{"title":"超资本主义世界中的封建联盟:EVE Online中的权力和组织","authors":"Oskar Milik, N. Webber","doi":"10.1386/jgvw_00012_1","DOIUrl":null,"url":null,"abstract":"EVE Online is a MMOG which has gained notoriety for player organizations boasting thousands of active members. The complexity of these groups presents substantial challenges, and leaders have explored multiple approaches to organization and governance. They often employ structures and language drawn from historical social systems, family, or nationality to create \nsocial order. \n \nHere we examine the use of feudalism in EVE: as a structure of power, an indicator of legitimacy, and a mechanism of waging war. We demonstrate that even as leaders incorporate feudal language into their organizations, their application of these concepts is influenced by capitalism and individualism. We argue that the final social and economic system is neither truly feudal nor capitalist, but instead an accommodation between the two, shaped by player knowledge, experience, and in-game needs. We conclude that such systems support legitimate structures of power which encourage player participation and produce more sustainable player organizations.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":"12 1","pages":"165-181"},"PeriodicalIF":0.7000,"publicationDate":"2020-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Feudal alliances in a hyper-capitalist world: Power and organization in EVE Online\",\"authors\":\"Oskar Milik, N. Webber\",\"doi\":\"10.1386/jgvw_00012_1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"EVE Online is a MMOG which has gained notoriety for player organizations boasting thousands of active members. The complexity of these groups presents substantial challenges, and leaders have explored multiple approaches to organization and governance. They often employ structures and language drawn from historical social systems, family, or nationality to create \\nsocial order. \\n \\nHere we examine the use of feudalism in EVE: as a structure of power, an indicator of legitimacy, and a mechanism of waging war. We demonstrate that even as leaders incorporate feudal language into their organizations, their application of these concepts is influenced by capitalism and individualism. We argue that the final social and economic system is neither truly feudal nor capitalist, but instead an accommodation between the two, shaped by player knowledge, experience, and in-game needs. We conclude that such systems support legitimate structures of power which encourage player participation and produce more sustainable player organizations.\",\"PeriodicalId\":43635,\"journal\":{\"name\":\"Journal of Gaming and Virtual Worlds\",\"volume\":\"12 1\",\"pages\":\"165-181\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2020-03-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Gaming and Virtual Worlds\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1386/jgvw_00012_1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Gaming and Virtual Worlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/jgvw_00012_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
摘要
EVE Online是一款MMOG,因拥有数千名活跃会员的玩家组织而臭名昭著。这些群体的复杂性带来了巨大的挑战,领导人已经探索了多种组织和治理方法。他们经常使用历史社会制度、家庭或国籍中的结构和语言来创造社会秩序。在这里,我们考察了封建主义在EVE中的使用:作为权力结构、合法性指标和发动战争的机制。我们证明,即使领导人将封建语言融入他们的组织,他们对这些概念的应用也会受到资本主义和个人主义的影响。我们认为,最终的社会和经济制度既不是真正的封建制度,也不是资本主义制度,而是由玩家的知识、经验和游戏中的需求形成的两者之间的调和。我们的结论是,这种制度支持合法的权力结构,鼓励玩家参与并产生更可持续的玩家组织。
Feudal alliances in a hyper-capitalist world: Power and organization in EVE Online
EVE Online is a MMOG which has gained notoriety for player organizations boasting thousands of active members. The complexity of these groups presents substantial challenges, and leaders have explored multiple approaches to organization and governance. They often employ structures and language drawn from historical social systems, family, or nationality to create
social order.
Here we examine the use of feudalism in EVE: as a structure of power, an indicator of legitimacy, and a mechanism of waging war. We demonstrate that even as leaders incorporate feudal language into their organizations, their application of these concepts is influenced by capitalism and individualism. We argue that the final social and economic system is neither truly feudal nor capitalist, but instead an accommodation between the two, shaped by player knowledge, experience, and in-game needs. We conclude that such systems support legitimate structures of power which encourage player participation and produce more sustainable player organizations.