基于 Android 的互动多媒体开发对提高高中生协作能力的迫切性

Mutiara Kusuma, Ananda, Ananda Pramusita, Hasssan Suryono, Kata Kunci, Android, Multimedia Interaktif, Kemampuan Kerjasama
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引用次数: 0

摘要

人类作为社会性生物,被定义为不能单独生活的人,因此他们通过合作技能共同构建和谐的社会生活。通过应用教育,协作技能是 21 世纪的技能之一。在社会学的应用学习中,学生很难理解社会学教材,也很难培养自己的协作能力。尽管社会生活需要协作能力。基于上述问题,本研究旨在开发基于安卓系统的交互式多媒体,以优化社会互动教材的移动学习。本研究是一种采用 ADDIE 模型的开发研究(R&D),涉及媒体专家、内容专家和学习技能测量工具专家。数据收集技术采用定量描述法和百分比分析法。数据分析结果显示,2 位媒体专家给出的平均分为 3.71 分,所占百分比为 93%。然后,4 位学习内容专家给出了 3.9 的平均分,百分比为 97.50%;最后,4 位学习工具专家给出了 4 的平均分,百分比为 100%。结论是,交互式多媒体被宣布为非常适合用于 X 级 SMA/MA 的社会学教学。正在开发的基于安卓系统的交互式多媒体有望为适应 21 世纪学习需求的学习媒体创新的迫切需要做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Urgency of Android-Based Interactive Multimedia Development to Improve High School Students Collaboration Skills
Humans as social creatures are defined as humans who cannot live alone so they work together to build a harmonious social life with collaboration skills. Through the application of education, collaboration skills are one of the skills of the 21st century. In applying sociology learning, students have difficulty understanding sociology material and developing their collaboration skills. Even though collaboration skills are needed for social life. Based on the problems above, this research aims to develop Android-based interactive multimedia to optimize mobile learning on social interaction material. This research is a type of development research (R&D) using the ADDIE model which involves media experts, content experts, and experts on skills measurement instruments in learning. The data collection technique uses a quantitative descriptive approach with percentage analysis. The results of data analysis show that 2 media experts gave an average score of 3.71 with a percentage of 93% percent. Then 4 learning content experts gave an average score of 3.9 with a percentage of 97.50%, and finally, 4 learning instrument experts gave an average score of 4 with a percentage of 100%. It was concluded that interactive multimedia was declared very suitable for use in teaching sociology for class X SMA/MA. The Android-based interactive multimedia being developed is expected to contribute to the urgent need for learning media innovation that is adapted to the learning needs of the 21st Century.
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