2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)最新文献

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Disaster Prevention Social Awareness: The Stop Disasters! Case Study 防灾社会意识:阻止灾害!案例研究
G. Pereira, R. Prada, Ana Paiva
{"title":"Disaster Prevention Social Awareness: The Stop Disasters! Case Study","authors":"G. Pereira, R. Prada, Ana Paiva","doi":"10.1109/VS-Games.2014.7012155","DOIUrl":"https://doi.org/10.1109/VS-Games.2014.7012155","url":null,"abstract":"Serious games are increasingly being regarded as a valuable means to support educative processes and make people aware of important issues. Some of these address social awareness domains with the goal of promoting collective recognition of a given local or global issue as a first step towards its resolution. Even though nowadays widely used, serious games still require further study with regard to their impact. This gap in studies is especially strong in the domain of social awareness. The goal of this work is to address this gap by studying the impact of a highly disseminated serious game that had not yet been evaluated in any way: Stop Disasters!. We studied the impact of the game both in terms of the awareness and player experience it created. As a result we found statistical evidence to a positive impact of the serious game in player's awareness to wildfire prevention measures achieved in an overall positive and valuable game experience. This result provides further evidence to the positive impact of social awareness serious games in transmitting messages regarding social relevant issues in an overall positive and engaging experience.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116856587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game? 外星人与人类:化身对我们玩游戏的方式有影响吗?
Chris G. Christou, D. Michael
{"title":"Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game?","authors":"Chris G. Christou, D. Michael","doi":"10.1109/VS-Games.2014.7012029","DOIUrl":"https://doi.org/10.1109/VS-Games.2014.7012029","url":null,"abstract":"An immersive first-person 3D computer game was designed and developed to investigate if the visual characteristics of a player's avatar influences their behavior. Two types of gender-matched biped avatar were used: Normal looking Humanoids and tougher looking Aliens. In the game, players had to block incoming projectiles fired from two canons with their hands. The number of times the players were hit as well as a measure of how hard they hit the projectiles was recorded. Results show differences in these measures dependent on the type of avatar used, in line with previous findings whereby people appear to be influenced by the perceived characteristics of their digital representation.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126016234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
EngAGe: A Link between Educational Games Developers and Educators EngAGe:教育游戏开发者和教育者之间的纽带
Yaelle Chaudy, T. Connolly, T. Hainey
{"title":"EngAGe: A Link between Educational Games Developers and Educators","authors":"Yaelle Chaudy, T. Connolly, T. Hainey","doi":"10.1109/VS-Games.2014.7012156","DOIUrl":"https://doi.org/10.1109/VS-Games.2014.7012156","url":null,"abstract":"Assessment is crucial to both learners, to receive feedback on their progress, and educators, to evaluate the effectiveness of their teaching. Serious games (SGs) usually offer an assessment system. However, if the majority of educators agree that using an SG increases the motivation, learning and retention of their students, many of them would not trust its assessment to verify that the learning goals have been met. To do so, they would use a more conventional method, such as a paper-based test. We believe the main reasons for that are: the teacher's lack of ownership of the game and the rigidness of the SG itself as it usually cannot be changed by the teacher. In this paper, we present an assessment engine capable of overcoming these issues. The engine is used both by SG developers and teachers and acts as a link between the two. An example will be presented to illustrate its features and data from a pilot study with SG developers will be analysed. The engine is not only useful to teachers and developers regarding assessment but, due to its core design, it also offers the possibility of learning analytics.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114562625","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings 教育游戏的实用性:将游戏带入正规教育环境的挑战
B. Marklund, P. Backlund, H. Engström
{"title":"The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings","authors":"B. Marklund, P. Backlund, H. Engström","doi":"10.1109/VS-Games.2014.7012170","DOIUrl":"https://doi.org/10.1109/VS-Games.2014.7012170","url":null,"abstract":"The complexity of balancing educational purpose and engaging gameplay mechanics through appropriate design decisions has frequently been discussed in learning game literature. The discussion has primarily focused on highlighting connections between game design principles and learning principles and making guidelines for achieving engaging learning scenarios through game mechanics tailored to specific subject matters. Play, and the learning derived from it, is thus often studied as a phenomenon of the two disparate forces of education and gameplay colliding inside a closed system. The complexity of designing games for educational purposes is subsequently also seen as a product of the dichotomies between these two forces. However, the discussions on the design of learning games and their potential as learning tools seldom take the practicalities of formal educational environments into consideration. In this paper, learning game design principles are investigated alongside developers' and educators' working practices. In our analysis we identify and examine a set of issues that complicate learning game design and development. The primary conclusion of this research is that the contexts in which learning games are used significantly alter the way they can be played by introducing constraints as well as facilitating conditions to the play sessions. The paper concludes with an argument for a shift of attention from the product centric view of today to a view that takes pedagogical contexts and organizational values into better account.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124724652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy 创伤治疗游戏:心理治疗严肃游戏的设计约束
Simon Mayr, Wolfgang Horleinsberger, P. Petta
{"title":"The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy","authors":"Simon Mayr, Wolfgang Horleinsberger, P. Petta","doi":"10.1109/VS-Games.2014.7012171","DOIUrl":"https://doi.org/10.1109/VS-Games.2014.7012171","url":null,"abstract":"Serious games deliver interactive worlds in support of a wide range of application areas. Addressing the current paucity of scientific empirical studies in game-based psychotherapy, we address scientific and methodological challenges and their implications for the design of serious games for this domain. We do so in the context of a comprehensive multistage design process that preceded the final game concept of the \"Trauma Treatment Game\", a serious game to support individualised interventions to children of age eight to twelve suffering from trauma.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132363263","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home iLearnRW游戏:在课堂和家庭中为有阅读障碍的学生提供支持
Thomas Cuschieri, Rilla Khaled, Vincent-Emmanuel Farrugia, H. P. Martínez, Georgios N. Yannakakis
{"title":"The iLearnRW Game: Support for Students with Dyslexia in Class and at Home","authors":"Thomas Cuschieri, Rilla Khaled, Vincent-Emmanuel Farrugia, H. P. Martínez, Georgios N. Yannakakis","doi":"10.1109/VS-Games.2014.7012167","DOIUrl":"https://doi.org/10.1109/VS-Games.2014.7012167","url":null,"abstract":"Dyslexia includes a large variety of literacy-related difficulties which demands, in most cases, a personalised intervention. However, as dyslexia affects a large fraction of the population, schools cannot provide individual care for each student. The iLearnRW game provides a tool for students to work on their literacy skills following a personalised teaching programme. The design of the game and adaptation mechanisms integrated with it are aimed at maintaining student engagement for the duration of an open-ended number of playing sessions, while using a limited quantity of assets and literacy content. By focusing on maintenance of engagement, we hope to improve learning outcomes and motivate students to also play the game outside of school.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127561885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
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