Mutiara Kusuma, Ananda, Ananda Pramusita, Hasssan Suryono, Kata Kunci, Android, Multimedia Interaktif, Kemampuan Kerjasama
{"title":"The Urgency of Android-Based Interactive Multimedia Development to Improve High School Students Collaboration Skills","authors":"Mutiara Kusuma, Ananda, Ananda Pramusita, Hasssan Suryono, Kata Kunci, Android, Multimedia Interaktif, Kemampuan Kerjasama","doi":"10.23887/jet.v8i1.75278","DOIUrl":"https://doi.org/10.23887/jet.v8i1.75278","url":null,"abstract":"Humans as social creatures are defined as humans who cannot live alone so they work together to build a harmonious social life with collaboration skills. Through the application of education, collaboration skills are one of the skills of the 21st century. In applying sociology learning, students have difficulty understanding sociology material and developing their collaboration skills. Even though collaboration skills are needed for social life. Based on the problems above, this research aims to develop Android-based interactive multimedia to optimize mobile learning on social interaction material. This research is a type of development research (R&D) using the ADDIE model which involves media experts, content experts, and experts on skills measurement instruments in learning. The data collection technique uses a quantitative descriptive approach with percentage analysis. The results of data analysis show that 2 media experts gave an average score of 3.71 with a percentage of 93% percent. Then 4 learning content experts gave an average score of 3.9 with a percentage of 97.50%, and finally, 4 learning instrument experts gave an average score of 4 with a percentage of 100%. It was concluded that interactive multimedia was declared very suitable for use in teaching sociology for class X SMA/MA. The Android-based interactive multimedia being developed is expected to contribute to the urgent need for learning media innovation that is adapted to the learning needs of the 21st Century.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"6 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140742471","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Dzaky, Muhammad Dzaky Firdaus, S. Sutarto, Farid Mutohhari, S. Suyitno, M. Nurtanto, Pembelajaran Digital, Praktisi Industri, Praktisi Pendidikan, Teknik Otomotif
{"title":"Perceptions of Industry and Education Practitioners Regarding the Implementation of Digital Learning in Automotive Engineering","authors":"Muhammad Dzaky, Muhammad Dzaky Firdaus, S. Sutarto, Farid Mutohhari, S. Suyitno, M. Nurtanto, Pembelajaran Digital, Praktisi Industri, Praktisi Pendidikan, Teknik Otomotif","doi":"10.23887/jet.v8i1.55861","DOIUrl":"https://doi.org/10.23887/jet.v8i1.55861","url":null,"abstract":"Digital learning (DL) in vocational education has become a crucial issue that continues to be developed for innovation, including in the automotive engineering department. However, the problem is related to the relevance of the competencies to be achieved in accordance with industry qualifications. In addition, the stages of DL have not been fully understood by various educational practitioners. This study aims to analyze the perceptions of industry and education practitioners regarding the implementation of DL in automotive engineering (DL-AE). Sixteen key informants were involved in data collection through semi-structured interview techniques. Qualitative data were analyzed thematically with the help of the NVivo 12 Plus Software. The findings in this study are classified into three main aspects, namely activities prior to DL-AE implementation (Pre-DL-AE implementation), activities during DL-AE implementation, and evaluation of the DL-AE program. However, the lack of accessibility tools and the lack of intensive monitoring during the DL-AE was an obstacle that had to be solved. During the implementation of DL-AE, roles and responsibilities are needed which include aspects of facilitating, guiding and teaching material according to the portion. Evaluations regarding adjustments or changes to methods and ensuring equitable accessibility are also special considerations in increasing the effectiveness and efficiency of DL-AE in the future. These results have important implications in the development of digital learning that takes into account the aspects found in this research.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"109 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140742602","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Live Worksheets Media to Improve Exploration of Dance Movements of Grade II Elementary School Students","authors":"Riska Nidaul Husnawati, Atip Nurharini","doi":"10.23887/jet.v8i1.75124","DOIUrl":"https://doi.org/10.23887/jet.v8i1.75124","url":null,"abstract":"One important aspect of dance education is the exploration of dance movement, which not only builds motor skills but also provides a platform for developing students' identity and emotional expression. This research aims to develop E-LKPD based on Live worksheets to increase students' exploration of dance movements. The subjects of this research were material experts, media experts, class II teachers, and 25 class II students. This type of research