{"title":"THE DEVELOPMENT OF INTERNET WEB 1.0 TO WEB 3.0 AND ITS EFFECTS ON ARCHITECTURAL EDUCATION","authors":"Ö. Gök Tokgöz, M. Altın","doi":"10.18038/estubtda.1171044","DOIUrl":"https://doi.org/10.18038/estubtda.1171044","url":null,"abstract":"The World Wide Web has quickly become one of the primary resource of information that comes to mind for many people in many fields. The development of the internet, which has more and more application, is grouped as Web1.0, Web2.0 and Web 3.0. Today, the web, which started with Web 1.0, has become a virtual world where people can actively participate. With this development of technology and its effect on every aspect of our lives, educational practices have also begun to change. Especially with the pandemic, the tools of Web 2.0, online learning opportunities, internet resources and communication platforms have been better understood and started to be used more actively in education. Architectural education, like many other fields, has been affected by the spread of the internet and its being a source of information. In the light of these data, the study focuses on the reflections of the learning opportunities and resources that have developed with the internet on today's university students. For this purpose, formal and informal online internet-based learning environments examined in this study. In order to collect data in the research, an online internet survey prepared and applied to a group of architecture and interior design students within the limitation of Eskişehir Technical University. Questions were asked about expanding resources, tools, deficiencies in education and what their dream education is like. In the study, the evolution of the internet, the changing needs of architectural education, the offers and demands of teachers and students in different generations, students and the evolution of the internet were investigated by considering generational differences. As a result of the study in which 47 students participated, the current state of architectural education was determined from the eyes of the students in the light of the answers given.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125906385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"WHAT MAKES A STREET WALKABLE? A DATA ANALYTIC APPROACH TO INVESTIGATING WALKABILITY FACTORS","authors":"Nur Si̇pahi̇oğlu","doi":"10.18038/estubtda.1170105","DOIUrl":"https://doi.org/10.18038/estubtda.1170105","url":null,"abstract":"Walkability is a hot topic for variety of disciplines, as well as everyday walker. It affects the health, the environment and the liveliness of our neighbourhoods. Walkable streets are necessary for a better lifestyle and sustainable planet. The problem with walkability is that we still don’t have a general understanding of the concept. Every study differs in the way they define walkability, thus making walkability a subjective topic. However, the subjectivity causes contradiction in science. In this study, the aim to answer the question of what makes a street walkable by using a data analytic approach. The features used in other studies, as well as new attributes specific to this study, were investigated. Street images were used to extract data. The data was divided into nine categories: Street, Sidewalk, Obstacles, Urban Blocks, Amenities, Transportation, Attractiveness, People, and Vehicles. Data collection was carried out by measuring physical attributes through Remote Sensing images in QGIS, visually analyzing qualitative attributes with Google Street Maps/View and double checking data in Open Street Map Overpass Turbo API. Attributes were translated into scores and normalized where possible. Mutual Information Matrix and Correlation processes were conducted in Rapidminer. The attributes were processed in relation to overall assessment of walkability which was defined with personal rating. As a result, Mutual Information and Correlation matrices are useful in figuring out the relationship and dependencies between different attributes. Applying data analytics to a more comprehensive dataset will help identify the global factors of walkability.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124434573","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"USER EXPERIENCE DESIGN AND ARCHITECTURE – AN APPLICATION WITH ARDUINO","authors":"Ece Karaca, Özlem Kandemir","doi":"10.18038/estubtda.1170735","DOIUrl":"https://doi.org/10.18038/estubtda.1170735","url":null,"abstract":"User experience design, which provides the emergence of user-oriented designs, while meeting the needs of users functionally, also deals with their emotions and perceptions. With this interactive design approach, personalized design alternatives can be offered in accordance with the expectations of the users. At the same time, the flexibility with changing conditions, demands and pleasures ensures that designs are sustainable. Architecture is one of the disciplines where user experience design can effectively use. The inability of changing of buildings in traditional architecture causes another inability that to respond user’s current needs and demands. Thus, in modern architecture many researchers and designers investigate for a solution to create different spaces. Moving, flexible and interactive spaces, which are shaped with demands and needs of the users, give importance to the user experience. In this context, a tent was designed as a temporary shelter with caring the user experience and changes depending on the demands and needs