Critical Studies in Media Communication最新文献

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Promoting extreme fitness regimes through the communicative affordances of reality makeover television: a multimodal critical discourse analysis 通过真人秀改头换面电视的交际支持促进极端健身制度:多模态批评话语分析
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-07-01 DOI: 10.1080/15295036.2022.2091153
Göran Eriksson
{"title":"Promoting extreme fitness regimes through the communicative affordances of reality makeover television: a multimodal critical discourse analysis","authors":"Göran Eriksson","doi":"10.1080/15295036.2022.2091153","DOIUrl":"https://doi.org/10.1080/15295036.2022.2091153","url":null,"abstract":"ABSTRACT Taking off from the theory of social semiotics and using the methods of multimodal critical discourse analysis, this paper demonstrates how the communicative affordances of a Swedish reality makeover show, The Great Health Journey, are used to promote discourses normalizing extreme fitness ideals. It is a show that reduces health to body fitness and supports a particular health consciousness gaining prominence today, an ideology here depicted as fitnessism. Progressing the ideas put forward by Crawford with the notion of healthism, fitnessism accentuates the careful submission to strict fitness-related regimes as crucial for a healthy lifestyle. It turns the very fit body into a sign of good morals, indicating the values of self-discipline, self-control, and willpower, personal characteristics seen as crucial in the neoliberal era. But the healthiness of this fitness ideal can be questioned. Rather than serving the interest of public health, fitnessism seems to mainly encourage “aesthetic labour” and support commercial interests to exploit body dissatisfaction.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72959331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Life after privacy. Reclaiming democracy in a surveillance society 没有隐私的生活。在监控社会中重拾民主
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-06-28 DOI: 10.1080/15295036.2022.2090736
Hans Teerds
{"title":"Life after privacy. Reclaiming democracy in a surveillance society","authors":"Hans Teerds","doi":"10.1080/15295036.2022.2090736","DOIUrl":"https://doi.org/10.1080/15295036.2022.2090736","url":null,"abstract":"","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77479340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Establishing 911: media infrastructures of affective anti-Black, pro-police dispositions 建立911:情感反黑人、亲警察倾向的媒体基础设施
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-06-25 DOI: 10.1080/15295036.2022.2086991
Myles W. Mason
{"title":"Establishing 911: media infrastructures of affective anti-Black, pro-police dispositions","authors":"Myles W. Mason","doi":"10.1080/15295036.2022.2086991","DOIUrl":"https://doi.org/10.1080/15295036.2022.2086991","url":null,"abstract":"ABSTRACT To facilitate deeper investigations into the U.S.’s centralized emergency number, 911, this article attends to the first decade of the service’s implementation in the mid-twentieth century. Ostensibly, 911 was created to hasten responses by public services for health and safety. Yet, federal backing for 911 first occurred in 1967 in a report admonishing the recent “race riots,” articulating predominantly Black communities as a threat to white society and articulating white individuals as essential extensions of the police. Notably, 911’s media infrastructure is replete with affective anti-Black discourses that produced an atmosphere of anti-Black, pro-police dispositions that uniquely capacitated white citizens to discipline the Black body. This history opens deeper inquiry into 911 and offers context for contemporary 911 controversies.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90552603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Craig Of the Creek: Black childhood and environmental racism 《溪中的克雷格:黑人童年与环境种族主义》
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-06-14 DOI: 10.1080/15295036.2022.2083206
Alex Thomas
{"title":"Craig Of the Creek: Black childhood and environmental racism","authors":"Alex Thomas","doi":"10.1080/15295036.2022.2083206","DOIUrl":"https://doi.org/10.1080/15295036.2022.2083206","url":null,"abstract":"ABSTRACT The animated show Craig of the Creek is an important source of animated environmental imagery for children as its main characters and plot provide the opportunity to discuss both race and environmental issues. However, these shows often only show one view of environmental degradation and ignore issues like environmental racism and urban housing issues. The history of racial environmental innocence and the exclusion of people of color need to be considered to fully understand the benefits and shortcomings of the show’s narrative. I argue that while Craig of the Creek resists some notions of racial innocence, the show still promotes a mainly romanticized, commodified view of nature. To do this, I provide a close ecocritical analysis utilizing discourse analysis and environmental racism theory to explain how well the show includes social inequality. I conclude that while the cartoon acknowledges pollution and the dangers of nature, it largely ignores the complicated relationship between race and the environment and reproduces the idea of the environment being nothing more than a commodity. It glosses over the complicated history that both people of color and indigenous people have with nature ownership and is passing on an unfortunate lesson to children viewing the program.