan media gambar. Adapun metode yang digunakan dalam penelitian ini adalah metode penelitian kuantitatif yang menggunakan pendekatan deduktif-induktif dengan teknik pengumpulan data berupa angket motivasi dan tes hasil belajar antara metode inquiry media interaktif dan metode inquiry media gambar.Analisis data ini menggunakan analisis anova yang mempersyaratkan data sample homogen sedangkan validasi data menggunakan SPSS, dimana hasil uji validitas didapatkan nilai signifikasi soal kurang dari 0,05 dengan kesimpulan instrumen yang digunakan adalah valid. Dengan nilai uji hipotesis penelitian sig 0,00 < 0,05 dimana H 0 ditolak dan H 1 diterima. Dari hasil penelitian yang telah dilakukan maka diperoleh data bahwa (1) terdapat perbedaan antara metode inquiry learning dengan media interaktif dan metode inquiry learning dengan media gambar terhadap hasil belajar b bahasa Indonesia . (2) terdapa t perbedaan motivasi belajar antara metode inquiry learning dengan media interaktif dan metode inquiry learning dengan media gambar terhadap hasil belajar Bahasa Indonesia.","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"61-68"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44777989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Etriana Meirista, Mitra Rahayu, Karlina Wong Lieung
{"title":"Analisis penggunaan model think talk and write berbantuan video pada mahasiswa disabilitas","authors":"Etriana Meirista, Mitra Rahayu, Karlina Wong Lieung","doi":"10.30734/JPE.V7I2.727","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.727","url":null,"abstract":"Abstract: This research is based on findings in the field regarding the existence of children with special needs in the regular classrooms where researchers teach. Students with special needs in the class show symptoms of forfeit and difficult to blend with normal friends in general in class. The situation that occurs is that students with special needs are very enclosed in class, not actively participating in lectures. The independence of students in doing assignments is very low. The existence of an inclusive education curriculum motivates researchers to continue to be able to provide educational services for all students without exception. Students with disabilities referred to in this study were one deaf student and one speech impaired student. This study will describe the independence and motivation of student learning in the classroom with the application of the cooperative model Think Talk and Write (TTW). The research method uses descriptive analysis. Data collection techniques by observation, interview and documentation. The collected data is then analyzed qualitatively including data reduction, data presentation and drawing conclusions. The results showed that the independence and motivation of student learning tended to be good with the active role of the teacher in applying the appropriate learning model. The communication difficulties that existed among students in the class were successfully overcome by the active role of all students in working together in discussion groups.  Keywords: hearing impaired, speech impaired, independence  Abstrak: Penelitian ini didasari atas temuan di lapangan mengenai keberadaan anak berkebutuhan khusus di kelas reguler tempat peneliti mengajar. Mahasiswa berkebutuhan khusus di kelas tersebut menunjukkan gejala menarik diri dan sulit berbaur dengan teman-teman normal pada umumya di kelas. Keadaan yang terjadi adalah mahasiswa berkebutuhan khusus tersebut sangat tertutup di kelas, tidak berpartisipasi aktif dalam perkuliahan. Kemandirian mahasiswa berkebutuhan khusus dalam mengerjakan tugas sangat rendah. Adanya kurikulum pendidikan inklusi memotivasi peneliti untuk tetap dapat memberikan layanan pendidikan bagi seluruh mahasiswa tanpa terkecuali. Mahasiswa berkebutuhan dimaksud dalam penelitian ini adalah satu orang mahasiswa tuna rungu dan satu orang mahasiswa tuna wicara. Penelitian ini akan mendeskripsikan kemandirian dan motivasi belajar mahasiswa di kelas dengan penerapan model kooperatif tipe Think Talk and Write (TTW). Metode penelitian menggunakan analisis deskriptif. Teknik pengumpulan data dengan observasi, wawancara dan dokumentasi. Data yang terkumpul kemudian dianalisis secara kualitatif meliputi reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa kemandirian dan motivasi belajar mahasiswa cenderung baik dengan adanya peran aktif guru dalam mengaplikasikan model pembelajaran yang sesuai. Kesulitan komunikasi yang ada diantara mahasiswa di kelas be","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"9-16"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44559442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisis Tingkat Hubungan Karakter Jujur Siswa Terhadap Hasil Belajar IPA Terpadu","authors":"Cicyn Riantoni, Arip Nurrahman","doi":"10.30734/JPE.V7I2.512","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.512","url":null,"abstract":"Abstract: This