{"title":"Young women's perceptions of replaceable upper shoes before and after the upper interchange","authors":"Shih-hung Cheng, Chieh-Ju Lee","doi":"10.5821/conference-9788419184849.75","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.75","url":null,"abstract":"This study tries to investigate the visual perception of casual and formal leather shoe uppers, by conducting semantic differential evaluations. Twelve upper design renderings were generated based on six ideations with casual uppers converted into formal leather uppers. Based on a seven-point Likert scale, twelve renderings were evaluated using fifteen Kansei adjective pairs and young women's willingness to purchase. Factor analyses were performed to analyze the differences and factors between casual and formal leather uppers. In the factor analysis of upper styles, five factors were identified for casual uppers: evaluation, attention, fashion, protection, and temperament; and five factors for formal leather uppers: attention, formality, fashion, weight, and protection. Whether a young woman is looking for formal leather uppers or casual shoe uppers, fashion plays a crucial role in her decision to purchase shoes.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126139465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Male and female facial attractiveness prediction: An image-based approach using convolutional neural network-based models","authors":"Takanori Sano","doi":"10.5821/conference-9788419184849.50","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.50","url":null,"abstract":"In recent years, significant research has been conducted on the use of deep learning for prediction of facial attractiveness. These studies are expected to have various applications such as recommendation systems and face beautification. Therefore, it is crucial to improve the prediction accuracy. In this study, to improve the accuracy of facial attractiveness prediction, several convolutional neural network-based models were built using sex-specific datasets. Then, their accuracies were compared. The results showed that VGG19 and VGG16 had the highest accuracies for the male and female face datasets, respectively. A detailed confirmation of the factors necessary for prediction is expected to contribute to the construction of models based on human perceptual characteristics. These models maybe utilized in various engineering applications.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126802297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"«Otogi Box»: a cubic haptic interface for presenting a story through tactile communication","authors":"Makiko Azuma, Takuya Handa, K. Komine","doi":"10.5821/conference-9788419184849.55","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.55","url":null,"abstract":"Haptic technology provides users with an experience that is unattainable via audiovisual information alone. Researchers have previously attempted to synchronize tactile information with video to enhance the multimedia experience, although their studies were based on the assumption that visual information is present. Tactile stimuli usually act as additional information for a story and do not normally arouse people’s imagination regarding a story; a door opening, water dripping onto the floor, or someone walking across the floor is usually presented through visual information. This study proposes the “Otogi Box,” a cubic haptic storytelling interface using tactile stimuli. The haptic interface provides a whole new user experience, letting them feel the story unfold in their hands. The interface independently vibrates each of its faces based on the audio signals providing various touch sensations that fit a specific story. We present “Dwarf’s House” as a demo story, wherein users feel a dwarf realistically entering and exiting the box. For instance, the right face vibrates as if a door is opening when the dwarf opens the door on the right side of the house. The basic storytelling capabilities of the interface was tested through a user evaluation. The results revealed that the proposed interface could effectively present a simple story through tactile sense without any visual information, and enabled stimulation of users’ imagination in a unique manner.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126264629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Integrating anti-falling function for elderly clothing with high satisfaction using Kansei engineering methodology in Guangzhou city, China","authors":"Mingrun Wang, N. Shaari","doi":"10.5821/conference-9788419184849.41","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.41","url":null,"abstract":"Falls are one of the major health risks that affect the quality of life among elderly people, but the elderly people do not like to wear anti-falling clothing in their daily lives as the anti-falling clothing are inconvenient, uncomfortable and not beautiful for the elderly people to wear. The elderly clothing and anti-falling function have not been perfectly integrated. To prevent the elderly from being injured by falling and meet their pursuit of clothing, there is a need to integrate anti-falling function into elderly clothing with high satisfaction. This study aims to identify the integration strategies to meet the dressing effect that the elderly pursues in different scenarios using Kansei Engineering Type I. The design strategies for the elderly clothing with anti-falling function will be determined. A framework of integrating anti-falling function into elderly clothing with high satisfaction using Kansei Engineering Type I will be constructed, and the research framework will support the PSS design of elderly clothing at a later stage. The results of this study can support the improvement of elderly clothing performance.