Elementary Students’ View of Collaborative Knowledge Building in LearningVillages

Pub Date : 2014-06-20 DOI:10.55612/s-5002-021-003
Morris Siu-yung Jong
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Abstract

LearningVillages (LV) is an online game-based virtual learning environment. It aims at facilitating elementary students to pursue social inquiry learning and hence attain collaborative knowledge building (CKB). LV operates in the form of massively multi-player online role-play gaming. Different villages in this “virtual world” represent different societal issues. To embark on the development of a village, students have to inquire collaboratively into the issue therein. Besides delineating the pedagogical design of LV, this paper also discusses our quantitative study on investigating the CKB affordance of this educational innovation from the student perspective (involving 229 elementary students in Hong Kong). Results showed that LV brought desirable CKB experience to the students in general. On top of that, we found the students with low academic achievement held a more positive perception (i.e. the affordance of LV in facilitating CKB) than the students with high and moderate achievement did.
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小学生对学习村合作知识建构的看法
LearningVillages (LV)是一个基于网络游戏的虚拟学习环境。它旨在促进小学生进行社会探究性学习,从而实现协作性知识建设。LV以大型多人在线角色扮演游戏的形式运营。在这个“虚拟世界”中,不同的村庄代表着不同的社会问题。要走上乡村发展的道路,学生必须共同探讨乡村发展的问题。本文除了描述LV的教学设计外,还讨论了我们从学生的角度(涉及香港229名小学生)对这一教育创新的CKB提供性进行的定量研究。结果表明,LV给学生带来了良好的CKB体验。此外,我们发现学业成绩低的学生比学业成绩高和中等的学生拥有更积极的感知(即LV在促进CKB方面的作用)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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