research aims to analyze the relationship between students' honest character towards the learning outcomes of integrated science in calor and its transfer material in SMP Negeri 6 Kota Jambi, and analyze the level of relations of the two variables. The method used in this research is descriptive quantitative method. The population in this research were 61 students of class VIIA and VIIB SMP Negeri 6 Kota Jambi. The Data in this research were obtained by the results of filling out questionnaires and quiz distributed directly to the subject, as well as documentation and observation techniques. The data analysis in this research used descriptive statistical calculations. The results of the analysis show that there is a significant relationship between students' honest character towards integrated science learning outcomes. The level of relationship between students' honest character toward integrated science learning outcomes is in a very strong category where the Pearson Correlations value is obtained at 0.919. Thus, if the higher the level of honesty of students, the higher the learning outcomes that will be achieved, in this case on integrated science subjects. Â Abstrak: Penelitian ini bertujuan untuk menganalisis hubungan antara karakter jujur siswa terhadap hasil belajar IPA terpadu materi kalor dan perpindahannya di SMP Negeri 6 Kota Jambi, serta menganalisis tingkat hubungan dari kedua variabel tersebut. Metode yang digunakan dalam penelitian ini adalah metode deskriptif kuantitaf. Populasi dalam penelitian ini adalah 61 siswa kelas VIIA dan VIIB SMP Negeri 6 Kota Jambi. Data dalam penelitian ini diperoleh dari hasil pengisian angket dan kuesioner yang disebarkan langsung ke subjek, serta dilakukan teknik dokumentasi dan observasi. Analisis data dalam penelitian ini menggunakan perhitungan statistik deskriptif. Hasil analisis menunjukkan bahwa terdapat hubungan yang signifikan antara karakter jujur siswa terhadap hasil belajar IPA terpadu. Tingkat hubungan karakter jujur siswa terhadap hasil belajar IPA terpadu berada pada kategori sangat kuat dimana nilai Pearson Correlations diperoleh sebesar 0,919. Dengan demikian, apabila semakin tinggi tingkat kejujuran siswa, maka semakin tinggi pula hasil belajar yang akan dicapai, dalam hal ini pada mata pelajaran IPA terpadu. Â","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"1-8"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41489119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Flashcard Berbasis Karakter Hewan untuk Meningkatkan Kemampuan Mengenal Huruf Anak Tunagrahita Ringan","authors":"Rahmat Sanusi, Eka Lenggang Dianasari, Karunia Yulinda Khairiyah, Rudi Chairudin","doi":"10.30734/JPE.V7I2.745","DOIUrl":"https://doi.org/10.30734/JPE.V7I2.745","url":null,"abstract":"Abstract: Letters Identify Process is a basic learning for students to have reading ability, including those with mental disabilities. Based on observations it was found that low reading ability of students with mental disability class 1 due to limited the media to support learning procces. This research aims to produce learning media in the form of flash cards with animal characters to improve the ability to identify the letters in mental disabilities students. The method used is research & development with quantitative and qualitative descriptive analysis techniques. The results of the data analysis showed that the validator's evaluation and the product trial results obtained a \"GOOD\" rating. Based on the results of the overall analysis of the data it can be concluded that the flash card product in the animal category is declared appropriate to be used to improve the ability to recognize letters in children with mild mental disability class 1. Abstrak: Mengenal huruf merupakan pembelajaran dasar bagi peserta didik untuk memiliki kemampuan membaca, termasuk pada anak tuna grahita ringan. Berdasarkan observasi, ditemui rendahnya kemampuan anak tuna grahita ringan kelas 1 di sekolah luar biasa dikarenakan keterbasan media untuk mendukung proses pembelajaran. Penelitian ini bertujuan menghasikan media pembelajaran dalam bentuk flash card dengan karakter hewan untuk meningkatkan kemampuan mengenal huruf pada anak tuna grahita ringan. Penelitian ini merupakan penelitian pengembangan atau research & development dengan teknik analisa data menggunakan analisa kuantitatif dan kualitatif. Hasil analisa data dari penilaian validator dan uji coba produk mendapatkan hasil dengan kategori “BAIKâ€. Berdasarkan hasil analisa tersebut dapat dinyatakan produk flash card berkarakter hewan layak dan dapat digunakan untuk meningkatkan kemampuan anak dengan tuna grahita ringan kelas 1 SLB dalam mengenal huruf.","PeriodicalId":56227,"journal":{"name":"Jurnal Pendidikan Edutama","volume":"7 1","pages":"37-46"},"PeriodicalIF":0.0,"publicationDate":"2020-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41768268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}