附带的可视化对主要任务的影响

IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
João Moreira, Daniel Mendes, Daniel Gonçalves
{"title":"附带的可视化对主要任务的影响","authors":"João Moreira, Daniel Mendes, Daniel Gonçalves","doi":"10.1177/14738716231180892","DOIUrl":null,"url":null,"abstract":"Incidental visualizations are meant to be seen at-a-glance, on-the-go, and during short exposure times. They will always appear side-by-side with an ongoing primary task while providing ancillary information relevant to those tasks. They differ from glanceable visualizations because looking at them is never their major focus, and they differ from ambient visualizations because they are not embedded in the environment, but appear when needed. However, unlike glanceable and ambient visualizations that have been studied in the past, incidental visualizations have yet to be explored in-depth. In particular, it is still not clear what is their impact on the users’ performance of primary tasks. Therefore, we conducted an empirical online between-subjects user study where participants had to play a maze game as their primary task. Their goal was to complete several mazes as quickly as possible to maximize their score. This game was chosen to be a cognitively demanding task, bound to be significantly affected if incidental visualizations have a meaningful impact. At the same time, they had to answer a question that appeared while playing, regarding the path followed so far. Then, for half the participants, an incidental visualization was shown for a short period while playing, containing information useful for answering the question. We analyzed various metrics to understand how the maze performance was impacted by the incidental visualization. Additionally, we aimed to understand if working memory would influence how the maze was played and how visualizations were perceived. We concluded that incidental visualizations of the type used in this study do not disrupt people while they played the maze as their primary task. Furthermore, our results strongly suggested that the information conveyed by the visualization improved their performance in answering the question. Finally, working memory had no impact on the participants’ results.","PeriodicalId":50360,"journal":{"name":"Information Visualization","volume":"22 1","pages":"307 - 322"},"PeriodicalIF":1.8000,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Impact of incidental visualizations on primary tasks\",\"authors\":\"João Moreira, Daniel Mendes, Daniel Gonçalves\",\"doi\":\"10.1177/14738716231180892\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Incidental visualizations are meant to be seen at-a-glance, on-the-go, and during short exposure times. They will always appear side-by-side with an ongoing primary task while providing ancillary information relevant to those tasks. They differ from glanceable visualizations because looking at them is never their major focus, and they differ from ambient visualizations because they are not embedded in the environment, but appear when needed. However, unlike glanceable and ambient visualizations that have been studied in the past, incidental visualizations have yet to be explored in-depth. In particular, it is still not clear what is their impact on the users’ performance of primary tasks. Therefore, we conducted an empirical online between-subjects user study where participants had to play a maze game as their primary task. Their goal was to complete several mazes as quickly as possible to maximize their score. This game was chosen to be a cognitively demanding task, bound to be significantly affected if incidental visualizations have a meaningful impact. At the same time, they had to answer a question that appeared while playing, regarding the path followed so far. Then, for half the participants, an incidental visualization was shown for a short period while playing, containing information useful for answering the question. We analyzed various metrics to understand how the maze performance was impacted by the incidental visualization. Additionally, we aimed to understand if working memory would influence how the maze was played and how visualizations were perceived. We concluded that incidental visualizations of the type used in this study do not disrupt people while they played the maze as their primary task. Furthermore, our results strongly suggested that the information conveyed by the visualization improved their performance in answering the question. Finally, working memory had no impact on the participants’ results.\",\"PeriodicalId\":50360,\"journal\":{\"name\":\"Information Visualization\",\"volume\":\"22 1\",\"pages\":\"307 - 322\"},\"PeriodicalIF\":1.8000,\"publicationDate\":\"2023-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Information Visualization\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1177/14738716231180892\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Visualization","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1177/14738716231180892","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

附带的可视化是指在旅途中和短曝光时间内一目了然。它们总是与正在进行的主要任务并排出现,同时提供与这些任务相关的辅助信息。它们不同于可观察的可视化,因为观察它们从来都不是它们的主要焦点,它们不同于环境可视化,因为它们没有嵌入环境中,而是在需要时出现。然而,与过去研究的龟头和环境可视化不同,偶然的可视化还有待深入探索。特别是,目前尚不清楚它们对用户执行主要任务的影响。因此,我们进行了一项受试者之间的实证在线用户研究,参与者必须玩迷宫游戏作为他们的主要任务。他们的目标是尽快完成几个迷宫,以最大限度地提高比分。这个游戏被选为一项认知要求很高的任务,如果偶然的可视化产生有意义的影响,势必会受到重大影响。与此同时,他们必须回答一个在比赛中出现的问题,关于迄今为止所走的道路。然后,对于一半的参与者,在玩游戏时会短暂显示一个附带的可视化,其中包含有助于回答问题的信息。我们分析了各种指标,以了解附带可视化对迷宫性能的影响。此外,我们旨在了解工作记忆是否会影响迷宫的游戏方式以及视觉效果的感知方式。我们得出的结论是,当人们把迷宫作为主要任务时,这项研究中使用的那种偶然的可视化不会干扰他们。此外,我们的研究结果强烈表明,可视化所传达的信息提高了他们回答问题的性能。最后,工作记忆对参与者的结果没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact of incidental visualizations on primary tasks
Incidental visualizations are meant to be seen at-a-glance, on-the-go, and during short exposure times. They will always appear side-by-side with an ongoing primary task while providing ancillary information relevant to those tasks. They differ from glanceable visualizations because looking at them is never their major focus, and they differ from ambient visualizations because they are not embedded in the environment, but appear when needed. However, unlike glanceable and ambient visualizations that have been studied in the past, incidental visualizations have yet to be explored in-depth. In particular, it is still not clear what is their impact on the users’ performance of primary tasks. Therefore, we conducted an empirical online between-subjects user study where participants had to play a maze game as their primary task. Their goal was to complete several mazes as quickly as possible to maximize their score. This game was chosen to be a cognitively demanding task, bound to be significantly affected if incidental visualizations have a meaningful impact. At the same time, they had to answer a question that appeared while playing, regarding the path followed so far. Then, for half the participants, an incidental visualization was shown for a short period while playing, containing information useful for answering the question. We analyzed various metrics to understand how the maze performance was impacted by the incidental visualization. Additionally, we aimed to understand if working memory would influence how the maze was played and how visualizations were perceived. We concluded that incidental visualizations of the type used in this study do not disrupt people while they played the maze as their primary task. Furthermore, our results strongly suggested that the information conveyed by the visualization improved their performance in answering the question. Finally, working memory had no impact on the participants’ results.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Information Visualization
Information Visualization COMPUTER SCIENCE, SOFTWARE ENGINEERING-
CiteScore
5.40
自引率
0.00%
发文量
16
审稿时长
>12 weeks
期刊介绍: Information Visualization is essential reading for researchers and practitioners of information visualization and is of interest to computer scientists and data analysts working on related specialisms. This journal is an international, peer-reviewed journal publishing articles on fundamental research and applications of information visualization. The journal acts as a dedicated forum for the theories, methodologies, techniques and evaluations of information visualization and its applications. The journal is a core vehicle for developing a generic research agenda for the field by identifying and developing the unique and significant aspects of information visualization. Emphasis is placed on interdisciplinary material and on the close connection between theory and practice. This journal is a member of the Committee on Publication Ethics (COPE).
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信