I-Perception最新文献

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New insights and a computational model for understanding induced motion revealed through novel variants of the Flying Bluebottle Illusion. 新的见解和计算模型的理解诱导运动揭示了通过飞行蓝瓶幻觉的新变体。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-06-17 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251344457
Ryan E B Mruczek, Gideon P Caplovitz
{"title":"New insights and a computational model for understanding induced motion revealed through novel variants of the Flying Bluebottle Illusion.","authors":"Ryan E B Mruczek, Gideon P Caplovitz","doi":"10.1177/20416695251344457","DOIUrl":"10.1177/20416695251344457","url":null,"abstract":"<p><p>The Flying Bluebottle Illusion is a compelling example of how the perceived trajectory of moving objects can be greatly influenced by other motion sources in the visual scene. In this article, we present a series of simplified variants of the Flying Bluebottle Illusion in which the true motion of a target is a circular orbit around a central point. However, when a similar but offset orbiting motion trajectory is added to a set of surrounding inducers, the perceived trajectory of the target is drastically altered in both extent and direction. In other words, the perceived orbiting motion of the target is \"pulled\" and distorted by the orbiting motion of the inducers. For simplicity's sake, we refer to the illusory effect revealed by these dueling orbits as the Dueling Orbit Illusion. These simplified variants lend themselves to empirical study with resultant effects that can be readily modeled. Here, we present a series of case examples for how the parameters of the stimuli may be varied to yield predictable effects, describe a straightforward computational model for quantifying the magnitude of the contextual influence, and discuss how the model may be leveraged to gain insight into the phenomenon of induced motion across a range of within and between observer domains.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251344457"},"PeriodicalIF":2.4,"publicationDate":"2025-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12177812/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144334117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Perceptual grouping and the bounce-stream illusion. 知觉分组和回弹流错觉。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-06-17 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251341689
Nihan Alp, Stuart Anstis
{"title":"Perceptual grouping and the bounce-stream illusion.","authors":"Nihan Alp, Stuart Anstis","doi":"10.1177/20416695251341689","DOIUrl":"10.1177/20416695251341689","url":null,"abstract":"<p><p>Two spots moving simultaneously along the same path in opposite directions can appear either to bounce or stream. Bouncing is promoted by spots that turn back and retrace their path. Streaming is promoted by same-size spots, moving along a straight path and viewed peripherally. Both percepts are driven by Gestalt grouping.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251341689"},"PeriodicalIF":2.4,"publicationDate":"2025-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12177824/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144334118","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Qualitative shape from shading. 由阴影形成的定性形状。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-30 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251338721
J Farley Norman, James T Todd
{"title":"Qualitative shape from shading.","authors":"J Farley Norman, James T Todd","doi":"10.1177/20416695251338721","DOIUrl":"10.1177/20416695251338721","url":null,"abstract":"<p><p>When human observers are asked to describe the shape of a surface, they often identify an arrangement of surface features like bumps, dimples, ridges, or valleys. The central hypothesis of the present research is that the perceptual representation of three-dimensional shape has a graph-like structure that is defined by patterns of surface curvature, and that this is the structure that artists depict when they produce line drawings of objects. Two experiments were performed, in which observers marked the boundaries of bumps on a shaded surface, or the locations of ridges and valleys. Although they were not specifically instructed about where those features were located, the observers' responses corresponded quite closely with the curvature extrema on each depicted object, and their judgments exhibited a high degree of constancy over changes in the pattern of illumination. The relationship is much weaker between the perceived locations of ridges and valleys and the local extrema of luminance in an image. Although variations of luminance are strongly influenced by the pattern of surface curvature, they are also influenced by local variations in illumination caused by multiple light sources, cast shadows, or indirect reflections. Human observers can somehow distinguish between those two components of luminance variation, but the visual information that makes that possible has yet to be determined.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251338721"},"PeriodicalIF":2.4,"publicationDate":"2025-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12125524/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144200427","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pulfrich's stereo curtain. 普尔弗里奇的立体窗帘。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-27 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251338727
Stuart M Anstis, Joshua A Solomon, Christopher W Tyler
{"title":"Pulfrich's stereo curtain.","authors":"Stuart M Anstis, Joshua A Solomon, Christopher W Tyler","doi":"10.1177/20416695251338727","DOIUrl":"10.1177/20416695251338727","url":null,"abstract":"<p><p>Travelling longitudinal waves provide a novel visual motion stimulus that supports the perception of stereoscopic travelling waves from a phased array of sinusoidal oscillations.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251338727"},"PeriodicalIF":2.4,"publicationDate":"2025-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12120568/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144183714","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reassessing the curvature effect in tables and chairs. 重新评估桌椅的曲率效应。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-22 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251341682
