对玩家和游戏迷的交叉和跨文化分析

IF 1.1 2区 文学 Q3 COMMUNICATION
S. Ganzon
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引用次数: 1

摘要

摘要:本文在对玩家社区多样性的批判性考察中论证了跨文化性。跨文化性通过挑战默认的男性白人和欧洲中心主义,并承认一直存在于游戏社区中的非规范玩家的存在,丰富了关于游戏和粉丝圈中的交叉性的讨论。交叉博弈研究是跨文化博弈研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards intersectional and transcultural analysis in the examination of players and game fandoms
ABSTRACT This paper argues for transculturality in critical examinations of diversity in player communities. Transculturality enriches discussions on intersectionality in games and fandom by challenging its default male whiteness and Eurocentricity, and acknowledging the presence of non-normative players who have always existed in game communities. Intersectional game studies is transcultural game studies.
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来源期刊
CiteScore
2.10
自引率
0.00%
发文量
34
期刊介绍: Critical Studies in Media Communication (CSMC) is a peer-reviewed publication of the National Communication Association. CSMC publishes original scholarship in mediated and mass communication from a cultural studies and/or critical perspective. It particularly welcomes submissions that enrich debates among various critical traditions, methodological and analytical approaches, and theoretical standpoints. CSMC takes an inclusive view of media and welcomes scholarship on topics such as • media audiences • representations • institutions • digital technologies • social media • gaming • professional practices and ethics • production studies • media history • political economy. CSMC publishes scholarship about media audiences, representations, institutions, technologies, and professional practices. It includes work in history, political economy, critical philosophy, race and feminist theorizing, rhetorical and media criticism, and literary theory. It takes an inclusive view of media, including newspapers, magazines and other forms of print, cable, radio, television, film, and new media technologies such as the Internet.
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