is Research and Development (RnD) using the ADDIE model. The data collection methods for this research are observation, interviews, questionnaires, documentation, and tests. The data analysis technique is qualitative and quantitative descriptive analysis. Quantitative data can be in the form of an increase in the average learning outcomes of dance movement exploration which can be calculated using the N-Gain Test. The research results were that the validation test by teaching materials experts was 95% with very feasible criteria, and the validation test by media experts received a score of 97% with very feasible criteria. The N-gain test results show a value of 0.7, meaning it has high criteria. Live worksheets-based E-LKPD teaching materials are feasible and effective for increasing movement exploration for second-grade elementary school students. E-LKPD teaching materials are flexible and efficient to use.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"9 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140745082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Netty Juliana, D. Ampera, Farihah, V. Sinukaban, Kata Kunci
{"title":"Digital Student Worksheets to Improving Students' Learning Independence","authors":"Netty Juliana, D. Ampera, Farihah, V. Sinukaban, Kata Kunci","doi":"10.23887/jet.v8i1.75433","DOIUrl":"https://doi.org/10.23887/jet.v8i1.75433","url":null,"abstract":"The independent campus learning curriculum currently being developed focuses on student-centered learning so that lecturers are not the only source of learning. This research was motivated by the lack of student learning independence and low learning outcomes in craft arts learning. The aim of the research is to produce Digital Student Worksheets that are feasible and effective in increasing student learning independence in Arts and Crafts courses in the Fashion Design Education study program. This development research uses the Thiagarajan 4-D development model. This model consists of 4 stages, including the needs analysis stage, product design stage, validation and evaluation stage. The results of validation by material experts obtained an average result of 4.12 in the feasible category. the validation results from media experts obtained an average score of 4.27 in the adequate category. The results of trials carried out by lecturers and students obtained an average score of 4.55 in the very good category. At this stage, an evaluation of all activities that have been carried out is carried out, especially the input provided by experts and users. The results of the posttest carried out obtained an increase of 28% in improving learning outcomes. Digital LKM is suitable for use in learning and motivates students to increase student independence. Digital LKM can help students learn independently. The implication of this research is that digital LKM can be used by teachers because it can present problems in more detail so that students can construct their knowledge independently.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"6 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140745384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mala Maulidina, Mala Maulidina Pratiwi, Weni Nelmira, Ambiyar
{"title":"Innovation in Vocational Learning: Project Based Learning E-Module on the Textile Dyeing Course","authors":"Mala Maulidina, Mala Maulidina Pratiwi, Weni Nelmira, Ambiyar","doi":"10.23887/jet.v8i1.74954","DOIUrl":"https://doi.org/10.23887/jet.v8i1.74954","url":null,"abstract":"The current problem is the lack of innovative learning resources that can be used for independent learning. This has an impact on low student learning outcomes. The aim of this research is to develop an E-module based on Project Based Learning. This type of research is development research.The model used to develop products is 4-D (definition, design, development and distribution). The research subjects were 2 material expert validators, 3 media expert validators, and 2 language expert validators. The product trial subjects were 16 students who were taken into two classes as a control class and an experimental class. The methods used to collect data are observation, interviews, questionnaires and tests. The instruments used to collect data were questionnaire sheets and test questions. This research data analysis technique uses descriptive qualitative, quantitative and inferential statistical analysis. The research results areThe average material validation assessment was 0.86 with the Valid category. The average result of the E-module validation assessment in terms of media is 0.85 with the Valid category. The language validation assessment was 0.86 in the valid category. Practicality by lecturers was 91.67% in the very practical category and students were 82.5% in the very practical category. This e-Module was declared effective in improving student learning outcomes based on classical completeness of 94.73%, and a score of 0.71 in the high category. It was concluded that E-modules are suitable for use in learning and can improve student learning outcomes.