The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy

Simon Mayr, Wolfgang Horleinsberger, P. Petta
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引用次数: 2

Abstract

Serious games deliver interactive worlds in support of a wide range of application areas. Addressing the current paucity of scientific empirical studies in game-based psychotherapy, we address scientific and methodological challenges and their implications for the design of serious games for this domain. We do so in the context of a comprehensive multistage design process that preceded the final game concept of the "Trauma Treatment Game", a serious game to support individualised interventions to children of age eight to twelve suffering from trauma.
创伤治疗游戏:心理治疗严肃游戏的设计约束
严肃游戏提供交互式世界,支持广泛的应用领域。针对目前在基于游戏的心理治疗领域缺乏科学实证研究的问题,我们提出了科学和方法论上的挑战,以及它们对这一领域严肃游戏设计的影响。在“创伤治疗游戏”的最终游戏概念之前,我们在一个全面的多阶段设计过程中这样做,“创伤治疗游戏”是一个严肃的游戏,支持对8至12岁遭受创伤的儿童进行个性化干预。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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