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"17 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120838188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Expert designers’ perceptions about designing using Kansei engineering results","authors":"A. Erol, Deniz Leblebici Basar","doi":"10.5821/conference-9788419184849.31","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.31","url":null,"abstract":"In a KE study to determine the emotional design features of a traditional product from Turkey, expert designers’ opinions were collected for the span the semantic space and span the space of properties steps of the KE methodology and an additional discussion came up. It was noted that the expert designers raised several questions about KE. They seemed to approach the potential KE results with caution because it was perceived as an intervention to their creative processes. \u0000 \u0000During the interviews the following arguments came out: Design problems are irrational and wicked and do not have only one solution. What KE offers is scientific, but it may interfere with the creative process needed for designing. It can be useful for novice designers, but some experts think that they already have the intuitive knowledge of Kansei. \u0000After discussing with other KE researchers, about the similar experiences working with expert designers, there was the need to explore the issue in more detail. \u0000 \u0000First, interviews were conducted with 4 expert designers. A scale was developed to assess their attitudes towards using KE results in design problems. Data was collected with an online questionnaire from 59 experts on the scale. The findings can be used in creating new strategies to introduce KE to design experts in a way that they can be convinced to use KE in their further design processes.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130305602","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research and application of public welfare poster design under the background of perceptual design and digitalization","authors":"Jinmeng Zhang, Rui Xu, ZiQiong Yang","doi":"10.5821/conference-9788419184849.61","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.61","url":null,"abstract":"Graphic language has become the information age of today's layout design concept and consciousness. The integration of design and digitization constructs the cultural ecological environment of diversified design, which makes the thinking, concept and aesthetic style of design permeate with unique cultural value. Based on the perceptual image elements under visual innovation and the communication effect of modern public welfare posters, combined with the update of media and the application and iteration of digital technology, emotional graphic elements are equipped in the design of public welfare posters. In this study, we investigated the relationship between new media literacy as an intermediary variable and the interest and confusion of aesthetic model, and the aesthetic experience of people participating in digital media art. The purpose of this study is to achieve the following research purposes: what kind of feeling can be brought about by the artistic creation of artificial intelligence, analyze whether the feeling is significantly different from that of human artists. And from the needs of the audience groups, we try to explore new ideas and design patterns of public service posters, try to break through the two-dimensional visual formal graphics, and accelerate the transformation and upgrading of traditional public welfare posters. The results show that it is particularly important to study the audience's psychological on the feeling and visual experience in the public service posters. At the same time, we should fully consider the perceptual elements, visual experience, and technological media.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116671102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Text analytics on MOOCs. A comprehensive analysis of emotions","authors":"Güzin Özdağoğlu, Aysun Kapucugil Ikiz, Merve Gündüz Cüre","doi":"10.5821/conference-9788419184849.66","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.66","url":null,"abstract":"The value of diversity in education is highly emphasized in recent years, particularly in the wake of the COVID-19 pandemic, by many scholars. Massive open online courses (MOOCs) have aided the evolution of online learning by broadening the range of learning opportunities available. They have gained popularity, especially in higher education by providing unlimited access to lectures and rich learning materials by renowned and respected academics in a wide variety of areas, with no restrictions and at very low fees. Furthermore, learners' motivations for enrolling in a MOOC may vary depending on their choices for the course's instructional design as well as their emotions. \u0000 \u0000Knowing this, the development of more effective online courses that address affective concerns would appeal to a wider audience and improve the learning experience. This research aims to uncover the emotional characteristics of MOOCs to better understand why learners choose a specific course among hundreds of options available on MOOC sites. For extracting the learners' emotions from user reviews, the study used Kansei Engineering approach, which is enhanced with text analytics techniques. The research methodology entails gathering reviews from MOOCs and analyzing them using natural language processing (NLP) techniques to discover Kansei words that characterize MOOCs, notably for courses in the discipline of Data Science. The expected output of this study is a Kansei corpus for online courses in this discipline.