{"title":"Gambling Streams and Gambling Intentions: Testing via the Theory of Planned Behaviour.","authors":"Claudia W F Fu, Raymond Wu, Luke Clark","doi":"10.1007/s10899-026-10518-y","DOIUrl":"https://doi.org/10.1007/s10899-026-10518-y","url":null,"abstract":"<p><p>The popularity of gambling streams on platforms such as Twitch has increased in recent years, raising concerns about potential harms associated with viewing gambling content. These concerns are amplified for youth who may be exposed to gambling via such spectating. According to the Theory of Planned Behaviour (TPB), a person's intention to engage in an activity (e.g., gambling) is determined by three factors: attitudes, subjective norms, and perceived behavioural control. Here, we test whether watching gambling streams is associated with these variables in a cross-sectional study. We recruited young adults (ages 18 to 25) without current gambling experience, through Prolific (post-cleaning, n = 120). We assessed levels of consumption of different types of gambling streams and gambling-adjacent content. Gambling stream consumption was positively correlated with gambling attitudes, subjective norms regarding gambling, and gambling intentions, but not perceived behavioural control. Mediation analyses did not support the indirect effects derived from the TPB. In analyses by stream type, the frequencies of watching slots and Esports streams were correlated with the intentions to gamble on these corresponding activities, and the frequency of video game stream consumption was negatively correlated with intentions to engage in gambling activities. These results link engagement with gambling streams to gambling intentions, among young adults without gambling experience. Longitudinal research is needed to track the transitions and consequential harms associated with gambling stream consumption.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148649502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marie-Josée Fleury, Zhirong Cao, Guy Grenier, Sylvia Kairouz, Francine Ferland
{"title":"Long‑Term Gambling Disorder Care Trajectories and Associated Patient Characteristics and Quality of Care.","authors":"Marie-Josée Fleury, Zhirong Cao, Guy Grenier, Sylvia Kairouz, Francine Ferland","doi":"10.1007/s10899-026-10540-0","DOIUrl":"https://doi.org/10.1007/s10899-026-10540-0","url":null,"abstract":"<p><p>Given the limited evidence on the long‑term course of gambling disorder (GD), this study identified GD care trajectories, estimated GD duration, and examined their associations with patient and gambling characteristics and quality of care. A cohort of 2,154 patients with GD was examined using Quebec's administrative health records. We generated 13‑year GD care trajectories (2009-2022) using group‑based trajectory modeling. Multinomial logistic regression assessed the influence of sociodemographic, clinical, and gambling characteristics and quality‑of‑care indicators on trajectory membership. Four care trajectories were identified: Trajectory 1 (Transient GD, 34%), Trajectory 2 (Low‑intensity GD, 32%), Trajectory 3 (High initial, decreasing GD, 18%), and Trajectory 4 (Chronic GD, 16%). Two thirds of patients had GD records for an average of 1-2 years (Trajectories 1-2); GD persisted for 4 years in Trajectory 3 and 8 years in Trajectory 4. Compared with Trajectory 1, Trajectories 4 and 3 included patients more likely to be in their 50s and at higher risk of presenting severe clinical conditions, whereas Trajectory 2 patients were likelier to be younger, more socioeconomically deprived, and at greater risk of having a criminal history and co‑occurring alcohol‑ and drug‑related disorders. Patients in Trajectories 4 and 3 were more likely to receive GD‑specific treatments than those in Trajectories 1 and especially 2; however, Trajectories 2, 3, and 4 were at higher risk of showing lower treatment motivation. Trajectories 4 and 2 were also more likely to use non‑GD health services. Patients with long‑standing GD would benefit from enhanced follow‑up and crisis‑intervention strategies. Overall, improved detection across non‑GD care settings is needed to increase help‑seeking and support this vulnerable population.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148608798","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Arista Sullivan, Finian Zakas, Skyler Sklenarik, Stephane Bouchard, Marc Potenza, Robert Astur
{"title":"A Brief Virtual Reality Intervention Reduces Gambling Symptoms and Gambling Engagement: A Pilot Study.","authors":"Arista Sullivan, Finian Zakas, Skyler Sklenarik, Stephane Bouchard, Marc Potenza, Robert Astur","doi":"10.1007/s10899-026-10538-8","DOIUrl":"https://doi.org/10.1007/s10899-026-10538-8","url":null,"abstract":"","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148608770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lucy Dorey, Jeremy E Solly, Konstantinos Ioannidis, Kevin A Matlock, Liz Forty, Lucy J Robinson, Katheryn F Morse, Tanya Manchanda, Edward Watkins, Samuel R Chamberlain
