{"title":"The Oscars in Twitter: insights acquired through social network analysis","authors":"Vasiliki G. Vrana, Dimitrios Kydros","doi":"10.1504/ijenttm.2021.116766","DOIUrl":"https://doi.org/10.1504/ijenttm.2021.116766","url":null,"abstract":"Twitter offers tremendous opportunities for people to engage in discussion regarding the Oscars awards through information sharing, expressing opinions, disappointment or enthusiasm on movies, casts, and productions. Despite the huge number of tweets generated and the notable excitement about the Oscars, there is a void in the literature about the dynamic interconnections of users interacting in Twitter. In this paper, we use social network analytic techniques to record and create networks of users discussing and interacting in Twitter around the search term 'Oscars'. We subsequently present and study the users' networks gaining insights regarding their clusterability in communities and some of their discussion topics. We also study the macroscopic structure of the users' network and prove that they belong to a class of networks bearing the scale-free topology. Finally, we create new networks based on the actual content of the tweets, based on word adjacencies and we proceed with a similar investigation on these semantic networks.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127575866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Online personal selling, platform engagement and e-loyalty","authors":"N. Zuo, J. Khan","doi":"10.1504/ijenttm.2021.116789","DOIUrl":"https://doi.org/10.1504/ijenttm.2021.116789","url":null,"abstract":"This research examines the relationship between online shopping mall quality, consumer platform engagement and e-loyalty by examining the mediating role of online personal selling in the above relationship. Non-probability criterion-based purposive sampling resulted in 208 participants participating in this research. Results show a direct relationship between online retail quality and consumer platform engagement, and e-loyalty. Online personal selling plays a mediating role between platform engagement and e-loyalty. Managerially, organisations should enhance shopping platform quality in order to keep customers engaged, embed more online personal selling functions to facilitate e-loyalty.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121134820","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Community networks: a civil society perspective","authors":"Rozália Klára Bakó","doi":"10.1504/ijenttm.2021.116771","DOIUrl":"https://doi.org/10.1504/ijenttm.2021.116771","url":null,"abstract":"A community-based approach to solving connectivity issues is on the agenda of both researchers and developers, with useful and replicable solutions. A comprehensive review of such initiatives may serve both scholars and practitioners. The Global Information Society Watch (GISW) - a yearly thematic report series on the state of the information society from a civil society perspective - has launched its 2018 edition on a timely and interesting topic: community networks (Finlay, 2018). Authored by the Association for Progressive Communications' members and experts, the report reveals global economic, social, cultural and technical issues concerning connectivity, and replicable solutions. Community networks fill the gap left by governments and large telecommunication operators, enabling affordable access for the disconnected. The 2018 GISW includes eight thematic studies and 43 country reports. We propose an overview of these reports' key issues by selecting four regionally and thematically diverse country cases: Brazil, Kenya, India, and Portugal. Despite regional differences, a common feature of community-based connectivity solutions is the participatory approach: sharing costs and risks helps underserved communities.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121386007","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TV personalisation: blending linear and on-demand content in the living room","authors":"Bernardo Cardoso, J. Abreu","doi":"10.1504/ijenttm.2021.10039651","DOIUrl":"https://doi.org/10.1504/ijenttm.2021.10039651","url":null,"abstract":"Nowadays, recommendation systems are everywhere, ranging from e-commerce sites, social networks, all the way to most media streaming services. However, in most pay-TV platforms, these recommendation systems do not usually achieve a suitable level of effectiveness, even when a huge linear and on-demand content catalogue is available. This paper suggests some reasons for that issue, exemplifying some of the shortcomings found in a south European pay-TV system. Driven by the actual perceived limitations, an innovative personalisation system is proposed, and the current state of the prototype development is described. As far as the prototype is concerned, it is already possible to present some identified insights that will be validated in an ongoing field trial and subsequent user evaluation.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114350030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An exploration of chess personalities in grandmasters and class-A players using virtual humans","authors":"Khaldoon Dhou","doi":"10.1504/ijenttm.2021.10039649","DOIUrl":"https://doi.org/10.1504/ijenttm.2021.10039649","url":null,"abstract":"The topic of virtual humans is increasingly vital in entertainment. They offer an influential medium for amusement and learning. In this article, the researcher investigates virtual chess players of different personalities to explore the psychology of competition between two groups of chess players: grandmasters and class-A players. More specifically, the researcher evaluates the game lengths and different errors made by the two groups of virtual players while competing against each other. The two virtual grandmasters are represented by Anderssen and Leko, who vary in their attack and defence styles. While Anderssen is an aggressive grandmaster, who starts attacking his opponent at an early stage of the game, Leko is known for being a solid defensive player. The class-A players in this study vary in their preferences to knights and bishops. The study reveals many interesting findings of the errors made by different virtual chess players. These findings have their grounds in social sciences and can be beneficial to social scientists and computing researchers.