of the user, by using the Arduino Uno microcontroller development board. The prototype experiments of the tent design, which was modeled with SketchUp and rendered with Lumion, were made with the Fritzing program. Arduino Uno, sensors, lamp, relay module and servo motors were used in the tent design and the space was enabled to interact with the user's different senses. Two different sensors, temperature-humidity and sound were used in the study. The temperature-humidity sensor interacts with both the user and the environment. Since precipitation occurs when the relative humidity in the air reaches 100%, the program is coded to turn off the panel on the top of the tent when the humidity in the air reaches 70%. With the help of the sound sensor, predetermined colors are lit on the front panel of the tent with the user's hand clap. In the study, it is aimed to create different experiences by providing the interaction between the body and the space.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116041990","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"HYPER-LEONARDO HYBRINOMIALS","authors":"Efruz Özlem Mersin, M. Bahşı","doi":"10.18038/estubtda.1150852","DOIUrl":"https://doi.org/10.18038/estubtda.1150852","url":null,"abstract":"The aim of this paper is to define hyper-Leonardo hybrinomials as a generalization of the Leonardo Pisano hybrinomials and to examine some of their properties such as the recurrence relation, summation formula and generating function. Another aim is to introduce hyper hybrid-Leonardo numbers.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125536144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"OUTPATIENT CLINIC DESIGN THROUGH RULE BASED DESIGN METHODS","authors":"Muhammed Fatih Çetintaş, Nesip Ömer Erem","doi":"10.18038/estubtda.1171426","DOIUrl":"https://doi.org/10.18038/estubtda.1171426","url":null,"abstract":"Health is one of the basic needs of humanity. People use hospitals to control and treat their health. As the most advanced health structures, hospitals have been transformed with new requirements and systems throughout history. Health structure design contains various inputs, data, and criteria. This study reveals the network of relations with a rule-based design method to provide systematic design assistance for architects. Hospitals have complex structures in terms of the design solution and production management. Therefore, it will be useful to systematize these complex structures for design inputs to create a base for the architectural program. Within the framework of this study, rule-based design approaches were adopted for hospital polyclinics. Polyclinics work independently but are linked to the main hospital system. Today the main design problems in polyclinics are accessibility and visibility. The main purpose of this study is to create a model base for alternative plan types by taking advantage of the productive method: rules-based design. Firstly, to consider the functional relations and distances among multiple units for an optimum solution, the study evaluates the existing working designs and their derivatives. Secondly, it addresses the optimization of hospital polyclinic design in terms of obtaining the minimum route overlap, minimum walking distance, and high visibility of the patients in the polyclinics. Thirdly, due to the repetitive nature of polyclinic spaces, the space grammar method has been used as a rule-based approach for the derivation of spaces. The genetic algorithm method used together with the shape grammar is included in the study to process the formal and numerical data and to compare the original design alternatives. The spatial sequence technique of Space Syntax is used as an evaluation method. In the mixed method of this study, the relational information obtained from existing hospitals has been resolved. These relations have created design rules for an outpatient polyclinic architectural program by binary and triplet relations. Alternative productions with the genetic algorithm tools have been generated through the Rhino / Grasshopper software extension. The generated plans have been evaluated with the spatial sequence technique of Space Syntax theory to explore optimum solutions for distance and visibility.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115703285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A DECISION SUPPORT SYSTEM PROPOSAL ON THE USAGE OF EXTENDED REALITY SDKS IN AEC DISCIPLINES","authors":"Esranur Karaci̇f, Ethem Gürer","doi":"10.18038/estubtda.1165368","DOIUrl":"https://doi.org/10.18038/estubtda.1165368","url":null,"abstract":"Technology is employed in the fields of architecture, engineering, and construction (AEC) for characteristics like producing visual representations and offering assistance during the building phase. Both users and creators of these tools are able to immediately take advantage of the technology's potential as well as create a variety of workarounds for its drawbacks. Both viewpoints will be looked at in this study with regard to mobile extended reality SDKs (software development kit). By excluding the articles that did not provide the relevant information, this research concentrates solely on the papers that discuss the technological aspects of the SDK that were used, the opportunities the SDK offers, and/or the flaws of the SDK. The study's main objective is to compare the technological contributions made by the SDKs employed in the scope of the examined literature to the AEC disciplines and to the