{"title":"Gambling Problems in a Sample of UK University Students: Associations with Mental Health, Other Addictive Behaviours, and Transdiagnostic Factors.","authors":"Lucy Dorey, Jeremy E Solly, Konstantinos Ioannidis, Kevin A Matlock, Liz Forty, Lucy J Robinson, Katheryn F Morse, Tanya Manchanda, Edward Watkins, Samuel R Chamberlain","doi":"10.1007/s10899-026-10534-y","DOIUrl":"https://doi.org/10.1007/s10899-026-10534-y","url":null,"abstract":"<p><p>University students may be particularly vulnerable to experiencing gambling-related problems. This study investigated the rate of screening positive for gambling problems in a UK university and associated factors, including demographic, mental health, and trans-diagnostic variables. We analysed cross-sectional data from the Nurture-U student mental health and wellbeing survey (2022-2024 data; N = 2302). The 3 item NORC DSM-IV Screen (NODS-CLiP) was used to identify positive screen for gambling problems. Variables of interest were anxiety, depression, eating symptoms, self-reported ADHD, problematic use of the internet (PUI), hazardous alcohol use, drug use, compulsivity and suicide attempts. Logistic regression was conducted to examine associations between gambling problems and these measures. Overall, 8.1% of students screened positive for potential gambling problems. When considering associations with comorbid mental disorders and problematic behaviours, positive associations of moderate strength were observed between a positive screen for gambling problems and any drug use (OR 3.00 [95% Confidence Interval 2.09, 4.33]), restrictive eating (OR 2.74 [1.89, 3.99]), PUI (OR 1.04 [1.02, 1.07]) and hazardous drinking (OR 1.5 [1.03, 2.26]), but not for anxiety, depression, binge eating or ADHD. When considering transdiagnostic factors, suicide attempts (OR 2.61 [1.69, 4.04]) and standardised reward drive (OR 1.41 [1.16, 1.72]) were associated with screening positive for gambling problems, while standardised perfectionism had a protective effect (OR 0.59 [0.49, 0.71]). The findings of this study suggest that gambling problems may be common in university students and linked to impairments in reward-driven compulsive behavioural patterns that can extend beyond gambling.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148608724","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Who is Responsible for Online Gambling Harm? Personal Responsibility, Industry Accountability, and Support for Regulation.","authors":"Peter Kardos, Michael J A Wohl","doi":"10.1007/s10899-026-10539-7","DOIUrl":"https://doi.org/10.1007/s10899-026-10539-7","url":null,"abstract":"<p><p>Models of problem and responsible gambling have long emphasized personal responsibility, informed choice, and player agency as central to preventing gambling-related harm. Yet gambling harm occurs within broader commercial and regulatory systems, raising questions about how responsibility is distributed across players, operators, and regulators. In a study of 297 American adults, we examined responsibility attributions for online gambling-related harm and whether gambling history, problem gambling severity, and online gambling activity shape these attributions. Participants attributed the greatest responsibility to players, but also substantial responsibility to operators and regulators, suggesting that gambling-related harm is perceived as a shared responsibility rather than solely a player-level issue. Participants who gambled and those who did not gamble showed similar mean responsibility attributions, although responsibility judgments were more zero-sum among those who gambled: greater player responsibility was associated with lower operator and regulator responsibility. Among those who gambled, higher problem gambling severity predicted greater responsibility attributed to operators and regulators, whereas greater online gambling activity predicted greater responsibility attributed to operators. Neither predictor was associated with lower player responsibility. Finally, responsibility attributed to operators and regulators, but not players, predicted stronger support for stricter online gambling regulation. These findings suggest that greater gambling involvement and harm may heighten recognition of system-level responsibility without diminishing perceived player agency. They also point to a shared-responsibility model in which player agency remains important, but operator and regulator accountability are central to how the public understands and responds to online gambling harm.