{"title":"Innovative Designs with Social, Mobile and Wearable Technologies for Creative Teaching and Learning","authors":"I. Buchem, I. Jahnke, Y. Mor, Dimitris Apostolou","doi":"10.55612/s-5002-024-001pfs","DOIUrl":"https://doi.org/10.55612/s-5002-024-001pfs","url":null,"abstract":"","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2015-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Peer-to-Peer Exchange and the Sharing Economy: Analysis, Designs, and Implications","authors":"John Millar Carroll, V. Bellotti","doi":"10.55612/s-5002-024-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-024-001psi","url":null,"abstract":"","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2015-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005186","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Corchado, Fernando De la Prieta Pintado, Tania Di Mascio, R. Gennari, P. Vittorini
{"title":"The Design of TeL with Evidence and Users","authors":"J. Corchado, Fernando De la Prieta Pintado, Tania Di Mascio, R. Gennari, P. Vittorini","doi":"10.55612/s-5002-023-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-023-001psi","url":null,"abstract":"","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2014-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Dascalu, Philippe Dessus, Nicolae Nistor, Stefan Trausan-Matu
{"title":"Social Behaviors and Learning in Smart Communities","authors":"M. Dascalu, Philippe Dessus, Nicolae Nistor, Stefan Trausan-Matu","doi":"10.55612/s-5002-022-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-022-001psi","url":null,"abstract":"Smart communities are at the heart of social innovation. Based on networks of people and knowledge, these communities are able to foster social knowledge building. Moreover, this social knowledge building process may produce through interaction more adequate and improved decision-making processes; focusing on work, learning, or policy definition. Smart communities’ analysis and benchmarking is of paramount importance for investigating the evolution of each community, and for producing models of social interaction, knowledge building and learning that concurrently create the basis of collective intelligence.Against this background, this special issue of the IxD&A journal brings together four educational technology studies covering different facets of smart communities, with an emphasis on their underlying technologies. \u0000The authors discuss the phenomenon as follows. \u0000In first article in this issue, “Designing Smart Knowledge Building Communities”, Ambar Murillo Montes de Oca, Nicolae Nistor (Ludwig-Maximilians-Universitat Munchen, Germany), Mihai Dascalu and Etefan Trausan-Matu (University Politehnica of Bucharest, Romania) take a larger perspective on knowledge building communities (KBC). KBCs represent environments where participants are engaged in collaborative discourse, along with the development and the use of conceptual artifacts, while the collective knowledge base is gradually being expanded upon. Automatic tools are suggested for such communities in order to foster and monitor the development and use of collaborative discourse and conceptual artifacts. Finally, recommendations for the design of smart KBCs are provided. \u0000In keeping with the previous definition of KBC, in the article “Newcomer Integration in Online Knowledge Building Communities: Automated Dialogue Analysis in Integrative vs. Non-Integrative Blogger Communities” the authors Nicolae Nistor (Ludwig-Maximilians-Universitat Munchen, Germany), Costin-Gabriel Chiru (University Politehnica of Bucharest, Romania) and Nicolas Bresser (Universitat der Bundeswehr, Munchen, Germany) search for predictors of newcomer integration in existing KBCs by employing an automated analysis tool for comparing two dialogues in terms of lexical chain occurrences and inter-animation moments. \u0000Further on, Zinayida Petrushyna, Ralf Klamma and Matthias Jarke (Rheinisch-Westfalische Technische Hochschule Aachen, Germany) in their article “The Impact of Culture On Smart Community Technology: The Case of 13 Wikipedia Instances” perceive smart communities as being capable of providing themselves with technologies for monitoring social behaviors inside communities. Nevertheless, the underlying technologies that support knowledge building should consider the cultural background of community members. Since users with different cultural backgrounds build knowledge in different ways, social network analysis can be employed to define the different requirements for the technologies used in smart communities acro","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2014-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Elementary Students’ View of Collaborative Knowledge Building in LearningVillages","authors":"Morris Siu-yung Jong","doi":"10.55612/s-5002-021-003","DOIUrl":"https://doi.org/10.55612/s-5002-021-003","url":null,"abstract":"LearningVillages (LV) is an online game-based virtual learning environment. It aims at facilitating elementary students to pursue social inquiry learning and hence attain collaborative knowledge building (CKB). LV operates in the form of massively multi-player online role-play gaming. Different villages in this “virtual world” represent different societal issues. To embark on the development of a village, students have to inquire collaboratively into the issue therein. Besides delineating the pedagogical design of LV, this paper also discusses our quantitative study on investigating the CKB affordance of this educational innovation from the student perspective (involving 229 elementary students in Hong Kong). Results showed that LV brought desirable CKB experience to the students in general. On top of that, we found the students with low academic achievement held a more positive perception (i.e. the affordance of LV in facilitating CKB) than the students with high and moderate achievement did.","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2014-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Calefato, E. Eriksson, Chiara Ferrarini, O. Torgersson
