{"title":"Innovative dynamic function allocation: Enhancing UAV supervisory control performance by integrating operator fatigue and flight hazard mitigation","authors":"Yueqi An, Jianwei Niu","doi":"10.1016/j.ergon.2025.103848","DOIUrl":"10.1016/j.ergon.2025.103848","url":null,"abstract":"<div><div>In the realm of supervisory control for unmanned aerial vehicles (UAVs), the complexity of scenario-based tasks poses escalating cognitive demands on operators and the comprehension capabilities of machines. Dynamic function allocation (DFA) emerges as a pivotal strategy to adjust the roles of humans and machines dynamically, thereby maintaining a balanced operator workload. Despite its significance, research on DFA that accounts for operator fatigue and flight hazards, and its consequential impact on UAV supervisory control performance, remains scarce. This study introduces an innovative DFA model, underpinned by fuzzy logic theory, to address this gap. We engaged 30 participants in a UAV trajectory planning task facilitated by AirSim software, to explore the impact of DFA against two static function allocation (SFA) methods—low and high levels of automation (LOA)—on both objective performance metrics and subjective perception metrics. Employing the TOPSIS method, we assessed the efficacy of these allocation methods comprehensively. Our findings indicate that DFA, in comparison to low LOA, significantly alleviates operator workload, abbreviates task duration, and mitigates both the average hazard and its fluctuations. Conversely, when juxtaposed with high LOA, DFA enhances operator situational awareness, bolsters trust in the system, and diminishes hazard peaks. Notably, our evaluation results underscore DFA as the superior method.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103848"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145617690","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Influence of individual flexibility on the effectiveness of a passive back-support exosuit in reducing erector spinae muscle activity: An exploratory study","authors":"Sang Hyeon Kang","doi":"10.1016/j.ergon.2025.103843","DOIUrl":"10.1016/j.ergon.2025.103843","url":null,"abstract":"<div><div>This study explores the effects of individual flexibility, trunk asymmetry angle, and trunk flexion angle on the effectiveness of a passive back-support exosuit in reducing erector spinae muscle activity. Sixteen participants were divided equally into low-flexible and high-flexible groups based on their maximum trunk flexion range of motion as measured by a sit-and-reach test. The participants maintained static trunk flexion postures, including asymmetry (0°, 30°) and trunk flexion (20°, 40°, 60°), with and without an exosuit. Erector spinae muscle activity was recorded on the contralateral (left) and ipsilateral (right) sides for 3 s. The dependent variable was the reduction in normalized electromyography of the activity of these muscles with the use of the exosuit. The results revealed that the high-flexible group exhibited a smaller reduction in contralateral erector spinae activity with exosuit use at 60° of trunk flexion (Δ0.6; 11.3 %MVC to 10.7 %MVC decrease) compared to the low-flexible group (Δ3.8; 14.8 %MVC to 11.0 %MVC decrease). On the ipsilateral side, the high-flexible group had a smaller reduction in erector spinae activity (Δ1.6; 9.4 %MVC to 7.8 %MVC decrease) than the low-flexible group (Δ2.8; 10.6 %MVC to 7.8 %MVC decrease), regardless of trunk flexion and asymmetry angles. These results suggest that individuals with high flexibility may not benefit from low back muscle activation when using exoskeletons/suits in deeper trunk flexion.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103843"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145617688","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Peter F. Renshaw, Mark W. Wiggins, Nathan D. Fernandes, Ben W. Morrison
{"title":"Cross-task cue utilization in uncrewed aerial vehicle operations","authors":"Peter F. Renshaw, Mark W. Wiggins, Nathan D. Fernandes, Ben W. Morrison","doi":"10.1016/j.ergon.2025.103825","DOIUrl":"10.1016/j.ergon.2025.103825","url":null,"abstract":"<div><div>This study was designed to examine whether cross-task cue utilization distinguishes performance during initial Uncrewed Aerial Vehicle (UAV) operations. UAV operators, such as remote pilots and sensor/payload operators, are required to contend with a limited range of sensory cues for operating the vehicle compared to conventional aviation. After completing familiarization training on a high-fidelity UAV simulator designed for intelligence, surveillance, and reconnaissance, 60 participants completed four, 10-min target detection tasks in the role of both the remote pilot and sensor operator. Participants with a greater generalized capacity to recognize and respond to cues demonstrated shorter initial target acquisition times, higher levels of payload work efficiency, and reported lower levels of cognitive load for some tasks. The results suggested that a generalized propensity to use cues provided an incremental performance advantage in specific types of naturalistic visual search and target detection tasks controlling statistically for spatial aptitude, working memory capacity and video game experience.