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74721298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ignoring the blood on the tracks: exits and departures from game studies 忽略铁轨上的血迹:游戏研究的退出和偏离
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-05-27 DOI: 10.1080/15295036.2022.2080847
K. Bergstrom
{"title":"Ignoring the blood on the tracks: exits and departures from game studies","authors":"K. Bergstrom","doi":"10.1080/15295036.2022.2080847","DOIUrl":"https://doi.org/10.1080/15295036.2022.2080847","url":null,"abstract":"ABSTRACT In this article I examine game studies’ role in training students who go on to work in or study the games industry. Using a feminist lens to critique the leaky pipeline metaphor, I discuss how this metaphor assists in a collective amnesia that allows game studies to ignore the larger culture problems associated with games and the industry that makes them. In its place, I offer up Neil deGrasse Tyson’s use of “blood on the tracks” to describe how some people are actively pushed out of our field. As a way forward, I suggest that by reimagining how we teach game studies’ genesis point, it will offer up the potential for a brighter, more diverse future for our field.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77998058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Game studies, futurity, and necessity (or the game studies regarded as still to come) 游戏研究、未来和必要性(或有待发展的游戏研究)
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-05-27 DOI: 10.1080/15295036.2022.2080845
Amanda L. L. Cullen, Rainforest Scully-Blaker, Ian Larson, Kathryn Brewster, Ryan Rose Aceae, William Dunkel
{"title":"Game studies, futurity, and necessity (or the game studies regarded as still to come)","authors":"Amanda L. L. Cullen, Rainforest Scully-Blaker, Ian Larson, Kathryn Brewster, Ryan Rose Aceae, William Dunkel","doi":"10.1080/15295036.2022.2080845","DOIUrl":"https://doi.org/10.1080/15295036.2022.2080845","url":null,"abstract":"ABSTRACT As members of the Critical Approaches to Technology and the Social (CATS) Lab at UC Irvine, we are particularly motivated by this special issue’s call to action. As a collective of interdisciplinary students at various stages in relevant degrees, we are the future of game studies. As such, this question strikes us not as one for speculation, but as a space to commit a set of shared values necessary for game studies to have a future—one that is more equitable, more sustainable, and more transparent. We argue that working towards this future will require an increased commitment to critiquing the relationship between industry and game-making practice; examining the sociopolitical landscape of both game culture and the world; and an attention to the institution of the university itself. Imagining the future in this way is a necessary practice, and a core component to scholarly critique. When we imagine the future, we can work both towards and against it. We do this work as researchers, but also as streamers, makers, critics, and players, each of whom brings our perspective to this special issue to articulate our vision of a critical game studies that strives for equity, sustainability, and self-reflexivity.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80647285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Too close, too intimate, and too vulnerable: close reading methodology and the future of feminist game studies 太近,太亲密,太脆弱:细读方法与女性主义游戏研究的未来
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-05-27 DOI: 10.1080/15295036.2022.2080851
Sarah Stang
