Proceedings of the SIGGRAPH Asia 2022 Art Gallery最新文献

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Illusory Land 虚幻的土地
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558428
Xi Wang, Shaoyu Su, Liaowei Chen, Yifan Lin, Francisco Manuel Barros, Zao Song
{"title":"Illusory Land","authors":"Xi Wang, Shaoyu Su, Liaowei Chen, Yifan Lin, Francisco Manuel Barros, Zao Song","doi":"10.1145/3550470.3558428","DOIUrl":"https://doi.org/10.1145/3550470.3558428","url":null,"abstract":"The core idea is that fragments of memory echo through the meta-universe. It is a 360-degree immersive art work using the latest real-time animation technology. It can be displayed in VR or Dome projection. Allowing the audience to immerse themselves in a surreal Oriental landscape fantasy, experience dreams and memories of the past, present, and future growing, changing, disintegrating, and reorganizing in a chaotic meta-universe. It describes an electronic tree growing from another dimension, with a VR Birdman wrapped together by umbilical cords of optical fiber. The trees were covered with psychedelic electronic flowers. It conveys the conflicts between technology and humanity, memory and the present, evolution and extinction that continue to reverberate in the meta-universe. The landscape floating upside down in the mist adds to the atmosphere of suspense and chaos. The style is a mixture of surrealism, fantasy, cyberpunk, Song Dynasty painting, etc. Currently uploaded is a work in progress version, but it has also been of fairly high quality, full of artistic and technical challenges throughout the production process. We are trying to put more challenging elements, concepts into the final version, which will have longer duration, multiple different scenes, more complex story lines, full music, etc.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115634076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Patient 05 病人05
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558427
Yi Le
{"title":"The Patient 05","authors":"Yi Le","doi":"10.1145/3550470.3558427","DOIUrl":"https://doi.org/10.1145/3550470.3558427","url":null,"abstract":"Many assumed that the increased use of modern technology in the workplace would allow mankind to sit back more, yet some people are working longer hours than ever. This series by Axl Le reflects on the role of a modern work environment and how it impacts our life.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121994194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Perception of War: AI Data Universe 感知战争:AI数据宇宙
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558435
Hae-Young Yoon, Jungho Kim, H. Kim, Taekyung Yoo
{"title":"Perception of War: AI Data Universe","authors":"Hae-Young Yoon, Jungho Kim, H. Kim, Taekyung Yoo","doi":"10.1145/3550470.3558435","DOIUrl":"https://doi.org/10.1145/3550470.3558435","url":null,"abstract":"Perception of War is a data art that visualizes human perception data about the Ukraine-Russia war by replacing it with emotions through artificial intelligence technology. Data are collected from SNS media that relay human perception by replacing it with a message. 60,000 images, texts, and latitude data tagged with the Ukraine-Russia War were collected, and the perception inherent in each data was analyzed and classified as emotions through artificial intelligence technology. Each emotion is given a unique visual tactility function such as color, pattern, and texture, and is expressed towards the Ukraine latitude. The human perception left behind in Ukraine is in an aesthetically fascinating and somewhat bizarre form. This is a means of exploring the fragments of war left in the present and in the future, and presents a discourse about heterogeneity in the definition of war.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"407 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126685050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
People of the Gold 黄金族
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558436
Ren Yang
{"title":"People of the Gold","authors":"Ren Yang","doi":"10.1145/3550470.3558436","DOIUrl":"https://doi.org/10.1145/3550470.3558436","url":null,"abstract":"\"People of the Gold\" is a project that reflects on the identity, and history of the early Chinese immigrants in California during the period of Gold Rush. The project consists of multiple archive-looking moving images generated by a machine learning algorithm trained with historical documents. The work is presented in a dimmed room with interface for viewer to browse. The constantly changing portrait photo of people and the \"identity information\" next to the photos are presented. Viewers are invited to browse those files slowly, replicating the experience of browsing historical documents. The project aims to raise awareness and emotions to the history of those people of the gold through exploring the potential of machine learning algorithm in the field of photographic imaging and anthropology studies.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114345878","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital Being: Thinking of the Stars 数字生命:群星思考
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558420
Taezoo Park
{"title":"Digital Being: Thinking of the Stars","authors":"Taezoo Park","doi":"10.1145/3550470.3558420","DOIUrl":"https://doi.org/10.1145/3550470.3558420","url":null,"abstract":"Everything is going digital in our lives. I am looking for an invisible, formless creature born out of a gap of radical change. I call it, \"Digital Being\". I recently discovered a new version, NFT creature that has settled on the abandoned TV over the internet.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129014408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Voight-Kampff 2.0
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558423
Fang Fang, Shuo Yan