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103825"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145417397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Older people's needs for soft exoskeletons: a human-centered, participatory study","authors":"Ke Chen , Vivian Weiqun Lou , Ning Xi","doi":"10.1016/j.ergon.2025.103813","DOIUrl":"10.1016/j.ergon.2025.103813","url":null,"abstract":"<div><div>Exoskeletons offer significant potential to enhance mobility and support independent living in older adults. However, their widespread adoption is hindered by a limited understanding of the diverse user needs and design requirements. To address this gap, we conducted a two-stage human-centered participatory study to identify user needs, preferences, and design requirements for soft exoskeletons design and evaluation. Stage 1 comprised six co-design workshops with older adults with mobility challenges and their family caregivers (n = 14), focusing on lived experiences, physio-psychosocial needs, and design expectations. Stage 2 involved laboratory-based assessments with 157 older adults to collect behavioral, functional, and biomechanical parameters relevant to exoskeleton performance requirements. The study identified four core physio-psychosocial needs, 13 design requirements, and nine objective performance benchmarks. Key priorities include facilitating daily task performance and mobility to foster independence and prevent injury; ensuring comfort, personalization, and durability; supporting competence and self-esteem through ease of use, aesthetic design, and affordability; promoting social connectedness and inclusion; and upholding ethical and moral integrity through accessibility, data security, and transparency. The nine evaluation benchmarks encompass biomechanical, functional, and behavioral parameters, including step length, stride length, handgrip strength, knee maximal voluntary contraction at multiple angles, walking speed, chair stand performance, and Short Physical Performance Battery scores. The finding offers a practical, evidence-based framework for aligning soft exoskeletons with the complex physical, psychological, and social needs of older adults, thereby promoting usability, acceptance, and adoption in aging societies.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103813"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145100081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploration of interaction modality for civil aircraft flying task: A laboratory study","authors":"Rourou Yu, Youchao Sun, Chaochao Guo","doi":"10.1016/j.ergon.2025.103823","DOIUrl":"10.1016/j.ergon.2025.103823","url":null,"abstract":"<div><div>Aircraft cockpits reduce safety risks by providing intelligent human-computer interactions that enhance the naturalness of the pilot's interaction with on-board systems. The goal of this exploratory study was to look into the effect of various interaction modalities on pilot performance, including task performance, workload, and user experience. In an unifactorial within-subjects multilevel trial, 25 male participants performed a take-off task in an aircraft multimodal interaction cockpit platform. The investigation evaluates the differences in pilot performance between gesture interaction and gesture in conjunction with other interaction modalities, using a traditional manipulation interaction modality as a control. Experimental data was analyzed by statistical tests on significance and effect sizes. The results suggest that interaction modality affects task completion time, physical demand, and objective physiological characteristics. Gesture interaction required less mental demand and time than traditional control interaction but had the highest physical demand. Gesture and voice interaction was more advantageous than gesture interaction and traditional control interaction in terms of reducing the pilot's workload and improving the operational experience. The above conclusions indicated that gesture and voice interaction was ideal for the next-generation civil aircraft cockpit for flight tasks.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103823"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145325037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Xinliang Yang , Yuzhuo Wu , Shuang Liu , Kun Ji , Da Tao
{"title":"Interaction with large-screen displays: A comparison of freehand and device-assisted interactions under varied postures and user-to-display distances","authors":"Xinliang Yang , Yuzhuo Wu , Shuang Liu , Kun Ji , Da Tao","doi":"10.1016/j.ergon.2025.103826","DOIUrl":"10.1016/j.ergon.2025.103826","url":null,"abstract":"<div><div>Large-screen displays have gained increasing popularity and can be operated through both freehand and device-assisted approaches for distant interaction. However, how these interaction approaches work in different large-screen display usage scenarios has seldom been examined. This study was conducted to provide an ergonomic comparison of freehand and device-assisted interactions with large-screen displays under varied postures and user-to-display distances. A within-subjects counterbalanced study design was