{"title":"Too close, too intimate, and too vulnerable: close reading methodology and the future of feminist game studies","authors":"Sarah Stang","doi":"10.1080/15295036.2022.2080851","DOIUrl":"https://doi.org/10.1080/15295036.2022.2080851","url":null,"abstract":"ABSTRACT In this article I discuss close reading as a methodology for feminist game studies. Due to its centralization of the researcher’s own interpretations, close reading can be a particularly fruitful methodology for marginalized scholars discussing the ways games construct, position, and portray their own identities. However, this intimacy can also result in vulnerability, in part because reactionary and conservative members of the gaming community continue to insist that video games should be “just for fun” and push back against reading “too much” into them. This pushback has been directed in particularly hostile ways towards feminist critics and scholars who interpret game narratives or characters as misogynistic, homophobic, or racist. Yet, in order to make positive change happen, more feminist research on games needs to reach the broader public and intimate social justice-oriented close reading must become normalized rather than niche. In this sense, close reading can be both a methodology and a political stance.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84789089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Towards intersectional and transcultural analysis in the examination of players and game fandoms 对玩家和游戏迷的交叉和跨文化分析
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-05-27 DOI: 10.1080/15295036.2022.2080846
S. Ganzon
{"title":"Towards intersectional and transcultural analysis in the examination of players and game fandoms","authors":"S. Ganzon","doi":"10.1080/15295036.2022.2080846","DOIUrl":"https://doi.org/10.1080/15295036.2022.2080846","url":null,"abstract":"ABSTRACT This paper argues for transculturality in critical examinations of diversity in player communities. Transculturality enriches discussions on intersectionality in games and fandom by challenging its default male whiteness and Eurocentricity, and acknowledging the presence of non-normative players who have always existed in game communities. Intersectional game studies is transcultural game studies.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74563310","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
“The future of media studies is game studies” “媒体研究的未来是游戏研究”
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-05-27 DOI: 10.1080/15295036.2022.2075025
S. Chess, M. Consalvo
{"title":"“The future of media studies is game studies”","authors":"S. Chess, M. Consalvo","doi":"10.1080/15295036.2022.2075025","DOIUrl":"https://doi.org/10.1080/15295036.2022.2075025","url":null,"abstract":"ABSTRACT Game studies, as a subfield of media and/or communication studies, has occupied an odd place within critical media studies. Those who are invested in critical theory of video game studies understand the importance of the subfield, those who do not study or play video games tend to think of the topic as “other”—as distinct from other theoretical compartments of media studies work. Yet, as the games scholars in this invited issue explain, games are now a central component in the convergence of media content, media platforms and technologies, and media audiences. Theories and methods that help us understand games and their culture are therefore increasingly relevant to understanding wider media production and use. The goal with this special issue, therefore, was to offer a variety of approaches and specifics that would be helpful to scholars both within and beyond game studies.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80267690","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Decolonizing play 他们玩
IF 1 2区 文学
Critical Studies in Media Communication Pub Date : 2022-05-27 DOI: 10.1080/15295036.2022.2080844
Aaron Trammell
{"title":"Decolonizing play","authors":"Aaron Trammell","doi":"10.1080/15295036.2022.2080844","DOIUrl":"https://doi.org/10.1080/15295036.2022.2080844","url":null,"abstract":"ABSTRACT The past five years have seen the development of what Mukherjee, S. (2018. Playing subaltern: Video games and postcolonialism. Games and Culture, 13(5), 504–520) and Murray, S. (2018. The work of postcolonial game studies in the play of culture. Open Library of Humanities, 4(1), 1–25) (amongst others) term postcolonial game studies. Postcolonial game studies looks at how games represent colonial and postcolonial environments in the story worlds they present, and also considers how these games are consumed by players in postcolonial nations. Fittingly, it is a critique both of how games reproduce colonial tropes. In this essay, I argue that the work of decolonizing games requires that we also decolonize play. Here I shall argue that the foundational theories of play that game scholarship is predicated upon are built upon a racist and xenophobic binary that pits civilization against barbarism. This binary is a consequence of a white European canon of game studies scholarship that has supported a grand theory of play apprehended only through an etic lens. If we are to consider the future of game studies, I think we should work to decolonize play. Crucially, we must attend to how Black, Indigenous, and people of color (BIPOC) play globally and consider the many other ways—beyond merely games—that this play is articulated.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74490759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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