Mostafa M Hamza, Ehsan Ullah, Abdelkader Baggag, Halima Bensmail, Michael Sedlmair, Michael Aupetit
{"title":"ClustML: A measure of cluster pattern complexity in scatterplots learnt from human-labeled groupings","authors":"Mostafa M Hamza, Ehsan Ullah, Abdelkader Baggag, Halima Bensmail, Michael Sedlmair, Michael Aupetit","doi":"10.1177/14738716231220536","DOIUrl":"https://doi.org/10.1177/14738716231220536","url":null,"abstract":"Visual quality measures (VQMs) are designed to support analysts by automatically detecting and quantifying patterns in visualizations. We propose a new VQM for visual grouping patterns in scatterplots, called ClustML, which is trained on previously collected human subject judgments. Our model encodes scatterplots in the parametric space of a Gaussian Mixture Model and uses a classifier trained on human judgment data to estimate the perceptual complexity of grouping patterns. The numbers of initial mixture components and final combined groups quantify visual cluster patterns in scatterplots. It improves on existing VQMs, first, by better estimating human judgments on two-Gaussian cluster patterns and, second, by giving higher accuracy when ranking general cluster patterns in scatterplots. We use it to analyze kinship data for genome-wide association studies, in which experts rely on the visual analysis of large sets of scatterplots. We make the benchmark datasets and the new VQM available for practical use and further improvements.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139950084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marina Evers, Adrian Derstroff, Simon Leistikow, Tom Schneider, Larissa Mallepree, Jan Stampke, Moritz Leisgang, Sebastian Sprafke, Melina Schuhl, Niklas Krefft, Felix Droese, Lars Linsen
{"title":"Visual analytics of soccer player performance using objective ratings","authors":"Marina Evers, Adrian Derstroff, Simon Leistikow, Tom Schneider, Larissa Mallepree, Jan Stampke, Moritz Leisgang, Sebastian Sprafke, Melina Schuhl, Niklas Krefft, Felix Droese, Lars Linsen","doi":"10.1177/14738716231220539","DOIUrl":"https://doi.org/10.1177/14738716231220539","url":null,"abstract":"The performance of soccer players is commonly rated by soccer experts for each match as well as over a tournament or during a season/year. However, these ratings are mostly subjective. We instead propose a visual analytics approach for a more objective, data-driven analysis of soccer players’ performances. We introduce data-driven ratings for various aspects, which can be combined by interactively assigning weights to compute an overall score as well as individual scores for passes, duels, and shots. Our tool supports comparative visualizations at a global level that can be adapted to different analysis tasks as well as in-detail analyses of individual events of the game. We apply our approach to data gathered during the 2020 UEFA European Football Championship and perform in-detail analyses of individual players in selected matches.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2024-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139532305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Ciorna, Guy Melançon, F. Petry, Mohammad Ghoniem
{"title":"Interact: A visual what-if analysis tool for virtual product design","authors":"V. Ciorna, Guy Melançon, F. Petry, Mohammad Ghoniem","doi":"10.1177/14738716231216030","DOIUrl":"https://doi.org/10.1177/14738716231216030","url":null,"abstract":"Virtual prototyping is increasingly used by businesses to streamline operations, cut costs, and enhance daily operations. This often includes a variety of modeling techniques among which, complex, black-box models. The path from model development to utilization in applied contexts is yet long. Domain experts need to be convinced of the validity of the models and to trust their predictions. To be used in the field, model capabilities need to be affordable, that is, allow rapid and interactive scenario building, even for non-experts. Complex relations governed by statistical interactions must be unveiled for users to understand unexpected predictions. We propose Interact, a model-agnostic, visual what-if tool for regression problems, supporting (1) the visualization of statistical interactions between features, (2) the creation of interactive what-if scenarios using predictive models, (3) the evaluation of model quality and building trust, and (4) the externalization of knowledge through model explainability. While the approach applies in various industrial contexts, we validate the application purpose and design with a detailed case study and a qualitative user study with engineers in the tire industry. By unraveling statistical interactions between features, the INTERACT tool proves to be useful to increase the transparency of black-box machine learning models. We also reflect on lessons learned concerning the development of visual what-if tools for virtual product development and beyond.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139143626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Strategies for evaluating visual analytics systems: A systematic review and new perspectives","authors":"Md. Rafiqul Islam, Shanjita Akter, Linta Islam, Imran Razzak, Xianzhi Wang, Guandong Xu","doi":"10.1177/14738716231212568","DOIUrl":"https://doi.org/10.1177/14738716231212568","url":null,"abstract":"In recent times, visual analytics systems (VAS) have been used to solve various complex issues in diverse application domains. Nonetheless, an inherent drawback arises from the insufficient evaluation of VAS, resulting in occasional inaccuracies when it comes to analytical reasoning, information synthesis, and deriving insights from vast, ever-changing, ambiguous, and frequently contradictory data. Hence, the significance of implementing an appropriate evaluation methodology cannot be