used, where participants were required to interact with a large-screen display by freehand and two device-assisted approaches under sitting and standing postures and at four user-to-display distances. Two target sizes were also examined. The results showed that, compared with device-assisted approaches, freehand interaction presented poorer ergonomic performance, in terms of lower efficiency, accuracy and perceived usability, and higher workload. Interaction approach significantly interacted with user-to-display distance and posture on task performance and usability dimensions. Freehand interaction was particularly less efficient in standing posture and less effective at closer distances. Posture and user-to-display distance also significantly interacted with each other on task performance. Target size exerted varied effects on task performance by task types.</div></div><div><h3>Relevance to industry</h3><div>Our results indicate that freehand interaction tends to exhibit poorer ergonomic performance compared with device-assisted approaches, particularly under suboptimal posture-distance conditions. The findings offer valuable insights for improving the design, configuration and adoption of interaction techniques for large-screen displays, especially in distant interaction scenarios.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103826"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145363468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A decision support model for nursing chair design driven by patent literature analysis and trapezoidal fuzzy AHP","authors":"Jun Du , Jiangang Zhu","doi":"10.1016/j.ergon.2025.103811","DOIUrl":"10.1016/j.ergon.2025.103811","url":null,"abstract":"<div><div>The postpartum period presents significant ergonomic challenges for women. Prolonged and frequent breastfeeding often leads to fatigue and musculoskeletal disorders (MSDs), affecting maternal and infant health. Our preliminary study shows that 78 % of breastfeeding mothers experience lower back discomfort after just 15 min, and 62 % suffer from shoulder and neck tension due to forward-leaning postures. Current nursing chair designs struggle to meet postpartum needs due to the lack of standardized evaluation tools and user-centered design approaches. This study aims to address the significant ergonomic challenges faced by postpartum women by developing a novel decision-support model that integrates Patent Literature Analysis (PLA) and the Trapezoidal Fuzzy Analytic Hierarchy Process (AHP).PLA identifies key innovation trends in nursing chair design, while fuzzy AHP ranks evaluation criteria, forming a dynamic framework of “technology trend insights, quantitative indicator evaluation.” The model effectively aligns technical feasibility with user needs, providing a robust framework for optimizing nursing chair designs to reduce musculoskeletal disorders (MSDs) and enhance maternal-infant health. PLA clarifies technical boundaries by capturing evolution trends, while fuzzy AHP quantifies priority levels of user requirements and addresses uncertainties in subjective evaluations using fuzzy numbers. This enables a continuous design loop of “trend updates, weight adjustments, solution optimization.” Evaluation results highlight “structural rationality” (weight 0.2195) and “safety” (weight 0.1272) as top priorities. The optimized design achieved a score of 0.6669, significantly enhancing user comfort and product competitiveness. This framework offers a user-driven, technically grounded path for nursing chair optimization, aiming to reduce MSDs and promote maternal-infant well-being.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103811"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145100079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Amirarash Kashef , Yu Wang , Ayse Malatyali , Junfeng Ma
{"title":"Adoption evaluation of an AI-enabled immersive virtual reality tool in gerontological nursing using an extended technology acceptance model","authors":"Amirarash Kashef , Yu Wang , Ayse Malatyali , Junfeng Ma","doi":"10.1016/j.ergon.2025.103812","DOIUrl":"10.1016/j.ergon.2025.103812","url":null,"abstract":"<div><div>The increasing shortage of qualified gerontological nurses poses a significant challenge to the healthcare system. To address this issue, an AI-enabled immersive virtual reality (VR) system was previously developed to enhance gerontological nursing training in senior care facilities. In this study, we focus on systematically evaluating user acceptance of this AI-enabled VR-based training system using an extended Technology Acceptance Model (TAM). The evaluation framework incorporates both classical TAM constructs and additional context-specific factors such as personal innovativeness and presence. Data collected from 45 gerontological nurses (41 valid records) were analyzed using Partial Least Squares–Structural Equation Modeling (PLS-SEM). Results show that perceived usefulness significantly impacts intention to use, as well as perceived enjoyment of the system; personal innovativeness significantly influences perceived ease of use, enjoyment, and intention to use; and intention to use positively influences intention to purchase if commercialized. These findings offer new insights into the adoption of immersive AI-VR tools in healthcare education and extend existing acceptance modeling approaches in the field of nursing training.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103812"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145100080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kolby J. Brink , Mehrnoush Haghighatnejad , Tyler M. Wiles , Nick Stergiou , Aaron D. Likens
