2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities最新文献

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Loosely-coupled mixed reality: Using the environment metaphorically 松散耦合的混合现实:隐喻地使用环境
Myungho Lee, G. Kim
{"title":"Loosely-coupled mixed reality: Using the environment metaphorically","authors":"Myungho Lee, G. Kim","doi":"10.1109/ISMAR-AMH.2009.5336726","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336726","url":null,"abstract":"Mixed reality refers to the (spectrum of) compositing of synthetic and real objects [2]. The two representative forms of mixed reality are the augmented reality (in which the content is mostly real), and augmented virtuality (mostly virtual). In both cases, the association between the real and virtual objects is usually desired to be as tight and explicit as possible. Thus, we can posit that the degree of this explicit registration will be one of the most important factors in the usability of mixed reality systems. Ironically, however, AR systems with high fidelity registration will also introduce significant usability problems due to the required special displays and sensors to be worn, in addition to the cost and computational difficulties. Therefore, in this paper, we newly propose a new form of mixed reality called the “Loosely coupled Mixed Reality (LMR),” which uses only minimal explicit and technologically supported association cues between the real and virtual objects. Instead, through intuitive metaphor between the virtual space and real operating environment, the burden of registration (fusing of the worlds) is put more on to the user. As such an approach is expected to introduce significant amount of cognitive load, an intuitive and metaphoric mapping between the two realities would be essential. Figure 1 illustrates the concept of LMR. The user is given two separate realities: one is the physical reality in which he is playing a golf game (in this case with the help of a hand-held device), and the other is the virtual golf environment presented through the hand-held device. The user starts by establishing a simple mapping in one's mind e.g. between objects in the physical reality (e.g. trashcan, street) and those in the game environment (e.g. green, golf course). This metaphor is intuitive because, for one, it is established by the user himself. Note that, to take full advantage of the environment metaphor, LMR becomes inherently mobile in its nature. In this example, as the user hits the ball and approaches the green/hole by physically moving in the corresponding real space, one's movement and interaction is reflected into the virtual world at the same time (through tracking). While the user is certainly aware of one's own actions, the user can “time to time” check upon the helping hand-held device to view the overall status (e.g. scores, other player position).","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130094021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
EYEPLY: Baseball proof of concept — Mobile augmentation for entertainment and shopping venues EYEPLY:棒球概念证明-娱乐和购物场所的移动增强
A. Hurwitz, Alistair Jeffs
{"title":"EYEPLY: Baseball proof of concept — Mobile augmentation for entertainment and shopping venues","authors":"A. Hurwitz, Alistair Jeffs","doi":"10.1109/ISMAR-AMH.2009.5336723","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336723","url":null,"abstract":"EYEPLY, a marketing technologies enterprise, in conjunction with Pepperdine University (Malibu, California) and other partners, is developing a groundbreaking mobile platform that will create added value for marketers and consumers. By augmenting entertainment and shopping venues and their events, EYEPLY will generate compelling propositions for stadiums, amusement parks, concerts, conventions, fundraisers, superstores, shopping malls, and more. For its first offering, EYEPLY proudly introduces its baseball proof of concept: The only application with a multi-faceted revenue model that uses contemporary technologies, including the latest in smart phone-compatible augmented reality (MAR) and a patented point-based platform, to enhance in-stadium landscapes and the overall game day experience. The EYEPLY platform applies existing third-party data, introduces new social activities and marketing and promotions opportunities, and allows spectators to control access and interaction with what matters most to them. As spectators were once accustomed to bringing their binoculars to sporting events to get visually closer to the action, EYEPLY acts as a special lens to magnify and reveal objects and information invisible to the naked eye. Working from the location of the spectator, content displayed on-screen is relevant and personal to its user within a vast and populated stadium facility. In this paper, EYEPLY will outline how its baseball proof of concept, on contemporary mobile smart phones, magnifies and reveals data and engaging activities, in real-time, based on a spectator's physical gestures toward physical world people and objects, in a simple, accessible, and fun manner. The result is of profound value for captive audiences, as well as venue management and its partners, in stadium environments. Fundamentally, the proof of concept reflects an appreciation for live sporting events, and it is designed to seamlessly augment and elegantly enhance the live sporting experience rather than replace it. However, the EYEPLY platform is being designed to work with entertainment (not just sports- or one sport) and shopping venues, worldwide, with plans to be demonstrated and marketed at various events within these areas of focus in 2010.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116519405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Augmented Reality (AR) joiners, a novel expanded cinematic form 增强现实(AR) joiners,一种新颖的扩展电影形式
Helen Papagiannis