contexts in which such contributions are made. Through applications in literature research, the study aims to highlight the contributions of mobile extended reality SDKs to the fields of architecture, engineering, and construction. An entry-level developer can use the SDKs in accordance with his work by using the comparison diagrams, produced in this study, to see the relationships and comparisons between them, as well as to build a framework for what uses should be made in which domains. The technological capabilities and constraints of SDKs have an impact on how research is designed. Making relationality diagrams on the SDK to use and the effects it will have throughout the research phase is also crucial. As a result of the research, SDKs permit flexible uses in a variety of sectors, and their use also financially and logistically supports literature studies.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122238963","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammet Ali Heyik, cemile gül gürcan, Togan Tong, Meral Erdoğan
{"title":"MEASURING THE EFFECTS OF A CARTOGRAPHY-BASED PLATFORM ON THE ONLINE DESIGN PROCESS","authors":"Muhammet Ali Heyik, cemile gül gürcan, Togan Tong, Meral Erdoğan","doi":"10.18038/estubtda.1164785","DOIUrl":"https://doi.org/10.18038/estubtda.1164785","url":null,"abstract":"As the use of online learning in architectural education has increased, the patterns of the past are now being discussed considering the current pandemic. It is crucial to evaluate the strategies developed in this crisis when the institutional infrastructure, educators, and students rapidly adapt to this context. The use of cartography-based platforms (CBP) as an architectural information communication technology (ICT) enabled tool for interaction, ideation, and evaluation is examined in this research along with its potential and limits. It aims to contribute to the existing hybrid learning ecosystem. Research methodology is developed within the framework of integration, experimentation, and measurement. CBP experiments were modularly integrated into design courses in 2021 and 2022, respectively, and were conducted with the participation of approximately 400 students. In the scope of the course, each student (individually or in groups) is expected to have a field analysis and design proposal for a public space. Measurements related to three main factors and correlations between interface effects on user experience are based on the process, output, and questionnaires. Findings reveal the potential of the CBP strategy, which is implemented practically, to turn crises into opportunities. Statistical results related to measured factors underscore significant effects. Discussions based on the two experiments intensify on systematization, interaction, transparency, and parametrization in the online design process. According to the first experiment’s feedback, customization of the interface provides positive results based on an independent T-test. The limitations or changing priorities could be improved with the ongoing experimental applications. Other related studies also support the different variants and widespread impact of the strategy designed and evaluated here. The study shows potential for modular or holistic use in different contexts. As a result, the use of CBP contributes to an up-to-date discussion with its outputs based on empirical studies at a variety of scales.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129858352","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AN INTERDISCIPLINARY EXPLORATION ON CLIMATE NOTION IN DIGITAL RESEARCH","authors":"Safiye Elif Serdar Yakut, Ayşegül Akçay Kavakoğlu","doi":"10.18038/estubtda.1170974","DOIUrl":"https://doi.org/10.18038/estubtda.1170974","url":null,"abstract":"Research related to climate concepts has started to be more interdisciplinary with the climate change awareness. Climate action, and climate-positive design research topics are common notions among design disciplines, especially in architecture and landscape architecture. It can be said that computation, digitalization, performance-based simulations of environmental effects, and production methods in digital design are initial topics that come to the forefront concerning methodology. The reflections of these methodologies differ according to the aims and objectives. This paper aims to examine which notions and word phrases are used in the literature on climate in digital design research in a comparative way. Within this scope, The International Journal of Architectural Computing (IJAC) and The Journal of Digital Landscape Architecture (JoDLA) are chosen as academic resources indexed in the Scopus. To obtain the differentiations on climate-related concepts and their associations with other fields in an interdisciplinary manner; published research articles' titles, abstracts and keywords are defined as datasets. The examination is conducted through the data mining method as a deductive approach, using the main words are separated and associated with various phrases, and binary term occurrences. The outcomes are visualized through a map to reveal the relations of the notions that occur in the research. The findings reveal that both disciplines work on environmental issues from the context relationality stage. Although landscape architecture seems to be more related with the environment, climate and ecology trio, the binary-term occurrences show that there is not much difference in the research rates. Nevertheless, considering the close relations with environmental and climate issues in the landscape architecture discipline, the specialization is not high in terms of computational approaches regarding architecture. It is anticipated that this research may be used in future interdisciplinary literature and methodological approaches in digital design research in architecture and landscape architecture.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"867 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124539529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yonca Yaman, N. Altunacar, A. Tokuç, G. Köktürk, I. Deniz, M. A. Ezan