{"title":"Haptic cueing modulates gait variability and is more user friendly than visual cues","authors":"Kolby J. Brink , Mehrnoush Haghighatnejad , Tyler M. Wiles , Nick Stergiou , Aaron D. Likens","doi":"10.1016/j.ergon.2025.103817","DOIUrl":"10.1016/j.ergon.2025.103817","url":null,"abstract":"<div><h3>Objective</h3><div>To compare visual versus haptic cueing modalities in modulating gait variability temporal structure using white noise, pink noise, and invariant interval patterns.</div></div><div><h3>Background</h3><div>Healthy human movement exhibits \"pink noise\" variability, representing optimal balance between stability and adaptability. Aging and pathology disrupt this pattern. While external cueing can help restore healthy patterns, visual and auditory approaches limit environmental awareness.</div></div><div><h3>Method</h3><div>Ten healthy young adults completed 12-min walking trials for each cueing condition across two counterbalanced sessions. Gait variability was quantified through Detrended Fluctuation Analysis (α) of inter-stride intervals. Synchronization accuracy between heel strikes and cues was measured as asynchrony. Usability was assessed using a modified System Usability Scale.</div></div><div><h3>Results</h3><div>Bayesian multilevel modeling showed noise condition significantly influenced α values, with white noise and invariant conditions reducing α values compared to control and pink noise conditions. Asynchrony values were not influenced by cueing type, modality, or session. Haptic cueing was strongly preferred over visual for frequent use (P = 0.985), reduced awkwardness (P = 0.996), and increased confidence (P = 0.996).</div></div><div><h3>Conclusion</h3><div>Both modalities effectively modulated gait variability, with no differences in synchronization performance. However, haptic cueing received significantly higher usability ratings in key areas.</div></div><div><h3>Application</h3><div>Haptic cueing offers an effective alternative to visual cueing for gait rehabilitation, providing similar effectiveness while maintaining environmental awareness and better user experience, with potential applications through wearable technologies.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103817"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145325041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adam T. Biggs , Ben Ives , Sara Hickmann , Dale Turori , Karen R. Kelly
{"title":"Immersion in shooting simulations following real-world combat experience","authors":"Adam T. Biggs , Ben Ives , Sara Hickmann , Dale Turori , Karen R. Kelly","doi":"10.1016/j.ergon.2025.103846","DOIUrl":"10.1016/j.ergon.2025.103846","url":null,"abstract":"<div><div>Immersion is an important topic for virtual and augmented reality, yet some scenarios introduce unique obstacles to creating an immersive experience. Shooting simulations are especially challenging given that some threat factors cannot be replicated during use-of-force simulations. The current study addressed immersion during shooting simulations with a critical focus on combat experience. Specifically, combat veterans may not take simulators seriously, thereby limiting immersion, or prior exposure may enhance immersion as participants have experienced threat elements that simulators cannot fully replicate. All participants had the same advanced military combat training to provide a comparable skills baseline. To measure immersion while limiting self-report bias, a behavioral scientist independently observed and reported behaviors indicative of behavioral immersion. Participants completed Cognitive Marksmanship Assessments with a 180-degree display capable of providing numerous shooting simulations. Participants exhibited high immersion in shooting simulations after military training. Combat deployment experience increased immersion relative to individuals without combat experience, and immersion also significantly predicted shooting performance in simulation. Although adaptability dominated the performance domain, multiple behavioral indicators suggested deep immersion in shooting simulations. The increase among combat veterans could be attributed to experience allowing their minds to fill in missing pieces that simulators could not replicate; however, this possibility requires further experimentation. These combined results support shooting simulators as a viable training platform even among military, law enforcement, and security veterans with real-world lethal force experience—if anything, prior experience could make scenarios feel more realistic.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"110 ","pages":"Article 103846"},"PeriodicalIF":3.0,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145684232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}