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148594041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Coping Strategies and Psychological Resilience in the Relationship Between Stressful Life Events and Problem Gambling.","authors":"Zongshuai Zhang","doi":"10.1007/s10899-026-10537-9","DOIUrl":"https://doi.org/10.1007/s10899-026-10537-9","url":null,"abstract":"<p><p>Problem gambling is increasingly recognized as a significant public health concern, yet the psychological mechanisms through which stressful life experiences contribute to gambling problems remain insufficiently understood. Drawing on the stress-coping framework and resilience theory, the present study examined whether coping strategies mediate the relationship between stressful life events and problem gambling, and whether psychological resilience moderates these associations. A total of 527 lottery players from mainland China (M<sub>age</sub> = 35.37, SD = 9.48, 67.36% male) completed four questionnaires, including: the Holmes-Rahe Stress Inventory, the Problem Gambling Severity Index, the short form of the Coping Inventory for Stressful Situations, and the Brief Resilience Scale. Mediation analyses indicated that coping strategies mediated the relationship between stressful life events and problem gambling. Specifically, task-oriented coping was negatively associated with problem gambling, whereas emotion-oriented and avoidance-oriented coping were positively associated with problem gambling. Moderated mediation analyses further revealed that resilience significantly moderated both the stress-coping pathway and the direct association between stressful life events and problem gambling. Higher resilience strengthened the association between stress and task-oriented coping while weakening the relationships between stress and maladaptive coping strategies. In addition, the positive association between stressful life events and gambling severity was significant only among individuals with lower levels of resilience. These findings highlight the critical protective role of resilience in the stress-coping-gambling process and suggest that resilience-based interventions may help reduce gambling-related harm.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148563291","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bernadeta Lelonek-Kuleta, Andrzej Cudo, Jonathan David, Rafał P Bartczuk
{"title":"You Pay, You Play? Understanding Loot Box Engagement, Demographic Profiles and Associations with Gambling and Gaming Disorder in Three Polish Studies.","authors":"Bernadeta Lelonek-Kuleta, Andrzej Cudo, Jonathan David, Rafał P Bartczuk","doi":"10.1007/s10899-026-10536-w","DOIUrl":"https://doi.org/10.1007/s10899-026-10536-w","url":null,"abstract":"<p><p>Previous research suggests that loot box engagement is associated with gambling problems and gaming disorder symptoms, but population-based evidence from Central and Eastern Europe is limited. The present research aimed to examine sociodemographic characteristics of loot box engagement in Poland and to investigate its association with gambling problems and gaming disorder symptoms. Study 1 used a representative sample of Polish Internet users with 643 active gamers (319 female; M = 40.02 years; SD = 15.33; age range: 18-79). Study 2 included 1012 gamers (547 female; M = 33.86 years; SD = 10.05; age range: 16-72) who made payments in free electronic games. Study 3 involved 2021 gamers (1027 females; M = 34.88 years; SD = 10.70; age range: 18-75) who played games with loot boxes. We assessed loot box engagement, sociodemographic variables, and indicators of gambling problems and gaming disorder symptoms. In Study 1, playing games with loot boxes was more common among males, younger individuals, students, those with less education, and single participants. In Studies 2 and 3, opening loot boxes was associated with greater GP and higher GD symptoms. Paying for loot boxes was associated with higher gambling frequency, GP, and GD symptoms in Study 3. Stronger correlations between GP and GD symptoms were observed among gamers who paid for loot boxes. Loot box engagement, particularly paid use, is associated with gambling and gaming-related problems in Polish adults. Greater engagement with loot boxes may blur the boundary between gaming and gambling.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148550924","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Gambling and Disability: An Overlooked Context for Gambling Harm.","authors":"Sungho Jang, Hyun-Ju Ju, James P Whelan","doi":"10.1007/s10899-026-10535-x","DOIUrl":"https://doi.org/10.1007/s10899-026-10535-x","url":null,"abstract":"<p><p>While previous studies have addressed gambling-related risks and harms from various perspectives, research on how these risks and harms relate to the experiences of people with disabilities remains limited. Furthermore, because gambling-related harms do not manifest in the same way across all groups, research should consider disability type and disability-related contexts rather than treating disability as a single category when examining the relationship between disability and gambling. This commentary reviews how disability has been addressed in existing gambling research and discusses how disability serves as an important context that can influence gambling accessibility, gambling-related harms, prevention, treatment, and recovery processes. This commentary also suggests that future research should clarify the definition and measurement of disability, analyze differences across disability types, and examine the accessibility of prevention and treatment services. This approach can serve as a starting point for integrating disability more systematically into gambling research and for developing a more comprehensive understanding of gambling-related harms.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148498242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bo Ying Huang, Cian-Ruei Jian, Mark D Griffiths, Cheng-Fang Yen, Chung-Ying Lin