overstated, as it plays a pivotal role in enhancing the design and development of visualization systems. This paper assesses visualization systems by providing a systematic exploration of various evaluation strategies (ES). While several existing studies have examined some ES, the extent of comprehensive and systematic review for visualization research remains limited. In this work, we introduce seven state-of-the-art and widely recognized ES namely (1) dashboard comparison; (2) insight-based evaluation; (3) log data analysis; (4) Likert scales; (5) qualitative and quantitative analysis; (6) Nielsen’s heuristics; and (7) eye trackers. Moreover, it delves into their historical context and explores numerous applications where these ES have been employed, shedding light on the associated evaluation practices. Through our comprehensive review, we overview and analyze the predominant evaluation goals within the visualization community, elucidating their evolution and the inherent contrasts. Additionally, we identify the open challenges that arise with the emergence of new ES, while also highlighting the key themes gleaned from the existing literature that hold potential for further exploration in future studies.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139150051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tomás Alves, Ricardo Velhinho, J. Henriques-Calado, Daniel Gonçalves, S. Gama
{"title":"Studying the resiliency of the anchoring bias to locus of control in visualization","authors":"Tomás Alves, Ricardo Velhinho, J. Henriques-Calado, Daniel Gonçalves, S. Gama","doi":"10.1177/14738716231213987","DOIUrl":"https://doi.org/10.1177/14738716231213987","url":null,"abstract":"The anchoring effect is the over-reliance on an initial piece of information when making decisions. It is one of the most pervasive and robust biases. Recently, literature has focused on knowing how influential the anchoring effect is when applied to information visualization, with studies finding its reproducibility in the field. Despite the extensive literature surrounding the anchoring effect’s robustness, there is still a need for research on which individual differences make people more susceptible. We explore how Locus of Control influences visualization’s ubiquitous and resilient anchoring effect. Locus of Control differentiates individuals who believe their life depends on their behavior or actions from those who blame outside factors such as destiny or luck for their life’s outcomes. We focus on the relationship between Locus of Control and the anchoring effect by exposing subjects to an anchor and analyzing their interaction with a complex visualization. Our results show that the anchoring strategies primed individuals and suggest that the Locus of Control plays a role in the susceptibility to the anchoring effect.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139240023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Riverside: A design study on visualization for situation awareness in cybersecurity","authors":"Kaitlyn DeValk, N. Elmqvist","doi":"10.1177/14738716231189220","DOIUrl":"https://doi.org/10.1177/14738716231189220","url":null,"abstract":"Real-time situation awareness is a key challenge of cybersecurity defense. Visual analytics has been utilized for this purpose, but existing tools tend to require detailed knowledge about the network, which can be challenging in large-scale, production networks. We conducted an interview study involving 24 security professionals to gather requirements for the design, development, and evaluation of visualization to aid situation awareness in cybersecurity. Using these findings, we designed a visualization tool – called RIVERSIDE – for providing a real-time view of the dynamically changing computer network to support situation awareness. We evaluated Riverside in a user study involving 10 participants. Participants were placed in an incident response scenario that tasked them to identify malicious activity on a network. 20% of the users identified all attack component, while an additional 40% only missed one component.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48581074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Deepthi Raghunandan, Zhe Cui, Kartik Krishnan, Segen Tirfe, Shenzhi Shi, Tejaswi Darshan Shrestha, L. Battle, N. Elmqvist
{"title":"Lodestar: Supporting rapid prototyping of data science workflows through data-driven analysis recommendations","authors":"Deepthi Raghunandan, Zhe Cui, Kartik Krishnan, Segen Tirfe, Shenzhi Shi, Tejaswi Darshan Shrestha, L. Battle, N. Elmqvist","doi":"10.1177/14738716231190429","DOIUrl":"https://doi.org/10.1177/14738716231190429","url":null,"abstract":"Keeping abreast of current trends, technologies, and best practices in visualization and data analysis is becoming increasingly difficult, especially for fledgling data scientists. In this paper, we propose lodestar, an interactive computational notebook that allows users to quickly explore and construct new data science workflows by selecting from a list of automated analysis recommendations. We derive our recommendations from directed graphs of known analysis states, with two input sources: one manually curated from online data science tutorials, and another extracted through semi-automatic analysis of a corpus of over 6000 Jupyter notebooks. We validated Lodestar through three separate user studies: first a formative evaluation involving novices learning data science using the tool. We used the feedback from this study to improve the tool. This was followed by a summative study involving both new and returning participants from the formative evaluation to test the efficacy of our improvements. We also engaged professional data scientists in an expert review assessing the utility of the different recommendations. Overall, our results suggest that both novice and professional users find Lodestar useful for rapidly creating data science workflows.