设计严肃的游戏,以获得培训设置中的可转移技能

Pub Date : 2013-12-20 DOI:10.55612/s-5002-019-004
Félix Buendía García, Sol García Martínez, Eva M. Navarrete Ibañez, M. J. Cervelló Donderis
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引用次数: 0

摘要

如今,严肃游戏几乎出现在所有教育环境中。目前的工作涉及严肃游戏的设计,旨在在不同的训练环境中获得可转移的技能。这些游戏可以通过隐喻或类似的机制让市民和员工参与到学习过程中,这是一种很有价值的方式。它们还包含一个鼓励因素,以获得一般的工作能力。本文提出了一种方法来开发这种类型的游戏,将传统的设计步骤与教学策略相结合,在培训环境中提供结构化的学习内容。一些游戏原型已经被开发出来,在公共雇员课程的背景下测试这种方法。获得的结果揭示了严肃游戏作为教育资源的更广泛可能性,以及使用游戏成就来评估可转移技能的获得。
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Designing Serious Games for getting transferable skills in training settings
Nowadays, serious games are present in almost every educational context. The current work deals with the design of serious games oriented towards getting transferable skills in different kinds of training settings. These games can be a valuable way of engaging citizens and workers in the learning process by means of metaphors or similar mechanisms close to their user experience. They also contain an encouragement factor to uptake generic job competencies. An approach is proposed to develop this type of game by mixing traditional design steps with an instructional strategy to provide structured learning bites in training settings. Several game prototypes have been developed to test this approach in the context of courses for public employees. The obtained outcomes reveal the wider possibilities of serious games as educational resources, as well as the use of game achievements to evaluate the acquisition of transferable skills.
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