EngAGe: A Link between Educational Games Developers and Educators

Yaelle Chaudy, T. Connolly, T. Hainey
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引用次数: 10

Abstract

Assessment is crucial to both learners, to receive feedback on their progress, and educators, to evaluate the effectiveness of their teaching. Serious games (SGs) usually offer an assessment system. However, if the majority of educators agree that using an SG increases the motivation, learning and retention of their students, many of them would not trust its assessment to verify that the learning goals have been met. To do so, they would use a more conventional method, such as a paper-based test. We believe the main reasons for that are: the teacher's lack of ownership of the game and the rigidness of the SG itself as it usually cannot be changed by the teacher. In this paper, we present an assessment engine capable of overcoming these issues. The engine is used both by SG developers and teachers and acts as a link between the two. An example will be presented to illustrate its features and data from a pilot study with SG developers will be analysed. The engine is not only useful to teachers and developers regarding assessment but, due to its core design, it also offers the possibility of learning analytics.
EngAGe:教育游戏开发者和教育者之间的纽带
评估对学习者和教育者来说都是至关重要的,学习者可以获得关于他们学习进度的反馈,教育者可以评估他们的教学效果。严肃游戏通常会提供一个评估系统。然而,如果大多数教育工作者都同意使用SG可以提高学生的学习动机、学习能力和记忆力,那么他们中的许多人就不会相信SG的评估是否证实了学习目标的实现。为了做到这一点,他们将使用一种更传统的方法,比如基于纸的测试。我们认为主要原因是:教师缺乏对游戏的所有权,以及SG本身的刚性,因为教师通常无法改变它。在本文中,我们提出了一个能够克服这些问题的评估引擎。该引擎由SG开发人员和教师使用,并充当两者之间的纽带。将提出一个例子来说明其特点,并分析与SG开发人员一起进行的试点研究的数据。该引擎不仅对教师和开发人员在评估方面有用,而且由于其核心设计,它还提供了学习分析的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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