{"title":"Dirty footprints and degenerate archives: Tabitha Nikolai’s impure walking sims","authors":"R. Gallagher","doi":"10.1386/jgvw_00007_1","DOIUrl":null,"url":null,"abstract":"Tabitha Nikolai’s Shrine Maidens of the Unseelie Court and Ineffable Glossolalia are impure specimens of the walking sim. While these are still first-person games that see players exploring eerily underpopulated environments and archiving textual fragments, they\n are at once more aesthetically reflexive and more referentially dense than many walking sims. Accommodating giant spiders, Weimar sexologists, messageboard trolls and quotations from Roman poetry, Nikolai’s unorthodox spins on the ‘archival adventure’ reflect her interest\n in queer and trans history and her commitment to interrogating discourses of purity, progress and redemption. Reviewing critical discussions of the walking sim alongside queer, trans and decolonial perspectives on archives, identity and subjectification, the article argues that while walking\n sims have often been praised for telling emotionally engaging stories, in Nikolai’s hands the form assumes different function: that of reckoning with history and exploring subjectivity.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Gaming and Virtual Worlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/jgvw_00007_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 3
Abstract
Tabitha Nikolai’s Shrine Maidens of the Unseelie Court and Ineffable Glossolalia are impure specimens of the walking sim. While these are still first-person games that see players exploring eerily underpopulated environments and archiving textual fragments, they
are at once more aesthetically reflexive and more referentially dense than many walking sims. Accommodating giant spiders, Weimar sexologists, messageboard trolls and quotations from Roman poetry, Nikolai’s unorthodox spins on the ‘archival adventure’ reflect her interest
in queer and trans history and her commitment to interrogating discourses of purity, progress and redemption. Reviewing critical discussions of the walking sim alongside queer, trans and decolonial perspectives on archives, identity and subjectification, the article argues that while walking
sims have often been praised for telling emotionally engaging stories, in Nikolai’s hands the form assumes different function: that of reckoning with history and exploring subjectivity.
塔比莎·尼古拉(Tabitha Nikolai)的《无名宫廷的神宫少女》(Shrine Maidens of the Unselie Court)和《无法无天的格洛索拉利亚》(Ineffable Glossolaia)都是行走模拟的不纯标本。虽然这些仍然是第一人称游戏,玩家可以探索人口稀少的环境并存档文本片段,但它们在美学上比许多行走的模拟游戏更具反射性,参考性也更高。尼古拉对“档案冒险”的非正统解读反映了她对酷儿和跨性别历史的兴趣,以及她对质疑纯洁、进步和救赎话语的承诺。文章回顾了对行走模拟的批判性讨论,以及对档案、身份和主体化的酷儿、跨性别和非殖民化视角,认为尽管行走模拟经常因讲述感人的故事而受到赞扬,但在尼古拉手中,这种形式承担着不同的功能:清算历史和探索主体性。