Technologies to feed your mind: implementing edutainment laboratories

L. Gabriele, F. Bertacchini
{"title":"Technologies to feed your mind: implementing edutainment laboratories","authors":"L. Gabriele, F. Bertacchini","doi":"10.1504/ijenttm.2021.116768","DOIUrl":null,"url":null,"abstract":"The purpose of this paper is to present edutainment environments devoted to educational robotics, evolutionary robotics and chaos theory, with the aim to provide ideas that can be easily reproduced in different contexts. The adopted approaches, the research settings, the technical and technological organisation, the tools used and the activities here described, synthesise the results of different research work carried out by the Laboratory of Psychology and Cognitive Sciences of the University of Calabria. Edutainment labs are part of the constructivist framework that joins education and entertainment to create rich learning environment through hands-on activities and using technologies. The design of these edutainment environments is critical because it is necessary to combine contents, tools and skills to be acquired, considering motivational components such as, novelty, curiosity, play, competition, teamwork, joyful activities. We observed how students simply learn and experiment practically advanced scientific concepts of contemporary science.","PeriodicalId":433484,"journal":{"name":"International Journal of Entertainment Technology and Management","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Entertainment Technology and Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/ijenttm.2021.116768","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The purpose of this paper is to present edutainment environments devoted to educational robotics, evolutionary robotics and chaos theory, with the aim to provide ideas that can be easily reproduced in different contexts. The adopted approaches, the research settings, the technical and technological organisation, the tools used and the activities here described, synthesise the results of different research work carried out by the Laboratory of Psychology and Cognitive Sciences of the University of Calabria. Edutainment labs are part of the constructivist framework that joins education and entertainment to create rich learning environment through hands-on activities and using technologies. The design of these edutainment environments is critical because it is necessary to combine contents, tools and skills to be acquired, considering motivational components such as, novelty, curiosity, play, competition, teamwork, joyful activities. We observed how students simply learn and experiment practically advanced scientific concepts of contemporary science.
满足你思维的技术:实现寓教于乐的实验室
本文的目的是展示教育机器人、进化机器人和混沌理论的教育娱乐环境,目的是提供可以在不同环境中轻松复制的想法。采用的方法、研究环境、技术和技术组织、使用的工具和这里描述的活动,综合了卡拉布里亚大学心理学和认知科学实验室开展的不同研究工作的结果。寓教于乐的实验室是建构主义框架的一部分,它结合了教育和娱乐,通过实践活动和使用技术来创造丰富的学习环境。这些寓教于乐的环境的设计是至关重要的,因为有必要将内容、工具和技能结合起来,考虑到激励因素,如新颖性、好奇心、游戏、竞争、团队合作和快乐活动。我们观察学生如何简单地学习和实践当代科学的先进科学概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信