Journal of Gaming and Virtual Worlds最新文献

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Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series Ludic内疚,paidian喜悦:猎人系列中的杀戮与生态批评
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-06-01 DOI: 10.1386/jgvw_00013_1
M. Felczak
{"title":"Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series","authors":"M. Felczak","doi":"10.1386/jgvw_00013_1","DOIUrl":"https://doi.org/10.1386/jgvw_00013_1","url":null,"abstract":"This article seeks to explore the digital hunting games genre, in particular the theHunter franchise, using the interpretative framework based on Roger Caillois’ concepts of paidia and ludus. It is argued that both of these notions are represented in the gameplay, narrative\u0000 structure and graphical user interface of the analysed titles, effectively working towards reconciliation of the possible ecocritical and hunting-focused readings. The article interprets the theHunter games by juxtaposing the divergent stances towards environmental awareness and hunting\u0000 culture, in the form in which they are communicated both in the games and within the communities of players.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":" ","pages":""},"PeriodicalIF":0.4,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1386/jgvw_00013_1","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47477407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual reality: The expanding children’s market 虚拟现实:不断扩大的儿童市场
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-06-01 DOI: 10.1386/jgvw_00016_5
Ray J. Gutierrez
{"title":"Virtual reality: The expanding children’s market","authors":"Ray J. Gutierrez","doi":"10.1386/jgvw_00016_5","DOIUrl":"https://doi.org/10.1386/jgvw_00016_5","url":null,"abstract":"Review of: Virtual reality: The expanding children’s marketThe impact of VR on, and top VR experiences for, children","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"217-219"},"PeriodicalIF":0.4,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41468913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Facebook’s social VR: So many virtual worlds, so little time Facebook的社交VR:这么多虚拟世界,时间却很少
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-06-01 DOI: 10.1386/jgvw_00015_5
Phylis Johnson
{"title":"Facebook’s social VR: So many virtual worlds, so little time","authors":"Phylis Johnson","doi":"10.1386/jgvw_00015_5","DOIUrl":"https://doi.org/10.1386/jgvw_00015_5","url":null,"abstract":"Review of: Facebook’s social VR: So many virtual worlds, so little timeOculus Connect 6 San Jose, CA, 25‐26 September 2019, Occulus and Facebook","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"213-216"},"PeriodicalIF":0.4,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45618270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The ‘gambling turn’ in digital game monetization 数字游戏货币化的“赌博转向”
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-06-01 DOI: 10.1386/jgvw_00011_1
Mark R. Johnson, Tom Brock
{"title":"The ‘gambling turn’ in digital game monetization","authors":"Mark R. Johnson, Tom Brock","doi":"10.1386/jgvw_00011_1","DOIUrl":"https://doi.org/10.1386/jgvw_00011_1","url":null,"abstract":"This article examines how ‘gambling’ secured a central economic and cultural position in the development of modern digital games. We first trace how developers have monetized ‘games’ and ‘play’, from slot machines to PC, console and mobile platforms,\u0000 before considering the recent controversy over ‘loot boxes’ as an emblematic case study of the ongoing gamblification of digital play. We argue that (1) the rising costs of development and marketing for ‘blockbuster’ games, (2) an overcrowded marketplace and (3) significant\u0000 shifts in the corporate culture of the games industry are creating cultural conditions which legitimize gambling as a form of digital game production and consumption. This is evidenced in developers’ capacity to innovate around legal challenges and player demand for further customization\u0000 and rewards. What emerges is a question about the future direction of game development and the impact of a logic of money, rather than play, which now underwrites it.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"1 1","pages":""},"PeriodicalIF":0.4,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1386/jgvw_00011_1","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41885520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Feudal alliances in a hyper-capitalist world: Power and organization in EVE Online 超资本主义世界中的封建联盟:EVE Online中的权力和组织
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-03-11 DOI: 10.1386/jgvw_00012_1
Oskar Milik, N. Webber
{"title":"Feudal alliances in a hyper-capitalist world: Power and organization in EVE Online","authors":"Oskar Milik, N. Webber","doi":"10.1386/jgvw_00012_1","DOIUrl":"https://doi.org/10.1386/jgvw_00012_1","url":null,"abstract":"EVE Online is a MMOG which has gained notoriety for player organizations boasting thousands of active members. The complexity of these groups presents substantial challenges, and leaders have explored multiple approaches to organization and governance. They often employ structures and language drawn from historical social systems, family, or nationality to create \u0000social order. \u0000 \u0000Here we examine the use of feudalism in EVE: as a structure of power, an indicator of legitimacy, and a mechanism of waging war. We demonstrate that even as leaders incorporate feudal language into their organizations, their application of these concepts is influenced by capitalism and individualism. We argue that the final social and economic system is neither truly feudal nor capitalist, but instead an accommodation between the two, shaped by player knowledge, experience, and in-game needs. We conclude that such systems support legitimate structures of power which encourage player participation and produce more sustainable player organizations.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"165-181"},"PeriodicalIF":0.4,"publicationDate":"2020-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44214942","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dirty footprints and degenerate archives: Tabitha Nikolai’s impure walking sims 肮脏的脚印和堕落的档案:塔比莎·尼古拉不纯洁的行走模拟
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-03-01 DOI: 10.1386/jgvw_00007_1
R. Gallagher