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128225468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Technologies to feed your mind: implementing edutainment laboratories","authors":"L. Gabriele, F. Bertacchini","doi":"10.1504/ijenttm.2021.116768","DOIUrl":"https://doi.org/10.1504/ijenttm.2021.116768","url":null,"abstract":"The purpose of this paper is to present edutainment environments devoted to educational robotics, evolutionary robotics and chaos theory, with the aim to provide ideas that can be easily reproduced in different contexts. The adopted approaches, the research settings, the technical and technological organisation, the tools used and the activities here described, synthesise the results of different research work carried out by the Laboratory of Psychology and Cognitive Sciences of the University of Calabria. Edutainment labs are part of the constructivist framework that joins education and entertainment to create rich learning environment through hands-on activities and using technologies. The design of these edutainment environments is critical because it is necessary to combine contents, tools and skills to be acquired, considering motivational components such as, novelty, curiosity, play, competition, teamwork, joyful activities. We observed how students simply learn and experiment practically advanced scientific concepts of contemporary science.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123955752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The impact of incentive mechanism and knowledge sharing motivation on the satisfaction of fanpage's members on Facebook in Vietnam","authors":"Quoc Trung Pham, Ngoc Kien Phuc Tran","doi":"10.1504/ijenttm.2020.10027238","DOIUrl":"https://doi.org/10.1504/ijenttm.2020.10027238","url":null,"abstract":"Social networking is more and more utilised by many companies in marketing, knowledge management, entertainment, and collaboration. However, how to take advantage of social medias to support marketing activities, attracting more customers and encouraging knowledge sharing is still a difficult question. In addition, the research on knowledge sharing through social networking sites in Vietnam is fairly limited. In this study, the relationship between incentive mechanism, knowledge sharing motivation and the satisfaction of fanpage members on Facebook will be evaluated. Data were collected through a survey in Vietnam. The research model is tested through quantitative analysis on SPSS/AMOS software. The results show that Knowledge sharing motivation and Incentive mechanism have positive impacts on the Satisfaction of fanpage members, while the Incentive mechanism also has a positive impact on Knowledge sharing motivation. Based on this result, suitable Incentive mechanism should be suggested for increasing both members' satisfaction and knowledge sharing motivation.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121566145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The effectiveness of using LEGO® robotics kits as cognitive and social rehabilitative toys","authors":"B. Caci","doi":"10.1504/ijenttm.2020.10027250","DOIUrl":"https://doi.org/10.1504/ijenttm.2020.10027250","url":null,"abstract":"The present article offers a theoretical contribution to the understanding of the effectiveness of using robotics as cognitive and social rehabilitative toys. Starting from the theoretical foundations of educational robotics in the framework of constructionism, it provides methodological indications related to game activities with robotics behaviour construction kits, such as LEGO® Ev3. Moreover, it discusses empirical studies that evaluated the effectiveness of the use of robotics behaviour construction kits in the field of intellectual disabilities. Practical implications of the present study might be useful for educators, school psychologists, or rehabilitative therapists in the field of special educational needs.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116706084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Edutainment and practice in video-based learning: enriching educational videos with interactive activities and games","authors":"A. Kleftodimos, Georgios Evangelidis, G. Lappas","doi":"10.1504/ijenttm.2020.10027244","DOIUrl":"https://doi.org/10.1504/ijenttm.2020.10027244","url":null,"abstract":"Video-based learning has a long history but the transfer of educational videos to the web has given a powerful potential to this form of learning. Today, there is an abundance of independent educators, trainers, and educational organisations that use online video for educational content delivery. In most cases however, the videos that exist in educational platforms do not contain any aspects of interactivity and educational entertainment (edutainment). These are mostly non-interactive videos and in cases where there is interactivity this is mainly restricted to in-video quizzes and user annotations. The aim of this paper is to present solutions on how to develop interactive video-based learning environments using open source and freeware tools. In these solutions educational videos are enriched with knowledge testing activities, games, and hands-on practice exercises for learning software applications. The developed video-based learning environments were used and evaluated in classroom settings and some findings are reported in the paper.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115970142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
G. Kokkonis, Elias Gounopoulos, D. Tsiamitros, D. Stimoniaris, G. Fragulis
{"title":"Designing interconnected haptic interfaces and actuators for teleoperations in mobile ad hoc networks","authors":"G. Kokkonis, Elias Gounopoulos, D. Tsiamitros, D. Stimoniaris, G. Fragulis","doi":"10.1504/ijenttm.2020.10027232","DOIUrl":"https://doi.org/10.1504/ijenttm.2020.10027232","url":null,"abstract":"The growing acceptance of wireless ad hoc networks in war situations, emergency situations, research applications, and conference rooms has resulted in the massive growth of these networks. Interconnecting haptic interfaces in virtual environments is rather a demanding task. This paper presents the topology of the mobile ad hoc networks. Moreover, it outlines the thresholds, the limitations, and the techniques for using haptic interfaces for teleoperations in a mobile ad hoc network. Routing algorithms and congestion control techniques for using haptic interfaces in mobile ad hoc networks are analysed. Simulations are taken place in order to test whether an ad hoc network can support the interconnection of haptic interfaces. Resulting this, we could say that on-demand protocols, such as DSDV, are suitable for networks with a large number of nodes and frequent modifications of network topology.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133178113","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}