{"title":"对玩家和游戏迷的交叉和跨文化分析","authors":"S. Ganzon","doi":"10.1080/15295036.2022.2080846","DOIUrl":null,"url":null,"abstract":"ABSTRACT This paper argues for transculturality in critical examinations of diversity in player communities. Transculturality enriches discussions on intersectionality in games and fandom by challenging its default male whiteness and Eurocentricity, and acknowledging the presence of non-normative players who have always existed in game communities. Intersectional game studies is transcultural game studies.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Towards intersectional and transcultural analysis in the examination of players and game fandoms\",\"authors\":\"S. Ganzon\",\"doi\":\"10.1080/15295036.2022.2080846\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT This paper argues for transculturality in critical examinations of diversity in player communities. Transculturality enriches discussions on intersectionality in games and fandom by challenging its default male whiteness and Eurocentricity, and acknowledging the presence of non-normative players who have always existed in game communities. Intersectional game studies is transcultural game studies.\",\"PeriodicalId\":47123,\"journal\":{\"name\":\"Critical Studies in Media Communication\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.1000,\"publicationDate\":\"2022-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Critical Studies in Media Communication\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1080/15295036.2022.2080846\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Critical Studies in Media Communication","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1080/15295036.2022.2080846","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
Towards intersectional and transcultural analysis in the examination of players and game fandoms
ABSTRACT This paper argues for transculturality in critical examinations of diversity in player communities. Transculturality enriches discussions on intersectionality in games and fandom by challenging its default male whiteness and Eurocentricity, and acknowledging the presence of non-normative players who have always existed in game communities. Intersectional game studies is transcultural game studies.
期刊介绍:
Critical Studies in Media Communication (CSMC) is a peer-reviewed publication of the National Communication Association. CSMC publishes original scholarship in mediated and mass communication from a cultural studies and/or critical perspective. It particularly welcomes submissions that enrich debates among various critical traditions, methodological and analytical approaches, and theoretical standpoints. CSMC takes an inclusive view of media and welcomes scholarship on topics such as • media audiences • representations • institutions • digital technologies • social media • gaming • professional practices and ethics • production studies • media history • political economy. CSMC publishes scholarship about media audiences, representations, institutions, technologies, and professional practices. It includes work in history, political economy, critical philosophy, race and feminist theorizing, rhetorical and media criticism, and literary theory. It takes an inclusive view of media, including newspapers, magazines and other forms of print, cable, radio, television, film, and new media technologies such as the Internet.