Journal of Gaming and Virtual Worlds最新文献

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Special issue on digital game-based language learning: Practices, pedagogies and designs 关于基于数字游戏的语言学习:实践,教学法和设计的特刊
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2019-03-01 DOI: 10.1386/JGVW.11.1.3_2
S. Melchor-Couto, Isabel Balteiro
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引用次数: 0
Virtual worlds and language learning 虚拟世界和语言学习
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2019-03-01 DOI: 10.1386/JGVW.11.1.29_1
S. Melchor-Couto
{"title":"Virtual worlds and language learning","authors":"S. Melchor-Couto","doi":"10.1386/JGVW.11.1.29_1","DOIUrl":"https://doi.org/10.1386/JGVW.11.1.29_1","url":null,"abstract":"Technology has made an invaluable contribution to foreign language (FL) teaching, particularly so in recent years. The advanced technical capabilities offered by digital games, including voice and text chat, take the use of computer-mediated communication in language learning one step\u0000 further, allowing for remote, anonymous and situated learner interaction. This article presents an overview on how virtual worlds (VWs) are being used for educational purposes and for FL teaching in particular. A literature review on existing research has been included, covering areas such\u0000 as FL interaction, impact on affective variables and attitudes towards the use of these environments. Special attention will be devoted to how VW interaction may affect students’ anxiety, motivation and self-efficacy beliefs. Finally, teacher perceptions will be explored through the\u0000 data collected among 179 secondary school FL teachers participating in the EU-funded TeCoLa project (‘Pedagogical differentiation through telecollaboration and gaming for intercultural and content integrated language teaching’).","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1386/JGVW.11.1.29_1","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"66726470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Realizing multiple literacies through game-enhanced pedagogies: Designing learning across discourse levels 通过游戏强化教学法实现多元素养:设计跨语篇层次的学习
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2019-03-01 DOI: 10.1386/JGVW.11.1.9_1
Chantelle N Reynwar, Diane Richardson, Kristin Lange
{"title":"Realizing multiple literacies through game-enhanced pedagogies: Designing learning across discourse levels","authors":"Chantelle N Reynwar, Diane Richardson, Kristin Lange","doi":"10.1386/JGVW.11.1.9_1","DOIUrl":"https://doi.org/10.1386/JGVW.11.1.9_1","url":null,"abstract":"One of the primary struggles for scholars and practitioners of instructed foreign languages today is how to best teach language as discourse in all its complexity. Digital games, as massively semiotic ecologies, arguably offer a unique opportunity for language learners to experience\u0000 that complexity in action. This article provides a model for teaching language as discourse in action through digital games, as a means of presenting language learners with opportunities to experience the complexity of text, genre and discourse. The model integrates three levels of discourse\u0000 essential to digital gaming: (1) the designs of the games, (2) the interactions between gamers, both those that take part in the gaming platform (such as in-game chats) and those between participants in the classroom and (3) social discourses about gaming.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47139932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst, Christopher A. Paul (2018) 《电子游戏的有毒精英统治:为什么游戏文化最糟糕》,Christopher A.Paul(2018)
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2019-03-01 DOI: 10.1386/JGVW.11.1.85_5
Ian Faith
{"title":"The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst, Christopher A. Paul (2018)","authors":"Ian Faith","doi":"10.1386/JGVW.11.1.85_5","DOIUrl":"https://doi.org/10.1386/JGVW.11.1.85_5","url":null,"abstract":"","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49398917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Video Games and the Mind: Articles on Cognition, Affect, and Emotion, Bernard Perron and Felix Schröter (eds) (2016) 电子游戏与心灵:关于认知、情感和情感的文章,Bernard Perron和Felix Schröter(编辑)(2016)
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2019-03-01 DOI: 10.1386/JGVW.11.1.90_5
J. Misak
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引用次数: 1
Clustering analysis of game-based learning: Worth it for all students? 游戏学习的聚类分析:值得所有学生学习吗?