{"title":"EFFECTS OF PHOTOBIOREACTOR FAÇADES ON THERMAL AND VISUAL PERFORMANCE OF AN OFFICE IN IZMIR","authors":"Yonca Yaman, N. Altunacar, A. Tokuç, G. Köktürk, I. Deniz, M. A. Ezan","doi":"10.18038/estubtda.1169876","DOIUrl":"https://doi.org/10.18038/estubtda.1169876","url":null,"abstract":"Due to the increasing environmental awareness, the tendency to develop sustainable buildings has also increased interest in using renewable energy or energy-efficient technologies in recent years. Integrating a photobioreactor, an innovative building element on the façade, has received attention as an alternative approach to renewable energy systems for its potential to reduce the carbon footprint and energy consumption of a building without compromising thermal and visual comfort. This study aims to improve the performance of the building by using a façade integrated photobioreactor system. Implementing photobioreactors on the building façades raises the following benefits a) regulating the indoor temperature swings and improving thermal comfort, b) blocking the excess daylight thanks to the increasing concentration during the algae growth, c) reducing the energy consumption of the building, and d) producing energy from the harvested biomass (algae). The photobioreactor is integrated on the south façade of an existing office building in Izmir and comprises two glasses and a growth medium of photosynthesizing microalgae between the glasses. The method is simulation-based optimization that maximizes useful daylight illuminance and minimizes thermal comfort violation and energy use intensity. The performance of the existing building was compared with two photobioreactor alternatives. Rhino Grasshopper software with the Octopus plugin was used for the optimization study. The optimization results show that the photobioreactor integrated façade system performed better than the currently used one. The photobioreactor integrated façade can reduce the number of uncomfortable hours during the year. For the investigated photobioreactor configurations, there was no significant difference between 100% photobioreactor façade and 80% photobioreactor façade, except for partial improvement in daylight illumination.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"199 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133782637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"ARCHITECTURAL DESIGN WITH GENERATIVE ALGORITHM AND VIDEO PROJECTION MAPPING","authors":"Buse Bölek, H. Demirkol, M. Inceoğlu","doi":"10.18038/estubtda.1168718","DOIUrl":"https://doi.org/10.18038/estubtda.1168718","url":null,"abstract":"The innovative and creative approach that is produced for architectural design problems involves quite complex stages. In architectural design, the designer's approach and numerical data make the design process a multi-layered structure. The integration of parametric modeling programs and generative algorithms makes it easy to carry out multi-layered design processes. Generative systems defined through generative algorithms enable conceptual approaches, various geometrical constructs, and different forms to be created in digital environments in solving design problems. The creation of the generative algorithm of the design eliminates the restrictive role of modeling software in the architectural design. The designer gets the opportunity to create every parameter and design criteria specific to his approach. \u0000In this study, our aim is to develop a generative algorithm in a computer environment by using the principles of fractal geometry function. The generative system creates by overlaying the developed generative algorithm with the environmental factor parameters. In this system proposal, the goal is to produce various facade design proposals by coding the algorithm fractal functions and to make use of the visualization of various potentials of the generative algorithm in parametric facade proposals. Video projection mapping method is chosen to discuss the functionality of the parameters in the proposed generative system of the developed generative algorithm. Computation of the transformation relating consecutive image frames is an essential operation in video mapping. In this context, the design created with the generative system is reflected on a real scale medium , specifically a column in this study, and various image frames letting new design proposals produced by the algorithm were evaluated. In concluding rmarks, the advantages of architectural designs modeled by coding with the generative algorithm compared to the algorithms obtained directly with the software are discussed.","PeriodicalId":436776,"journal":{"name":"Eskişehir Technical University Journal of Science and Technology A - Applied Sciences and Engineering","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130081006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}