USER EXPERIENCE DESIGN AND ARCHITECTURE – AN APPLICATION WITH ARDUINO

Ece Karaca, Özlem Kandemir
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Abstract

User experience design, which provides the emergence of user-oriented designs, while meeting the needs of users functionally, also deals with their emotions and perceptions. With this interactive design approach, personalized design alternatives can be offered in accordance with the expectations of the users. At the same time, the flexibility with changing conditions, demands and pleasures ensures that designs are sustainable. Architecture is one of the disciplines where user experience design can effectively use. The inability of changing of buildings in traditional architecture causes another inability that to respond user’s current needs and demands. Thus, in modern architecture many researchers and designers investigate for a solution to create different spaces. Moving, flexible and interactive spaces, which are shaped with demands and needs of the users, give importance to the user experience. In this context, a tent was designed as a temporary shelter with caring the user experience and changes depending on the demands and needs of the user, by using the Arduino Uno microcontroller development board. The prototype experiments of the tent design, which was modeled with SketchUp and rendered with Lumion, were made with the Fritzing program. Arduino Uno, sensors, lamp, relay module and servo motors were used in the tent design and the space was enabled to interact with the user's different senses. Two different sensors, temperature-humidity and sound were used in the study. The temperature-humidity sensor interacts with both the user and the environment. Since precipitation occurs when the relative humidity in the air reaches 100%, the program is coded to turn off the panel on the top of the tent when the humidity in the air reaches 70%. With the help of the sound sensor, predetermined colors are lit on the front panel of the tent with the user's hand clap. In the study, it is aimed to create different experiences by providing the interaction between the body and the space.
用户体验设计和架构-一个使用arduino的应用程序
用户体验设计提供了以用户为导向的设计的出现,在功能上满足用户需求的同时,也处理用户的情感和感知。通过这种交互设计方法,可以根据用户的期望提供个性化的设计方案。同时,随着条件、需求和乐趣的变化而变化的灵活性确保了设计的可持续性。建筑学是用户体验设计可以有效利用的学科之一。传统建筑中建筑的不可变化性导致建筑不能满足用户当前的需求和要求。因此,在现代建筑中,许多研究人员和设计师都在寻找创造不同空间的解决方案。移动的、灵活的、互动的空间,以用户的需求和需求来塑造,重视用户体验。在这种情况下,通过使用Arduino Uno微控制器开发板,帐篷被设计成一个关心用户体验并根据用户的需求和需求进行变化的临时庇护所。帐篷设计的原型实验,用SketchUp建模,用Lumion渲染,用Fritzing程序进行。在帐篷设计中使用了Arduino Uno、传感器、灯、继电器模块和伺服电机,使空间能够与用户的不同感官进行交互。研究中使用了两种不同的传感器,温度-湿度和声音。温度-湿度传感器与用户和环境相互作用。由于当空气中的相对湿度达到100%时就会发生降水,因此程序编码为当空气中的湿度达到70%时关闭帐篷顶部的面板。在声音传感器的帮助下,用户拍手就会在帐篷的前面板上点亮预定的颜色。在研究中,它旨在通过提供身体与空间之间的互动来创造不同的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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