{"title":"Dirty footprints and degenerate archives: Tabitha Nikolai’s impure walking sims","authors":"R. Gallagher","doi":"10.1386/jgvw_00007_1","DOIUrl":"https://doi.org/10.1386/jgvw_00007_1","url":null,"abstract":"Tabitha Nikolai’s Shrine Maidens of the Unseelie Court and Ineffable Glossolalia are impure specimens of the walking sim. While these are still first-person games that see players exploring eerily underpopulated environments and archiving textual fragments, they\u0000 are at once more aesthetically reflexive and more referentially dense than many walking sims. Accommodating giant spiders, Weimar sexologists, messageboard trolls and quotations from Roman poetry, Nikolai’s unorthodox spins on the ‘archival adventure’ reflect her interest\u0000 in queer and trans history and her commitment to interrogating discourses of purity, progress and redemption. Reviewing critical discussions of the walking sim alongside queer, trans and decolonial perspectives on archives, identity and subjectification, the article argues that while walking\u0000 sims have often been praised for telling emotionally engaging stories, in Nikolai’s hands the form assumes different function: that of reckoning with history and exploring subjectivity.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"105-122"},"PeriodicalIF":0.4,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47225973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Unsettling embodied literacy in QWOP the walking simulator 行走模拟器《QWOP》中令人不安的具身素养
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-03-01 DOI: 10.1386/jgvw_00004_1
Doug Stark
{"title":"Unsettling embodied literacy in QWOP the walking simulator","authors":"Doug Stark","doi":"10.1386/jgvw_00004_1","DOIUrl":"https://doi.org/10.1386/jgvw_00004_1","url":null,"abstract":"The purpose of this article is twofold: first, to cast a critical eye on an arguably conservative aspect of so-called ‘walking simulators’ ‐ their walking simulation and second, to position viral browser game QWOP (2008) as an intervention into dominant paradigms\u0000 of video game walking control. The first half discusses how walking simulators inherit and share a ‘grammar of action’ for simulating walking with a number of other games (Galloway). I argue this grammar of action constitutes the reification of a particular subject position ‐\u0000 one associated with a normative bodymind ‐ in video gameplay via a combination of representations, control procedures and player ‘embodied literacy’ (Keogh). The second half considers QWOP’s alternate grammar of walking simulation and how this precipitates a\u0000 different relationship between player and video game, prompting questions about distributed cognition, intentionality, failure and what it means for a game to be critical.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"49-67"},"PeriodicalIF":0.4,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49053050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Performing walking sims: From Dear Esther to Inchcolm Project 表演步行模拟:从《Dear Esther》到《Inchcolm Project》
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-03-01 DOI: 10.1386/jgvw_00003_1
Mona Bozdog, D. Galloway
{"title":"Performing walking sims: From Dear Esther to Inchcolm Project","authors":"Mona Bozdog, D. Galloway","doi":"10.1386/jgvw_00003_1","DOIUrl":"https://doi.org/10.1386/jgvw_00003_1","url":null,"abstract":"In 2012 The Chinese Room launched Dear Esther, a video game which would go on to shape video game history and define a new genre: the walking simulator. Walking simulators renounce traditional game tropes and foreground walking as an aesthetic and as a dramaturgical practice which engages the walker/player in critical acts of reading, challenging and/or performing a landscape. In October 2016, Dear Esther was adapted as a site-responsive, promenade performance set on the Scottish island of Inchcolm in the Firth of Forth. The resulting performance, Dear Rachel, was then experienced alongside the game under the umbrella name Inchcolm Project. This hybrid event multi-media (promenade performance, gameplay, musical performance) and mixed-reality (with physical, augmented and virtual components) required the development and implementation of complex processes of remediation and adaptation. Drawing from theoretical landscape and practitioner reflection, this paper puts forward a design framework – storywalking which reconciled the two adaptation challenges: responding to the site, and to the game.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"23-47"},"PeriodicalIF":0.4,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43054925","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
‘Turn back from this cave’: The weirdness of Beginner’s Guide “从这个洞穴转回来”:新手指南的怪异之处
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-03-01 DOI: 10.1386/jgvw_00006_1
Stuart Moulthrop
{"title":"‘Turn back from this cave’: The weirdness of Beginner’s Guide","authors":"Stuart Moulthrop","doi":"10.1386/jgvw_00006_1","DOIUrl":"https://doi.org/10.1386/jgvw_00006_1","url":null,"abstract":"This article pursues a deep dive into various enigmas presented by Davey Wreden's second effort, The Beginner's Guide (2015), moving beyond the vexed question of whether the work can count as a game to the perhaps more interesting subject of how the work intervenes in game culture\u0000 and what it says about the nature of game poetics. The ultimate focus is on the structure of the game, especially in its adoption of a logic of coda, to which the article relates the Derridean notion of supplement.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"91-103"},"PeriodicalIF":0.4,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47441490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Worries of a Patriarchy : Death Stranding, Hideo Kojima (2019) 《父权制的烦恼:死亡搁浅》,小岛秀夫(2019)
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2020-03-01 DOI: 10.1386/jgvw_00009_5
M. Kagen
{"title":"The Worries of a Patriarchy : Death Stranding, Hideo Kojima (2019)","authors":"M. Kagen","doi":"10.1386/jgvw_00009_5","DOIUrl":"https://doi.org/10.1386/jgvw_00009_5","url":null,"abstract":"Review of: The Worries of a PatriarchyDeath Stranding, Hideo Kojima (2019)Kojima Productions, PlayStation 4, Microsoft Windows","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"132-137"},"PeriodicalIF":0.4,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46006924","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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