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"75 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140742664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Impact of the Fuzzy Delphi Technique on Technology Methods Based on Design Thinking","authors":"Anshar Daud, Sartika Lina Mulani Sitio, Asri Ady Bakri, Loso Judijanto, Ridwan","doi":"10.23887/jet.v8i1.69185","DOIUrl":"https://doi.org/10.23887/jet.v8i1.69185","url":null,"abstract":"As technology becomes important in people's lives, there is a call to integrate technology into education. Therefore, this research aims to look at the elements needed to integrate technology as a learning platform based on design thinking. This research is quantitative research using the Fuzzy Delphi technique. The approach used to collect research data is to use a questionnaire instrument. The number of experts involved was 18 people, 8 people from the field of education, 5 people from educational technology, and 5 people from design thinking. The research results show that the eight elements are accepted by experts with a consensus percentage above 75% with a threshold value (d) ≤ 0.2. The conclusions of these eight elements are using technology or the internet, choosing technological tools or resources, assessing the credibility and relevance of sources, using technology to analyze information, using technology to support teamwork, using technology to help students share information, utilizing technology to monitor assignments, utilizing technology to interact directly with experts is necessary for integrating technology as a learning platform based on design thinking. This research implies that teachers and students have started to apply these eight elements in the classroom learning process.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"28 11","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140743938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yeni Purneni, Susi Ernawati, Asrowi, Fatma Sukmawati, Kata Kunci
{"title":"The Future of Archives Learning with Technology: Exploring the Potential of Virtual Labs","authors":"Yeni Purneni, Susi Ernawati, Asrowi, Fatma Sukmawati, Kata Kunci","doi":"10.23887/jet.v8i1.73815","DOIUrl":"https://doi.org/10.23887/jet.v8i1.73815","url":null,"abstract":"The use of interactive media in vocational schools is extremely important for improving learning effectiveness. In today's digital era, interactive media can inspire students, improve understanding, and provide them with technology-driven skills that are relevant for the future. Therefore, the aim of this study is to analyze the potential and opportunities for creating an interactive multimedia platform called Virtual Lab (V-Lab) for archival learning in vocational schools. This research used a mixed method approach, with a sample size of 2 teachers and 103 students. The data collected includes both qualitative and quantitative data. Qualitative data was gathered through observation and interviews, using observation sheets and interview guidelines as tools. Quantitative data was collected through non-test techniques, specifically questionnaires, followed by data analysis using questionnaires as tools. The research data analyzed descriptively through interactive analysis, which involves data collection, data reduction, data presentation, and drawing conclusions. The findings of this research showed that teachers mainly used ICT-based media, such as presentation slides, YouTube, and the internet during the learning process. Additionally, a large majority of students expressed their agreement towards the development of Virtual Lab-based interactive multimedia, as it enhanced their practical learning experiences. This initiative and desire must be realized in order to promote innovative and dynamic learning implementation. The outcomes of this research could serve as a basis for the development of learning innovations, particularly in terms of interactive learning media that incorporate digital elements, which could be accessed through smartphones and support learning activities in vocational schools.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"72 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140742463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lungguh Halira Vonti, Indriyani, M. G. Ganeswara, Mursidah Rahmah, Abdul Rosyid
{"title":"Bilingual E-Magazine: The Development of Digital Teaching Resource on Students’ Literacy of Environmental Pollution","authors":"Lungguh Halira Vonti, Indriyani, M. G. Ganeswara, Mursidah Rahmah, Abdul Rosyid","doi":"10.23887/jet.v8i1.68115","DOIUrl":"https://doi.org/10.23887/jet.v8i1.68115","url":null,"abstract":"Based on research in ASIA, Indonesia is still in the lowest position in the term of literacy. Moreover, the students’ interest of using and exploring conventional teaching materials is also still low. One of the materials given in every level of education now is PLH or Environment Education. The government concerns about environment education should be supported by the availability of appropriate and interactive teaching media. Therefore, this study aims to develop and produce digital teaching media for the subject under the topic of environment pollution as well as improving students’ literacy and understanding of the subject material in PLH subject. The research employed research and development design started with analysis process, designing process, development process, implementation and evaluation process. The result of the research is E-Magazine as one of the Learning resources that contain learning materials that are displayed attractively with more interesting features such as images, videos, and interesting display. The result of the product’s implementation shows that the students’ digital literacy of environmental pollution is increased by the score of 82,11%. Based on results analysis of the students’ understanding of the environmental pollution for the subject, the N-gain score was 0,83 and it was higher than 0,70 as the standard for high level effectiveness.