The metaverse, but not the way you think: game engines and automation beyond game development

IF 1.1 2区 文学 Q3 COMMUNICATION
Aleena Chia
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引用次数: 16

Abstract

ABSTRACT The production of videogames routinely uses automated techniques to generate content, rig animations, map light, and script behaviors. The automation of programming and artistic functions is increasingly baked into game engines that work with other software applications in 3D production ecosystems, which are laying the foundations for what is being pitched by platform companies as the future metaverse. Platform studies has analyzed automated decision-making through the politics of classification. Game studies has investigated engines such as Unreal and Unity as platform tools that consolidate power through asymmetries of interconnectivity and interoperability. This commentary discusses the automaticity of game engines as platform tools for designing and simulating interactive 3D worlds within and beyond games. Outlining the structuring force of game engines from game development and entertainment media to architecture, engineering, construction, and manufacturing, I speculate on the implications of engines for game workers and game studies.
虚拟世界,但不是你想的那样:游戏引擎和自动化超越了游戏开发
电子游戏的制作通常使用自动化技术来生成内容、钻机动画、地图灯光和脚本行为。编程和艺术功能的自动化越来越多地融入游戏引擎中,与3D制作生态系统中的其他软件应用程序一起工作,这为平台公司所标榜的未来虚拟世界奠定了基础。平台研究通过分类政治分析了自动决策。游戏研究将Unreal和Unity等引擎作为平台工具,通过不对称的互联性和互操作性来巩固力量。这篇评论讨论了游戏引擎作为设计和模拟游戏内外互动3D世界的平台工具的自动化。从游戏开发和娱乐媒体到建筑、工程、建设和制造,我概述了游戏引擎的结构力量,并推测了引擎对游戏工作者和游戏研究的影响。
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来源期刊
CiteScore
2.10
自引率
0.00%
发文量
34
期刊介绍: Critical Studies in Media Communication (CSMC) is a peer-reviewed publication of the National Communication Association. CSMC publishes original scholarship in mediated and mass communication from a cultural studies and/or critical perspective. It particularly welcomes submissions that enrich debates among various critical traditions, methodological and analytical approaches, and theoretical standpoints. CSMC takes an inclusive view of media and welcomes scholarship on topics such as • media audiences • representations • institutions • digital technologies • social media • gaming • professional practices and ethics • production studies • media history • political economy. CSMC publishes scholarship about media audiences, representations, institutions, technologies, and professional practices. It includes work in history, political economy, critical philosophy, race and feminist theorizing, rhetorical and media criticism, and literary theory. It takes an inclusive view of media, including newspapers, magazines and other forms of print, cable, radio, television, film, and new media technologies such as the Internet.
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