{"title":"Voight-Kampff 2.0","authors":"Fang Fang, Shuo Yan","doi":"10.1145/3550470.3558423","DOIUrl":"https://doi.org/10.1145/3550470.3558423","url":null,"abstract":"\"Voight-Kampff 2.0\" is a reflection on the sustainable development of artificial intelligence technology in the future. Once a machine becomes conscious, would AI stay as a tool or obtain a soul? Would there be a boundary between human and machines? A Voight-Kampff test process involving two individuals is simulated in this work, where the emotional fluctuations generated by empathy provide the basis for judging whether the suspect is human or machine. There is a saying in Buddhist philosophy that \"what can think is the heart\", which means that only equipped with empathy could one be considered with having personality and soul. Unlike breathing or heartbeat, EEG data is the most primitive and cannot be subjectively controlled, which also metaphors the process of \"thinking\". Therefore, the work chooses EEG data to test whether empathy produces emotional fluctuations. \"Voight-Kampff 2.0\" aims to create emotionally charged experiences through biological data. With the changing images visualization of brain waves, the human facial image is artistically processed in a retro pixel style. Specifically, when a question is delivered by the judge, the emotional changes of suspect is stimulated and reflected in EEG data, which is visualized clearly in graphics and facial images on screen of both sides. The Match degree between emotion reflection and correct answer will help the judge determine whether the suspect is human or AI. Real human brainwave art images have obvious area changes and sound feedback due to the question, but machines don't. The work not only allows audiences to empathize with the work, but also founds a connection among audiences' emotion. The work provides references for the creation project of EEG biological cooperation. Furthermore, significance of maintaining self-awareness in relationship of human-machine is also emphasized, which helps derive the sustainable development between human and AI.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132891116","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Emerging Media Art Performance of Eine Kleine Nachtmusik 《德国之夜》的新兴媒体艺术表演
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558444
Kyungho Lee, Yousang Kwon
{"title":"The Emerging Media Art Performance of Eine Kleine Nachtmusik","authors":"Kyungho Lee, Yousang Kwon","doi":"10.1145/3550470.3558444","DOIUrl":"https://doi.org/10.1145/3550470.3558444","url":null,"abstract":"This performance aims to transform the traditional classical music experience through emerging media technology. Generative visualization will analyze and use not only musicians' audio but also audience-generated noise and ambient sound. This will make the audience's expression part of the performance, and the visual outcomes will become nonfungible experiences.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123111629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Wander [001] 漫步[001]
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558441
Yuqian Sun, Chang Hee Lee, Chenhang Cheng, A. Asadipour, Ying Xu, Yihua Li
{"title":"Wander [001]","authors":"Yuqian Sun, Chang Hee Lee, Chenhang Cheng, A. Asadipour, Ying Xu, Yihua Li","doi":"10.1145/3550470.3558441","DOIUrl":"https://doi.org/10.1145/3550470.3558441","url":null,"abstract":"This is a public art project centred on an AI chatbot called Wander. She can generate interactive fiction based on realworld locations' knowledge graphs. Through public participation, the stories are visualised on an interactive map, a fictional earth chronicle contributed through crowdsourced interactions.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115043243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Modern Rescue 2022ss 现代救援2022ss
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558447
Yuxi Mao, Fang Fang, Tianyou Xue
{"title":"Modern Rescue 2022ss","authors":"Yuxi Mao, Fang Fang, Tianyou Xue","doi":"10.1145/3550470.3558447","DOIUrl":"https://doi.org/10.1145/3550470.3558447","url":null,"abstract":"This work is a virtual catwalk animation based on modern urban diseases, consisting three themes: information leakage, social behavior alienation, and environmental degradation. Taking the catwalk as the form of presentation. This work aims to inspire people to focus on the Sustainable Development Goals by realizing the environmental damage.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115507958","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gaia 盖亚
Proceedings of the SIGGRAPH Asia 2022 Art Gallery Pub Date : 2022-12-06 DOI: 10.1145/3550470.3558418
Yunyoung Jang
{"title":"Gaia","authors":"Yunyoung Jang","doi":"10.1145/3550470.3558418","DOIUrl":"https://doi.org/10.1145/3550470.3558418","url":null,"abstract":"'Gaia' is an eco game that people can play on the web. The background of this game deals with climate change and pandemics experienced by the planet we live on. In this game, the players will view the enviromental information as they select meals, electricity, and medical treatment related to survival. This button means routine behavior in human survival, but there is a point to look at from a social and ethical point of view. Through the selection of a button, we expose specific environmental research information on global changes such as climate change and pandemics, and make people aware that we are connected. The human-shaped character in the game is also a biological body through which radioactivity, dust, contaminated food, and toxic substances accumulate and pass, as well as a material entity through which industrial systems, power structures, and economic interests compete. The body and entity that collapses and resurrects inside the game is placed on a complex network of harmless gas, barren land, rotten food, a system designed to force you to click, and a social system that turns like a cogwheel by a click button. In the process of appreciating the game, you can imagine the future while watching the environmental research. We can look at the world with games and solve problems from various perspectives. The player's choices determine the Earth's morbidity and temperature. As a result, the number of times the Earth is born is updated, which symbolizes that human influence has the power to destroy the planet. As a result, we feel that human choices are interconnected and dependent on the life activities of humans and non-humans, and as a result, we reflect on our position and responsibility.","PeriodicalId":434115,"journal":{"name":"Proceedings of the SIGGRAPH Asia 2022 Art Gallery","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132068657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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