The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings

B. Marklund, P. Backlund, H. Engström
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引用次数: 18

Abstract

The complexity of balancing educational purpose and engaging gameplay mechanics through appropriate design decisions has frequently been discussed in learning game literature. The discussion has primarily focused on highlighting connections between game design principles and learning principles and making guidelines for achieving engaging learning scenarios through game mechanics tailored to specific subject matters. Play, and the learning derived from it, is thus often studied as a phenomenon of the two disparate forces of education and gameplay colliding inside a closed system. The complexity of designing games for educational purposes is subsequently also seen as a product of the dichotomies between these two forces. However, the discussions on the design of learning games and their potential as learning tools seldom take the practicalities of formal educational environments into consideration. In this paper, learning game design principles are investigated alongside developers' and educators' working practices. In our analysis we identify and examine a set of issues that complicate learning game design and development. The primary conclusion of this research is that the contexts in which learning games are used significantly alter the way they can be played by introducing constraints as well as facilitating conditions to the play sessions. The paper concludes with an argument for a shift of attention from the product centric view of today to a view that takes pedagogical contexts and organizational values into better account.
教育游戏的实用性:将游戏带入正规教育环境的挑战
通过适当的设计决策平衡教育目的和引人入胜的游戏机制的复杂性在学习游戏文献中经常被讨论。讨论主要集中在强调游戏设计原则和学习原则之间的联系,并制定指导方针,通过针对特定主题的游戏机制实现引人入胜的学习场景。因此,游戏以及从中获得的学习常常被视为教育和游戏玩法这两种截然不同的力量在一个封闭系统中相互碰撞的现象。以教育为目的设计游戏的复杂性随后也被视为这两种力量之间的二分法的产物。然而,关于学习游戏的设计及其作为学习工具的潜力的讨论很少考虑到正规教育环境的实用性。在本文中,学习游戏设计原则将与开发者和教育者的工作实践一起进行研究。在我们的分析中,我们确定并检查了一系列使学习游戏设计和开发复杂化的问题。这项研究的主要结论是,使用学习游戏的环境通过在游戏过程中引入约束和促进条件,显著地改变了他们的游戏方式。论文最后提出了一个论点,即将注意力从今天的以产品为中心的观点转移到更好地考虑教学背景和组织价值的观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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