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2019-03-01 DOI: 10.1386/JGVW.11.1.45_1
M. Palomo-duarte, Anke Berns, Andrés Yáñez Escolano, J. Dodero
{"title":"Clustering analysis of game-based learning: Worth it for all students?","authors":"M. Palomo-duarte, Anke Berns, Andrés Yáñez Escolano, J. Dodero","doi":"10.1386/JGVW.11.1.45_1","DOIUrl":"https://doi.org/10.1386/JGVW.11.1.45_1","url":null,"abstract":"Game-based learning has proven to be effective for enhancing student motivation and learning outcomes. In this study, the authors first designed and then tested a 3D virtual world-based video game to support students in learning a foreign language. Two data mining clustering techniques\u0000 are used to analyse the impact of the game on learning processes and outcomes. The aim is to classify students according to learning outcomes, by comparing specific language competencies, such as the grammar, vocabulary and writing, before, during and after a case study. The case study used\u0000 here involved 102 undergraduate German language students from the A1.2 level (CEFR). The results obtained from the application of two different clustering techniques indicate that learners do not all benefit from game-based learning in the same way; some students might better develop language\u0000 competencies through more conventional and guided learning approaches.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48225167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Book Review 书评
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2018-10-01 DOI: 10.1386/jgvw.10.3.295_5
Patrick J. Lang
{"title":"Book Review","authors":"Patrick J. Lang","doi":"10.1386/jgvw.10.3.295_5","DOIUrl":"https://doi.org/10.1386/jgvw.10.3.295_5","url":null,"abstract":"Kriegsspiel, Hexes and the Nonkinetic: Tripping the CRT fantastic – Zones of Control: Perspectives on Wargaming, Pat Harrigan and Matthew G. Kirschenbaum (eds) (2016)Cambridge: The MIT Press, 806 pp.,ISBN 978-0-26203-399-2, h/bk, $50.00","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47068118","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Automation of play: Theorizing self-playing games and post-human ludic agents 游戏自动化:将自我游戏和后人类的荒唐代理人理论化
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2018-10-01 DOI: 10.1386/JGVW.10.3.203_1
Sonia Fizek
{"title":"Automation of play: Theorizing self-playing games and post-human ludic agents","authors":"Sonia Fizek","doi":"10.1386/JGVW.10.3.203_1","DOIUrl":"https://doi.org/10.1386/JGVW.10.3.203_1","url":null,"abstract":"This article offers a critical reflection on automation of play and its significance for the theoretical enquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters,\u0000 and non-human agents traversing multiplayer spaces. On the following pages, the author explores various instances of automated non-human play and proposes a post-human theoretical lens, which may help to create a new framework for the understanding of video games, renegotiate the current theories\u0000 of interaction prevalent in game studies, and rethink the relationship between human players and digital games.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48646155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Autonomous eMotorsports racing games: Emerging practices as speculative fictions 自主eMotorsports赛车游戏:投机小说的新兴实践
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2018-10-01 DOI: 10.1386/JGVW.10.3.261_1
W. Scacchi
{"title":"Autonomous eMotorsports racing games: Emerging practices as speculative fictions","authors":"W. Scacchi","doi":"10.1386/JGVW.10.3.261_1","DOIUrl":"https://doi.org/10.1386/JGVW.10.3.261_1","url":null,"abstract":"Motorsports games and simulated automobile racing occupy a dynamic genre of computer games for entertaining play, critical game studies and ‘auto-play’. This article utilizes the lens of speculative design to present six scenarios that seek to motivate the design of autonomous\u0000 eMotorsports games and play experiences through alternative design fictions. These fictions serve to help identify and tease out how different socio-technical configurations emerging around autonomous vehicles, motorsports games, sim racing user interfaces and user experiences, embrace or\u0000 exclude different stakeholders. These stakeholders can shape how autonomous eMotorsports games, game play and game viewing will emerge and prosper. These fictions also serve as a narrative web of possible socio-technical configurations open to critical review through: (1) transhumanist spectacle\u0000 and spectating; (2) technofeminist and gendered framings of these configurations; and (3) whether digital artefacts configured to realize autonomous eMotorsports games have politics.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48335486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Let’s not play: Interpassivity as resistance in ‘Let’s Play’ videos 让我们不要玩:“让我们玩”视频中的互动性作为阻力
IF 0.4
Journal of Gaming and Virtual Worlds Pub Date : 2018-10-01 DOI: 10.1386/JGVW.10.3.219_1
A. Gekker
{"title":"Let’s not play: Interpassivity as resistance in ‘Let’s Play’ videos","authors":"A. Gekker","doi":"10.1386/JGVW.10.3.219_1","DOIUrl":"https://doi.org/10.1386/JGVW.10.3.219_1","url":null,"abstract":"This article examines contemporary practices of ‘idling’ (playing ‘idle games’) and ‘let’s playing’ (watching ‘Let’s Play’ [LP] videos of performed gameplay) as forms of power and resistance in the attention economy. Through\u0000 the prism of interpassivity, a theory developed by Robert Pfaller and Slavoj Žižek, it establishes idling as relegating certain enjoyment from gameplay to the machine, while reproducing the anxieties associated with digital work as a whole. LPs, on the other hand, position the\u0000 viewer as a critical analyst rather than a hands-on player. This vicarious experience of delegating play to others can allow avoidance and disengagement, which in turn may allow for a critical examination of the system as whole. As I will argue in this article, such interpassive practices\u0000 can thus be seen as forms of resistance enabling users to step outside the controlling mechanism of digital media and the associated cybernetic feedback loops.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.4,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49604282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
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