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114807820","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving the user's expectation disconfirmation toward the tumbler by reducing the differences in sensory dominance between pre-purchase and post-purchase evaluation","authors":"Jun-Ming Lu, Ting-Yu Lin","doi":"10.5821/conference-9788419184849.38","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.38","url":null,"abstract":"Regardless of going online or physical shopping, expectation disconfirmation due to the discrepancy between pre-purchase and post-purchase evaluation may occur from time to time. Thus, this study takes the tumbler as an example and aims to explore the reasons behind, as well as finding a suitable solution. It is hypothesized that the change of sensory dominance in product interaction from purchase to real use might lead to expectation disconfirmation. More specifically, if the user-product interaction during purchase can be better designed to ensure the consistent sensory dominance with real use, there is a chance to avoid expectation disconfirmation. A set of five scenarios of user-product interaction was first proposed by investigating the daily-use behavior of tumbler users. 15 female participants with the experience of tumbler use were then recruited to experience the traditional product interaction during purchase first. After at least three weeks, they returned to experience the new manner of user-product interaction during purchase. Subsequently, each participant took a tumbler home to use it for four consecutive weeks, during which she was required to provide subjective responses at the end of each week. Results showed that there is no sufficient evidence that ensuring consistent sensory dominance during purchase with real use can avoid expectation disconfirmation. Nevertheless, the findings through interviews support the need for doing so.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132125999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualizing situations: comparing pixel and vector art style in a dining situation sketch","authors":"Suomiya Bao","doi":"10.5821/conference-9788419184849.72","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.72","url":null,"abstract":"Previous study indicated that the simplicity of a visualized situation could play an important role in comprehension and emotion. However, the effect of the art style was never discussed. As an art style with minimalist aesthetic, pixel art’s popularity and value are not well explained. This study is aimed to investigate the difference between pixel and vector art style by comparing one of the visualized situations extracted from previous study and the pixelated counterpart. \u0000 \u0000166 valid responses were collected (69 males & 97 females). Participants were randomly separated into 2 groups, presented with 2 different art styles. After observing the visualized situation, they filled in a questionnaire asking about their understandings, evoked emotions, how realistic it feels, and how easy for them to picture themselves in the situation. ANOVAs and multiple regression analyses were conducted and results showed that art style did not have a big impact on emotions, whereas for pixel art style, the older the participant is, the easier they could picture themselves being in the situation. Additional analysis using chi-square test found that people tend to believe the situation is in a past era when observing the pixel version. This study revealed the potential impact of pixel art style on people’s comprehension, tricking people to believe it is happening in a past era. This phenomenon should be taken advantage of in not only game design but also other media graphic design scenarios.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133901467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Who are you talking to? Considerations on designing gender ambiguous voice user interfaces.","authors":"Matheus Tymburiba Elian, Soh Masuko, T. Yamanaka","doi":"10.5821/conference-9788419184849.74","DOIUrl":"https://doi.org/10.5821/conference-9788419184849.74","url":null,"abstract":"With the widespread availability of Voice Assistants in smart devices, the usage of Voice User Interfaces has highly increased in the recent years. Although the anthropomorphized Voice Assistants present in these systems can aid users in many tasks, it also activates harmful gender bias and stereotypes. Since the usage of Gender Ambiguous voice agents in these interfaces is considered as solution for mitigating these gender effects, this paper analyzed different studies in the field of Voice User Interface design, while proposing a theoretical framework to design gender ambiguous voice agents, considering the type of recording, method of sound manipulation, method of evaluation for gender identification and contextual characteristics.","PeriodicalId":433529,"journal":{"name":"9th International Conference on Kansei Engineering and Emotion Research. KEER2022. Proceedings","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123827308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}