游戏学习的聚类分析:值得所有学生学习吗?

IF 0.7 Q3 COMMUNICATION
M. Palomo-duarte, Anke Berns, Andrés Yáñez Escolano, J. Dodero
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引用次数: 7

摘要

基于游戏的学习已被证明对提高学生的动机和学习成果是有效的。在这项研究中,作者首先设计并测试了一款基于3D虚拟世界的视频游戏,以支持学生学习外语。使用两种数据挖掘聚类技术来分析游戏对学习过程和结果的影响。其目的是在案例研究之前、期间和之后,通过比较特定的语言能力,如语法、词汇和写作,根据学习结果对学生进行分类。这里使用的案例研究涉及102名来自A1.2水平(CEFR)的德语本科生。两种不同聚类技术的应用结果表明,并非所有学习者都以相同的方式从基于游戏的学习中受益;一些学生可能会通过更传统和有指导的学习方法来更好地发展语言能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Clustering analysis of game-based learning: Worth it for all students?
Game-based learning has proven to be effective for enhancing student motivation and learning outcomes. In this study, the authors first designed and then tested a 3D virtual world-based video game to support students in learning a foreign language. Two data mining clustering techniques are used to analyse the impact of the game on learning processes and outcomes. The aim is to classify students according to learning outcomes, by comparing specific language competencies, such as the grammar, vocabulary and writing, before, during and after a case study. The case study used here involved 102 undergraduate German language students from the A1.2 level (CEFR). The results obtained from the application of two different clustering techniques indicate that learners do not all benefit from game-based learning in the same way; some students might better develop language competencies through more conventional and guided learning approaches.
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CiteScore
1.10
自引率
25.00%
发文量
8
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