Erick G Chuquichambi, Tobiasz Trawinski, Enric Munar, Letizia Palumbo
{"title":"Reassessing the curvature effect in tables and chairs.","authors":"Erick G Chuquichambi, Tobiasz Trawinski, Enric Munar, Letizia Palumbo","doi":"10.1177/20416695251341682","DOIUrl":"10.1177/20416695251341682","url":null,"abstract":"<p><p>Several studies have consistently demonstrated that people generally prefer curved over angular contours. However, the magnitude of the curvature effect varies across stimuli, for example, with a larger effect reported for abstract stimuli compared to interior spaces. A comparison across stimuli that share similar physical features and belong to the same categories is warranted to determine whether curvature is a basis of object preference. Another important question is whether inspection differences, based on contour and object category, affect object preference. In Experiment 1, we addressed these questions by recording eye movements as participants rated their preferences for images of two types of common-use objects: tables and chairs. In Experiment 2, we limited the stimuli presentation to 84 ms, as brief presentations are thought to enhance the curvature effect. Neither of the two experiments confirmed a clear preference for curvature in tables or chairs. Yet, curvature significantly influenced fixation durations, with curvilinear tables eliciting longer fixations than rectilinear ones, although without affecting overall preference. The findings are discussed in the context of familiarity and object functionality in shaping preference judgements.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251341682"},"PeriodicalIF":2.4,"publicationDate":"2025-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12099157/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144143128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A speech compression method without utilizing signal prediction. 一种不利用信号预测的语音压缩方法。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-21 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251340236
Ikuo Matsuo, Kazuo Ueda, Yoshitaka Nakajima
{"title":"A speech compression method without utilizing signal prediction.","authors":"Ikuo Matsuo, Kazuo Ueda, Yoshitaka Nakajima","doi":"10.1177/20416695251340236","DOIUrl":"10.1177/20416695251340236","url":null,"abstract":"<p><p>Previous speech compression methods for practical purposes had been based on signal prediction, taking the auditory functions into account but overlooking features specific to speech signals. A new method was developed in which amplitude envelopes in four frequency bands corresponding to spectral factors common to different languages were used to modulate infinitely peak-clipped signals, which also had been revealed to contain useful linguistic information. In a pilot experiment, intelligibility reached ~80% with limited information of only 2,400 bits per second (bps), whereas the bit rate of the original signal was 256,000 bps. This algorithm preserves the naturalness of speech and is easy to grasp intuitively.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251340236"},"PeriodicalIF":2.4,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12120533/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144180410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
What role does touch play in active entertainment? A narrative review of tactile feedback in gaming. 触摸在主动娱乐中扮演什么角色?游戏中触觉反馈的叙述回顾。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-21 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251336117
Yang Gao, Charles Spence
{"title":"What role does touch play in active entertainment? A narrative review of tactile feedback in gaming.","authors":"Yang Gao, Charles Spence","doi":"10.1177/20416695251336117","DOIUrl":"10.1177/20416695251336117","url":null,"abstract":"<p><p>This narrative literature review explores the role of tactile stimulation within interactive gaming and storytelling. Focusing on active entertainment experiences-where the audience/player has some control over what happens, unlike passive media such as film. The review traces tactile/haptic feedback from the 18th century electric-shock amusements to contemporary vibrotactile controllers and interactive cinema. The review also highlights touch's potential to enhance interactivity across active entertainments. Key themes include the role of touch in active versus passive forms of entertainment. In the context of active entertainment, audience participation influences the gameplay/plot, while in passive entertainment, the audience simply observes without being able to alter the outcome. The review also contrasts first- and third-person viewer perspectives and the viewpoint specificity of much tactile/haptic stimulation, particularly concerning these perspectives. Additionally, the review discusses the technical challenges associated with much of the wearable haptic technology that has been introduced to date, and consumer preferences and willingness to pay for haptic devices and enhanced haptic (broadly referring to any kind of tactile) experiences. The review concludes by emphasizing the multifaceted roles of haptic feedback in gameplay, narrative enhancement, and emotional engagement. It also suggests directions for future research to expand the potential of touch within multisensory entertainment.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251336117"},"PeriodicalIF":2.4,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12099099/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144143769","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dynamics of visual reversals from ambiguous spinning biological-motion and rigid structure-from-motion. 模糊旋转生物运动和刚性运动结构的视觉逆转动力学。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-21 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251342410
