{"title":"Using digital/virtual escape rooms to measure team performance and cohesion of isolated multicultural teams","authors":"Susannah Aronson, Laura Ikuma, Isabelina Nahmens","doi":"10.1016/j.ergon.2024.103671","DOIUrl":null,"url":null,"abstract":"<div><div>Multicultural teams are difficult to study when they are put in a long-term physically isolated environment, necessitating alternatives for research. This study determines the validity and reliability of a virtual escape room that promoted a simulated, isolated environment according to 93% of the participants tested. The study tested 17 multicultural teams completing two levels of a publicly available desktop game on virtual escape rooms. A questionnaire measured perceived team performance, perceived cohesion, and cohesion. An overall performance score was found by combining total time to completion, number of hints used, and peers’ ratings. Correlation coefficients were all >0.2927 (p < 0.038) and suggest that the escape room game is valid and reliable for performance and cohesion assessment. These findings allow isolated multicultural teams to be researched in an easily accessible setting, which can ultimately optimize their success before they enter isolated environments.</div></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"105 ","pages":"Article 103671"},"PeriodicalIF":2.5000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Industrial Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0169814124001276","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
引用次数: 0
Abstract
Multicultural teams are difficult to study when they are put in a long-term physically isolated environment, necessitating alternatives for research. This study determines the validity and reliability of a virtual escape room that promoted a simulated, isolated environment according to 93% of the participants tested. The study tested 17 multicultural teams completing two levels of a publicly available desktop game on virtual escape rooms. A questionnaire measured perceived team performance, perceived cohesion, and cohesion. An overall performance score was found by combining total time to completion, number of hints used, and peers’ ratings. Correlation coefficients were all >0.2927 (p < 0.038) and suggest that the escape room game is valid and reliable for performance and cohesion assessment. These findings allow isolated multicultural teams to be researched in an easily accessible setting, which can ultimately optimize their success before they enter isolated environments.
期刊介绍:
The journal publishes original contributions that add to our understanding of the role of humans in today systems and the interactions thereof with various system components. The journal typically covers the following areas: industrial and occupational ergonomics, design of systems, tools and equipment, human performance measurement and modeling, human productivity, humans in technologically complex systems, and safety. The focus of the articles includes basic theoretical advances, applications, case studies, new methodologies and procedures; and empirical studies.