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"14 10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140745899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Impact of Multimedia Elements on Tablets and Digital Stories in Learning Process Management","authors":"Nurjaya, Yono Maulana, Indira Shofia Maulida, Bakri, Antonia Junianty Laratmase","doi":"10.23887/jet.v8i1.71326","DOIUrl":"https://doi.org/10.23887/jet.v8i1.71326","url":null,"abstract":"Technology is an effective teaching method among educators because it is easier and faster to implement. Switching to traditional methods is very appropriate to apply in the current era of digital technology. The inclusion of multimedia elements into Digital storytelling (PD) has provided innovation in the learning process with the support of mobile technology interaction features. However, using interaction features and multimedia elements such as text and images to create storytelling is still difficult for students and teachers. Meanwhile, elements for evaluating storytelling with technology are still lacking. Research is urgent because of differences in expectations, theory, and reality. The research aims to analyze the reliability of multimedia elements on tablets and digital story evaluation and to determine the correlation of multimedia elements on tablets and digital story evaluation. The research method is a quantitative survey approach. The subjects were students, pupils, teachers, and lecturers totaling 41 people. Data collection techniques with instruments were developed from multimedia indicators, digital stories, and tablets. Instruments were assessed based on a Likert scale from 1-7 points. Analysis techniques were using SPSS Version 25.0 with validation tests, mean, standard deviation, and minimum and correlation values. Research findings show that multimedia, digital stories, and tablet use have high reliability and correlation as well as a positive and significant relationship between all variables in the evaluation. Respondents also assessed multimedia elements in digital stories and tablets. The findings confirm that multimedia elements are at level 5 and can be used in an effective learning process.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"9 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140745358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Delone and McLean Information System Success Model: Investigating User Satisfaction in Learning Management System","authors":"Tutut Widyaningrum, Q. Sholihah, B. Haryono","doi":"10.23887/jet.v8i1.71080","DOIUrl":"https://doi.org/10.23887/jet.v8i1.71080","url":null,"abstract":"E-learning system is designed with the consideration of the learners' needs in order to provide quality learning opportunities and positive learning experiences. This study aim to analyze user satisfaction and achieving overall system success. A survey on student satisfaction regarding the facilities and infrastructure in the learning activities indicates that approximately 18.3% are dissatisfied with the existing facilities.The objective of this study is to analyze the use and satisfaction of users of the Learning Management System (SIPEJAR) as an e-learning platform. The Research method was conducted with an explanatory quantitative approach and adopts the D&M IS Success Model as a theoretical framework. A total of 84 students were selected as respondents using the proportionate stratified random sampling method with Taro Yamane's formula at a significance level of 10% from the population of 542 undergraduate psychology students. The data was collected through questionnaires and analysis with SEM-PLS. The research results show that service quality has a positive and significant effect on usage, p-value of 0.029 but not for the system quality and information quality. System quality, information quality, and service quality have a significant effect on user satisfaction, p-values respectively, of 0.004, 0.038, and 0.003. Apart from that, system usage also has a significant influence on user satisfaction, p-value of 0.000. By identifying the usage and factors that influence user satisfaction, e-learning providers can focus their attention on improving specific aspects of the user experience and enhancing the overall learning process.","PeriodicalId":518126,"journal":{"name":"Journal of Education Technology","volume":"16 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140742231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}