Leo Poom
{"title":"Dynamics of visual reversals from ambiguous spinning biological-motion and rigid structure-from-motion.","authors":"Leo Poom","doi":"10.1177/20416695251342410","DOIUrl":"10.1177/20416695251342410","url":null,"abstract":"<p><p>Three-dimensional rigid structure-from-motion (SFM) and structure from nonrigid biological point-light motion stimuli are perceptually ambiguous. This study investigated the dynamics of perceived reversals in two cases: a spinning point-light walker (PLW) and a spinning rigid human figure in a walking pose (SFM). It specifically focused on two key questions: Could the facing-the-viewer bias (FTV) account for the reversals for spinning PLW? To what extent do motion cues from limb motions or configural cues from the human shape contribute to the perceived reversals? In Experiment 1, participants reported reversals with more than twice the frequency while viewing the upright and inverted PLW than for the rigid structures, but an FTV bias was observed only for the upright walker. The perception of an ambulating living human shape of typically encountered walkers in an upright position thus plays a crucial role in obtaining an FTV bias for these spinning stimuli. In Experiment 2, the human figures walked or rigidly moved along a circular path while facing the motion direction, spinning at the same rate as in Experiment 1. A strong initial FTV bias was then observed, but the reversal rate was substantially reduced compared to reversals when spinning on the same spot. These findings highlight theoretically interesting distinct temporal dynamics of reversals and biases between biological motion and rigid SFM. It is argued that the differences in reversals between conditions have a common cause in the form of past experiences that differ between conditions.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251342410"},"PeriodicalIF":2.4,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12120536/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144182446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Opposing effects of prior information on relational representation and visual cues in dynamic social interaction perception. 动态社会互动知觉中先验信息对关系表征和视觉线索的相反作用。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-11 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251340298
Yun Chen, Xin-Yu Xie
{"title":"Opposing effects of prior information on relational representation and visual cues in dynamic social interaction perception.","authors":"Yun Chen, Xin-Yu Xie","doi":"10.1177/20416695251340298","DOIUrl":"https://doi.org/10.1177/20416695251340298","url":null,"abstract":"<p><p>Social interaction, as a crucial component of relational representation, is essential for understanding human social cognition. While visual cues play a pivotal role in perceiving interactions, little is known about how individuals utilize past visual and interaction-related relational judgments when making decisions under uncertainty. This study investigated how past visual information and interpersonal relational judgments influence the current interaction perception. Participants continuously evaluated the interaction state of two avatars presented at varying distances and facing orientations. The findings revealed a dissociation where the perception of the current interaction state tends to be biased toward past interaction states rather than past distance cues, and this only occurs when the prior interaction information comes from the same sensory modality and is consciously attended to. For the distance cues that contribute to interaction representation, the current distance perception deviates from past distance, even when distance was not explicitly processed. This opposite influence of past information on visual cues and interaction relational representation reflects two independent processing mechanisms of prior information. When dynamically perceiving interpersonal interactions, individuals integrate the repulsive effect of visual cues with the attractive effect of past interaction relations to form stable interaction perception.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251340298"},"PeriodicalIF":2.4,"publicationDate":"2025-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12066850/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144045943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The curious transference of sensations in the 'mismatched-palm' rubber hand illusion. 在“不匹配手掌”的橡胶手错觉中奇怪的感觉转移。
IF 2.4 4区 心理学
I-Perception Pub Date : 2025-05-11 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251335161
Nicholas Christos, Jen Mulholland, Margaret O'Leary, Rebekah C White
{"title":"The curious transference of sensations in the 'mismatched-palm' rubber hand illusion.","authors":"Nicholas Christos, Jen Mulholland, Margaret O'Leary, Rebekah C White","doi":"10.1177/20416695251335161","DOIUrl":"10.1177/20416695251335161","url":null,"abstract":"<p><p>We describe a disconcerting illusion. The participant looks at the <i>palm</i> of a <i>left</i> rubber hand being touched while receiving synchronous touch on the <i>back</i> of their own hidden <i>right</i> hand. Despite postural incongruence, mismatching handedness and touch being at a different location on the viewed and hidden hands, participants experience the illusion of ownership of the rubber hand and the illusion of feeling touch on the rubber hand. The robustness of the rubber hand illusion to seemingly profound incongruencies is explained with reference to Riemer et al.'s four basic principles for successful embodiment.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251335161"},"PeriodicalIF":2.4,"publicationDate":"2025-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12069935/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144021672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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