{"title":"Design for children and older people – Educating the Next Generation of Designers","authors":"C. Calefato, E. Eriksson, Chiara Ferrarini, O. Torgersson","doi":"10.55612/s-5002-021-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-021-001psi","url":null,"abstract":"This special issue of the IxD&A journal focuses on design for children and older people, both in teaching and in design practice. The aim is to expand the results from the DEVICE project (DEVICE - DEsign for Vulnerable generatIons – Children and Elderly) and from the workshops “Show me yours, and I’ll show you mine – Teaching design for children and the elderly” held at the The 2nd International Conference for Design Education Researchers in Oslo 2013 and “Curriculum or not – Show us how you teach Interaction Design & Children!” held at the IDC - Interaction Design & Children 2014 conference in Aarhus. This goal is achieved by discussing issues related to the involvement of children and older people in Interaction Design, aiming also at a better understanding of the underlying concerns and potentials in this realm. This special issue thus represents an attempt to collect and share the contributions of educators, researchers, designers and practitioners regarding teaching designers Interaction Design for children and older people. In addition, it tries to foster the sharing of best practices and methods, and to encourage a discussion in the relevant academic and professional communities. Despite the fact that a growing interest is targeting the needs of children and older people in design processes, only little research and debate have been devoted to developing teaching modules for design methods and practices aiming at covering these particular tasks. Our main concern is thus focused onto the risk that a gap between the accumulation of knowledge in the field and the transfer of this knowledge to new generations of designers could emerge and grow at a greater pace compared to the efforts put in place to fill it in.","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2014-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005623","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. Dimaraki, Ginevra Castellano, K. Karpouzis, Rilla Khaled
{"title":"Games for learning","authors":"E. Dimaraki, Ginevra Castellano, K. Karpouzis, Rilla Khaled","doi":"10.55612/s-5002-019-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-019-001psi","url":null,"abstract":"","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2013-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Félix Buendía García, Sol García Martínez, Eva M. Navarrete Ibañez, M. J. Cervelló Donderis
{"title":"Designing Serious Games for getting transferable skills in training settings","authors":"Félix Buendía García, Sol García Martínez, Eva M. Navarrete Ibañez, M. J. Cervelló Donderis","doi":"10.55612/s-5002-019-004","DOIUrl":"https://doi.org/10.55612/s-5002-019-004","url":null,"abstract":"Nowadays, serious games are present in almost every educational context. The current work deals with the design of serious games oriented towards getting transferable skills in different kinds of training settings. These games can be a valuable way of engaging citizens and workers in the learning process by means of metaphors or similar mechanisms close to their user experience. They also contain an encouragement factor to uptake generic job competencies. An approach is proposed to develop this type of game by mixing traditional design steps with an instructional strategy to provide structured learning bites in training settings. Several game prototypes have been developed to test this approach in the context of courses for public employees. The obtained outcomes reveal the wider possibilities of serious games as educational resources, as well as the use of game achievements to evaluate the acquisition of transferable skills.","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2013-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Retalis, Michalis Boloudakis, Giannis Altanis, Nikos Nikou
{"title":"Children with Motor Impairments Play a Kinect Learning Game: First Findings from a Pilot Case in an Authentic Classroom Environment","authors":"S. Retalis, Michalis Boloudakis, Giannis Altanis, Nikos Nikou","doi":"10.55612/s-5002-019-007","DOIUrl":"https://doi.org/10.55612/s-5002-019-007","url":null,"abstract":"This paper presents the first very positive findings from an empirical study about the effectiveness of the use of a Kinect learning game for children with gross motor skills problems and motor impairments. This game follows the principles of a newly presented approach, called Kinems, which advocates that special educators and therapists should use learning games that via embodied touchless interaction – thanks to the Microsoft Kinect camera- children with dyspraxia and other related disorders such as autism, Asperger’s Syndrome, and Attention Deficit Disorder, can improve related skills. Several Kinems games have been proposed (http://www.kinems.com). These games are innovative and are played with hand and body gestures. Kinems suggests that games should be highly configurable so that a teacher can modify the settings (e.g. difficult level, time settings, etc.) for the individual needs of each child. Also, a teacher should have access to kinetic and learning analytics of the child’s interaction progress and achievements should be safely stored and vividly presented.","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2013-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005617","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
David Díez Cebollero, A. Mørch, A. Piccinno, S. Valtolina
{"title":"Culture of Participation in the Digital Age Empowering – End Users to Improve their Quality of Life","authors":"David Díez Cebollero, A. Mørch, A. Piccinno, S. Valtolina","doi":"10.55612/s-5002-018-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-018-001psi","url":null,"abstract":"This special issue of the IxD&A journal intends to expand the results of the workshop CoPDA 2013 (http://homes.di.unimi.it/cslab/copda). Digital Age is defined by the use of technology to support the way people communicate and interact in their everyday and working lives. Digital age therefore offers new and exciting opportunities to people, but it also presents new challenges to researchers and designers. Issues such as utility, efficiency, productivity, trust and other human values should be considered in a holistic sense oriented to enhance the 'quality of life' of people. The goal of this workshop is to promote the study of the new realities provided by the emerging of digital age. The following questions will be explored (but no limited to):","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"22 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2013-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}