{"title":"Psychometric Properties of the Online Gambling Disorder Questionnaire, Online Gambling Symptom Assessment Scale, and Gambling Urge Scale among Young Adults with the Experience of Online Gambling in Taiwan: A Preliminary Validation Study.","authors":"Bo Ying Huang, Cian-Ruei Jian, Mark D Griffiths, Cheng-Fang Yen, Chung-Ying Lin","doi":"10.1007/s10899-026-10530-2","DOIUrl":"https://doi.org/10.1007/s10899-026-10530-2","url":null,"abstract":"<p><p>Online gambling and related adverse consequences are increasing among young adults. The present study examined and compared the psychometric properties of the Chinese versions of three online gambling measures: the Online Gambling Disorder Questionnaire (OGD-Q), Online Gambling Symptom Assessment Scale (OGSAS), and Gambling Urge Scale (GUS), among young adult online gamblers. The sample comprised 986 Taiwanese young adults aged 18-30 years who had gambled online in the past year. Internal consistency (Cronbach's α and McDonald's ω), factor structure (confirmatory factor analysis [CFA]), measurement invariance across sex/educational level, and concurrent validity (Pearson correlation coefficients with each other and the external criterion measure of Gambling Related Cognitions Scale [GRCS]) of the three measures were examined. The Chinese versions of the OGSAS, OGD-Q, and GUS all had excellent internal consistency (α = 0.96 to 0.97; ω = 0.96 to 0.98). The CFA results supported the original one-factor structure of OGD-Q and GUS and the original three-factor structure of OGSAS. Moreover, the factor structures of the three measures were invariant across sex and educational level. Concurrent validity of the three measures was supported by their mutually significant associations and association with the GRCS. The results provided robust support for the psychometric properties of the Chinese versions of the OGSAS, OGD-Q, and GUS among young Taiwanese adult online gamblers. The Chinese versions of the OGSAS, OGD-Q, and GUS can be applied to evaluate levels of online gambling and urge among young Chinese-speaking adults.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148473555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Model-Based National Estimate of Gambling Harm in Australia: Integrating Person-Counting with Health-Related Quality of Life Data.","authors":"Catherine Tulloch, Matthew Browne","doi":"10.1007/s10899-026-10529-9","DOIUrl":"https://doi.org/10.1007/s10899-026-10529-9","url":null,"abstract":"<p><p>Estimating the population-level impact of gambling harm has been historically challenged by inconsistent methods for counting affected individuals and quantifying their health loss. This study integrates two recent methodological advances, a novel reconciliation framework (Browne et al., 2026), and synthesised health disutility weights (Tulloch et al., 2026), and applies them to the 2025 Australian population. The model estimates that approximately 3.29 million Australians aged 5 years and over are affected annually by their own or another person's gambling, including approximately 1.38 million adult affected others and a reference-case estimate of a further 280,000 affected children. The model also indicates a concentration of harm among individuals experiencing dual exposure from both their own and another person's gambling; this group carries 25.9% of the total adult health burden despite representing only 11.2% of affected adults. The annual health loss associated with gambling-related harm in Australian adults is estimated at over 400,000 Years Lived with Disability (YLDs). These estimates should be interpreted as model-derived approximations conditional on the input assumptions and data sources. Requiring only the adult population size as input, the framework generates this full suite of estimates in a single transparent workflow, enabling direct replication by researchers or policymakers seeking a model-based estimate of the scope of gambling harm in the community.</p>","PeriodicalId":48155,"journal":{"name":"Journal of Gambling Studies","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2026-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148425543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}