International Journal of Entertainment Technology and Management最新文献

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Use of simulation technology in teaching nursing clinical skills 模拟技术在护理临床技能教学中的应用
International Journal of Entertainment Technology and Management Pub Date : 2020-02-28 DOI: 10.1504/ijenttm.2020.10027239
M. Kourakos, T. Kafkia
{"title":"Use of simulation technology in teaching nursing clinical skills","authors":"M. Kourakos, T. Kafkia","doi":"10.1504/ijenttm.2020.10027239","DOIUrl":"https://doi.org/10.1504/ijenttm.2020.10027239","url":null,"abstract":"Nursing education has evolved from being descriptive and more conventional to using state-of-the-art equipment such as simulators and/or computer software. Educational institutions invest in costly technology in order to prepare students for clinical practice while not worrying for patient's safety and confidentiality. On the other hand, educators need to be able not only to use modern technology, but also to prepare appropriate and active learning courses transforming students from passive receptors of knowledge to critical thinkers who can apply their theoretical knowledge in the actual clinical or community setting. The goal of high-fidelity technologies integration into education is to achieve high level and cost-effective care and ultimate patient outcomes.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121908816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A comprehensive design of a structured technology-based therapy to prevent post intensive care syndrome (CogGYM platform) 基于结构化技术的重症监护后综合征预防治疗(CogGYM平台)的综合设计
International Journal of Entertainment Technology and Management Pub Date : 2019-01-12 DOI: 10.1504/ijenttm.2020.10027240
M. El-hady, S. Shohieb
{"title":"A comprehensive design of a structured technology-based therapy to prevent post intensive care syndrome (CogGYM platform)","authors":"M. El-hady, S. Shohieb","doi":"10.1504/ijenttm.2020.10027240","DOIUrl":"https://doi.org/10.1504/ijenttm.2020.10027240","url":null,"abstract":"Post-intensive care syndrome (PICS) is a newly acquired long-term cognitive impairment. It includes major physical, mental and functional disabilities that affect the critically ill patients' experience This paper presents a complete research design (from medical and technical points of views), test conduction, and evaluate the effect of implementing a designed structured technology-based therapy (STBT) on preventing PICS among critically ill patients. Authors called the new STBT platform, cognition gymnastics (CogGym). CogGym is an android-based devices platform with an Arabic user interface (UI) that contains many flexible and easy to use games designed specifically for the Arab critically ill patients. In conclusion, CogGym enables them to continue to do therapeutic gymnastics after the therapist leaves the room to keep working toward rehabilitation goals.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131245751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Enhanced crow search algorithm for early detection of Parkinson's disease in physically challenged patients 增强乌鸦搜索算法早期检测帕金森病的身体障碍患者
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10054760
Mohammed Hassan, Jamilu Usman Waziri, Mohamed Hamada, Saratu Yusuf Ilu, Raliya Abubakar
{"title":"Enhanced crow search algorithm for early detection of Parkinson's disease in physically challenged patients","authors":"Mohammed Hassan, Jamilu Usman Waziri, Mohamed Hamada, Saratu Yusuf Ilu, Raliya Abubakar","doi":"10.1504/ijenttm.2022.10054760","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10054760","url":null,"abstract":"","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124490268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Taleblazer vs. Metaverse: a comparative analysis of two platforms for building AR location-based educational games Taleblazer vs. Metaverse:两种基于AR定位的教育游戏平台的比较分析
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10054761
Michalis Vrigkas, G. Lappas, A. Kleftodimos
{"title":"Taleblazer vs. Metaverse: a comparative analysis of two platforms for building AR location-based educational games","authors":"Michalis Vrigkas, G. Lappas, A. Kleftodimos","doi":"10.1504/ijenttm.2022.10054761","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10054761","url":null,"abstract":"","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125414655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
'Guilty bystanders': VR gaming with audience participation via smartphone “内疚的旁观者”:用户通过智能手机参与的VR游戏
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10054764
Javier Asensio Meroño, M. Cohen
{"title":"'Guilty bystanders': VR gaming with audience participation via smartphone","authors":"Javier Asensio Meroño, M. Cohen","doi":"10.1504/ijenttm.2022.10054764","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10054764","url":null,"abstract":"","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126471797","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The role of big data-based precision marketing in firm performance 基于大数据的精准营销在企业绩效中的作用
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10049657
Nan Zheng, Shuo Zhao, Yi Qu, Jiatong Bao
{"title":"The role of big data-based precision marketing in firm performance","authors":"Nan Zheng, Shuo Zhao, Yi Qu, Jiatong Bao","doi":"10.1504/ijenttm.2022.10049657","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10049657","url":null,"abstract":"","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121934744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Analysis of the factors that determine cinema attendance 电影院出勤率的决定因素分析
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10049642
M. Mateo, Marta Batlle Beltrán
{"title":"Analysis of the factors that determine cinema attendance","authors":"M. Mateo, Marta Batlle Beltrán","doi":"10.1504/ijenttm.2022.10049642","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10049642","url":null,"abstract":"New forms of consumption, including online streaming, have interfered with film exhibition, promoting important changes. These services need to generate significant traffic and a look for a wide range of home subscribers to provide them with an extensive catalogue of movies. The domestic confinement in almost all countries caused by COVID-19 has led the internet to break historical traffic records. Cinemas are no longer the only place where a film can be shown. The novelty of films is the main factor that convinces viewers to pay for a cinema ticket. The exhibitor must pursue excellence and offer a truly superior experience at a reasonable price, because of the limited budget for leisure activities. This research uses structural equation modelling (SEM) to carry out an empirical analysis on the results of a questionnaire with a focus on the factors influencing the preference for watching films at a cinema.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134627518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The role of value co-creation service in the user satisfaction of Airbnb in China 价值共创服务在Airbnb中国用户满意度中的作用
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10049652
Sizhuo Chen, Bingchao Zhang, Ying-Jie Liu, Yi Qu
{"title":"The role of value co-creation service in the user satisfaction of Airbnb in China","authors":"Sizhuo Chen, Bingchao Zhang, Ying-Jie Liu, Yi Qu","doi":"10.1504/ijenttm.2022.10049652","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10049652","url":null,"abstract":"","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130264324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Educational robots for children with autism spectrum disorders 自闭症谱系障碍儿童教育机器人
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10054763
Eleni Gkiolnta, Christine K. Syriopoulou- Delli
{"title":"Educational robots for children with autism spectrum disorders","authors":"Eleni Gkiolnta, Christine K. Syriopoulou- Delli","doi":"10.1504/ijenttm.2022.10054763","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10054763","url":null,"abstract":"","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125993175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An augmented reality workflow for creating 'live' wine labels 用于创建“现场”葡萄酒标签的增强现实工作流程
International Journal of Entertainment Technology and Management Pub Date : 1900-01-01 DOI: 10.1504/ijenttm.2022.10054762
A. Kleftodimos, G. Lappas, Michalis Vrigkas
{"title":"An augmented reality workflow for creating 'live' wine labels","authors":"A. Kleftodimos, G. Lappas, Michalis Vrigkas","doi":"10.1504/ijenttm.2022.10054762","DOIUrl":"https://doi.org/10.1504/ijenttm.2022.10054762","url":null,"abstract":"","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123581778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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