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42209321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Incidental graphical perception: How marks and display time influence accuracy","authors":"João Moreira, Daniel Mendes, Daniel Gonçalves","doi":"10.1177/14738716231189218","DOIUrl":"https://doi.org/10.1177/14738716231189218","url":null,"abstract":"Incidental visualizations are meant to be perceived at-a-glance, on-the-go, and during short exposure times, but are not seen on demand. Instead, they appear in people’s fields of view during an ongoing primary task. They differ from glanceable visualizations because the information is not received on demand, and they differ from ambient visualizations because the information is not continuously embedded in the environment. However, current graphical perception guidelines do not consider situations where information is presented at specific moments during brief exposure times without being the user’s primary focus. Therefore, we conducted a crowdsourced user study with 99 participants to understand how accurate people’s incidental graphical perception is. Each participant was tested on one of the three conditions: position of dots, length of lines, and angle of lines. We varied the number of elements for each combination and the display time. During the study, participants were asked to perform reproduction tasks, where they had to recreate a previously shown stimulus in each. Our results indicate that incidental graphical perception can be accurate when using position, length, and angles. Furthermore, we argue that incidental visualizations should be designed for low exposure times (between 300 and 1000 ms).","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46344190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Impact of incidental visualizations on primary tasks","authors":"João Moreira, Daniel Mendes, Daniel Gonçalves","doi":"10.1177/14738716231180892","DOIUrl":"https://doi.org/10.1177/14738716231180892","url":null,"abstract":"Incidental visualizations are meant to be seen at-a-glance, on-the-go, and during short exposure times. They will always appear side-by-side with an ongoing primary task while providing ancillary information relevant to those tasks. They differ from glanceable visualizations because looking at them is never their major focus, and they differ from ambient visualizations because they are not embedded in the environment, but appear when needed. However, unlike glanceable and ambient visualizations that have been studied in the past, incidental visualizations have yet to be explored in-depth. In particular, it is still not clear what is their impact on the users’ performance of primary tasks. Therefore, we conducted an empirical online between-subjects user study where participants had to play a maze game as their primary task. Their goal was to complete several mazes as quickly as possible to maximize their score. This game was chosen to be a cognitively demanding task, bound to be significantly affected if incidental visualizations have a meaningful impact. At the same time, they had to answer a question that appeared while playing, regarding the path followed so far. Then, for half the participants, an incidental visualization was shown for a short period while playing, containing information useful for answering the question. We analyzed various metrics to understand how the maze performance was impacted by the incidental visualization. Additionally, we aimed to understand if working memory would influence how the maze was played and how visualizations were perceived. We concluded that incidental visualizations of the type used in this study do not disrupt people while they played the maze as their primary task. Furthermore, our results strongly suggested that the information conveyed by the visualization improved their performance in answering the question. Finally, working memory had no impact on the participants’ results.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46974064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An investigation into various visualization tools for complex biological networks","authors":"H. Alzahrani, S. Fernstad","doi":"10.1177/14738716231181545","DOIUrl":"https://doi.org/10.1177/14738716231181545","url":null,"abstract":"Network biology has become crucial to understanding the complex structural characteristics of biological systems. Consequently, advanced visualization approaches are needed to support the investigation of such structures, and several network visualization tools have subsequently been developed to help researchers analyze intricate biological networks. While these tools support a range of analytical and interactive features, it is sometimes unclear to a data analyst or visualization designer which features are of most relevance to biologists. Thus, this study investigates and identifies essential factors for the visualization of complex biological networks using a mixed methodology approach. Based on the findings, essential factors were categorized as either generic and heuristic, where the former concern different analytical and interactive functionalities, such as an efficient layout, advanced search capabilities, plugin availability, graph analysis and user-friendliness, while the latter concern usability, such as information coding, flexibility, orientation and help.1 Furthermore, the findings indicate that 12 of the 15 generic factors identified were moderately important, while all 10 heuristic factors identified herein were moderately important.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":null,"pages":null},"PeriodicalIF":2.3,"publicationDate":"2023-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44908611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}