在基于游戏的语言学习中超越单语习惯:语言学、教育学和技术之间的MElang-E和EU·DO·IT项目

IF 0.7 Q3 COMMUNICATION
Judith Buendgens-Kosten, Viviane Lohe, D. Elsner
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引用次数: 4

摘要

大多数语言学习游戏反映了外语教学实践中普遍存在的单语意识形态,反映了对语言和语言学习的单语视角。本文试图在基于游戏的语言学习(GBLL)中描述这种单语习惯的替代方案。为了做到这一点,它介绍了两个伊拉斯谟+项目,旨在开发多语言语言学习游戏,这些游戏超越了词汇训练,或通过包含多语言视角来看待语言和语言学习来匹配翻译活动:MElang-E(欧洲语言的多语言探索)和EU·DO·it(欧洲跨文化学习和翻译数字在线游戏)作者将讨论在这类项目中,社会语言学现实主义和总体多语言教学法的需求如何与学习者和教师的期望、偏好和需求积极平衡。关于利益相关者对此类产品的看法的初步调查数据显示,人们普遍怀疑在语言学习游戏中包含某些类型的非目标语言材料。将绘制多语言游戏设计的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond the monolingual habitus in game-based language learning: The MElang-E and EU·DO·IT projects in the interstices between linguistics, pedagogy and technology
Mirroring prevailing monolingual ideologies in foreign language pedagogic practices, the majority of language learning games reflect a monolingual perspective on language and language learning. This article attempts to delineate alternatives to this monolingual habitus in game-based language learning (GBLL). In order to do so, it introduces two Erasmus+ projects that set out to develop multilingual language learning games which go beyond vocabulary drills or match-the-translation activities by encompassing a plurilingual perspective on languages and language learning: MElang-E (Multilingual Exploration of Languages in Europe) and EU·DO·IT (European Digital Online-Game for Intercultural Learning and Translanguaging). The authors will discuss how in projects of this type, the need for sociolinguistic realism and the overarching plurilingual pedagogy have to be actively balanced with the expectations, preferences and needs of learners and teachers. Preliminary survey data on stakeholders’ perspectives on such products shows that there is a widespread scepticism regarding the inclusion of some types of non-target language material in a language learning game. Consequences for the design of multilingual games will be drawn.
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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