Game studies, futurity, and necessity (or the game studies regarded as still to come)

IF 1.1 2区 文学 Q3 COMMUNICATION
Amanda L. L. Cullen, Rainforest Scully-Blaker, Ian Larson, Kathryn Brewster, Ryan Rose Aceae, William Dunkel
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引用次数: 0

Abstract

ABSTRACT As members of the Critical Approaches to Technology and the Social (CATS) Lab at UC Irvine, we are particularly motivated by this special issue’s call to action. As a collective of interdisciplinary students at various stages in relevant degrees, we are the future of game studies. As such, this question strikes us not as one for speculation, but as a space to commit a set of shared values necessary for game studies to have a future—one that is more equitable, more sustainable, and more transparent. We argue that working towards this future will require an increased commitment to critiquing the relationship between industry and game-making practice; examining the sociopolitical landscape of both game culture and the world; and an attention to the institution of the university itself. Imagining the future in this way is a necessary practice, and a core component to scholarly critique. When we imagine the future, we can work both towards and against it. We do this work as researchers, but also as streamers, makers, critics, and players, each of whom brings our perspective to this special issue to articulate our vision of a critical game studies that strives for equity, sustainability, and self-reflexivity.
游戏研究、未来和必要性(或有待发展的游戏研究)
作为加州大学欧文分校技术与社会批判方法(CATS)实验室的成员,我们对本期特刊的行动呼吁特别感兴趣。作为一个跨学科的学生在不同阶段的相关学位的集体,我们是游戏研究的未来。因此,这个问题给我们的印象并不是猜测,而是为游戏研究的未来——一个更公平、更可持续、更透明的未来——提供了一系列共享价值的空间。我们认为,为了实现这一未来,我们需要更多地关注行业与游戏制作实践之间的关系;审视游戏文化和世界的社会政治景观;以及对大学制度本身的关注。以这种方式想象未来是一种必要的实践,也是学术批判的核心组成部分。当我们想象未来时,我们既可以朝着未来努力,也可以反对未来。我们以研究人员的身份开展这项工作,同时也是主播、制作人、评论家和玩家,每个人都将我们的观点带到了这个特殊问题上,以阐明我们对争取公平、可持续性和自我反思的批判性游戏研究的看法。
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来源期刊
CiteScore
2.10
自引率
0.00%
发文量
34
期刊介绍: Critical Studies in Media Communication (CSMC) is a peer-reviewed publication of the National Communication Association. CSMC publishes original scholarship in mediated and mass communication from a cultural studies and/or critical perspective. It particularly welcomes submissions that enrich debates among various critical traditions, methodological and analytical approaches, and theoretical standpoints. CSMC takes an inclusive view of media and welcomes scholarship on topics such as • media audiences • representations • institutions • digital technologies • social media • gaming • professional practices and ethics • production studies • media history • political economy. CSMC publishes scholarship about media audiences, representations, institutions, technologies, and professional practices. It includes work in history, political economy, critical philosophy, race and feminist theorizing, rhetorical and media criticism, and literary theory. It takes an inclusive view of media, including newspapers, magazines and other forms of print, cable, radio, television, film, and new media technologies such as the Internet.
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