{"title":"Augmented Reality (AR) joiners, a novel expanded cinematic form","authors":"Helen Papagiannis","doi":"10.1109/ISMAR-AMH.2009.5336728","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336728","url":null,"abstract":"Traditionally belonging to Computer Science and Engineering disciplines, Augmented Reality (AR) is beginning to emerge in the field of Visual Art. The creative possibilities for this new media form are rich and vast extending across and in between disciplines including cinema, photography, and interactive digital media. This paper will focus on my AR Joiner series, which applies 2D planar video to compose novel scenes utilizing multiple adjoined AR markers across both physical and virtual time and space to create new experiences of seeing.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127827018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Spatialization as a musical concept 空间化是一个音乐概念
Bijan Zelli
{"title":"Spatialization as a musical concept","authors":"Bijan Zelli","doi":"10.1109/ISMAR-AMH.2009.5336727","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336727","url":null,"abstract":"Space, time and sound have always been tightly bound to each other within our musical consciousness; yet this interrelationship was identified only relatively recently with respect to the history of music. From the time that space was discovered as a part of musical structure and performance, it took many years to recognize spatialization as an aesthetic musical concept. Since 1950, spatialization has become an inevitable part of musical composition, and a major part of academic research. Electroacoustic music, because of its capability in terms of simulating space, played — and still plays — an extraordinary role in this development. This paper proposes and proves spatialization as a musical concept within electroacous-tic music through discussing three characteristic genres, namely: Soundscape, Musique Acousmatique and Sound Installation.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124406948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
An intuitional interface for invocation of Chinese painting 一个直观的中国画调用界面
H. Duh, Chien-Hsu Chen, Chris Chun-Chin Su, Raymond Koon Chuan Koh
{"title":"An intuitional interface for invocation of Chinese painting","authors":"H. Duh, Chien-Hsu Chen, Chris Chun-Chin Su, Raymond Koon Chuan Koh","doi":"10.1109/ISMAR-AMH.2009.5336722","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336722","url":null,"abstract":"This study establishes a new painting experience that entails an AR-based approach that augments regular freehand 2D sketches into a Chinese painting artwork. Within the study, the realistic diffusion of ink can be interactively generated for users to create works inspired by the Chinese painting style as well as to unveil the opportunity for users to model up their own augmented information without any pre-building processes, potentially spanning the applications of AR in alternate directions.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"126 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126023512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
AR-View: An augmented reality device for digital reconstruction of Yuangmingyuan AR-View:圆明园数字重建增强现实设备
Yue Liu, Yongtian Wang
{"title":"AR-View: An augmented reality device for digital reconstruction of Yuangmingyuan","authors":"Yue Liu, Yongtian Wang","doi":"10.1109/ISMAR-AMH.2009.5336752","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336752","url":null,"abstract":"Yuanmingyuan was a vast and magnificent royal garden built continuously by several emperors of the Qing Dynasty. Unfortunately, it was looted and burnt down by the Anglo-French forces in 1860 and suffered from continual damages later on. Because of its special significance in the Chinese history, the reconstruction of Yuanmingyuan has been argued for a long time and visitors could only imagine its fabled charms. With the help of Augmented Reality (AR) technology, we have digitally reconstructed Yuanmingyuan by designing and manufacturing a fixed-position device AR-View to provide a combined real and virtual image of Dashuifa (Great waterworks), a symbol of Yuanmingyuan. With the help of AR-view, the original exquisite architectures and fountains are superimposed upon the current ruins. The key technologies of mechanical tracking for registration and dual-channel eyepieces for stereo display are discussed. To solve the problems exposed during public trials, improvements of software and hardware for public use are also illustrated in this paper. Ergonomics and industrial design are involved to ameliorate the functions and appearance of the latest version of AR-View, making it more stable and convenient for public use. As the first application of Augmented Reality technology on a Chinese historical site, AR-View opens the door to the practical use of Augmented Reality in the area of digital reconstruction of historical sites in China.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127142228","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 41
Process and (mixed) reality: A process philosophy for interaction in mixed reality environments 过程和(混合)现实:在混合现实环境中进行交互的过程哲学
T. Barker
{"title":"Process and (mixed) reality: A process philosophy for interaction in mixed reality environments","authors":"T. Barker","doi":"10.1109/ISMAR-AMH.2009.5336731","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336731","url":null,"abstract":"Mixed Reality (MR) environments deployed in the service of art present a radical shift in aesthetics. These relatively recent artistic experiments open up many questions relating to the traditional distinction between subjects and objects. I seek to grapple with these questions of reception by viewing works by pioneering artists such as Jeffrey Shaw, Dennis Del Favero, Ulrike Gabriel and the artist group Blast Theory. Rather than viewing interaction within the reductive logic of a psychologized subject that apprehends a static object — that is the case in so much aesthetic theory — I seek to position the aesthetic encounter with MR environments as a hybrid process. In this paper, by using A. N. Whitehead's process philosophy, I propose interaction as the coming together of two conditions; the condition of the machine and what I term the condition of 'userness'.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130890077","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Radiating centers: Augmented reality and human-centric design 辐射中心:增强现实和以人为本的设计
Isabel Pedersen
{"title":"Radiating centers: Augmented reality and human-centric design","authors":"Isabel Pedersen","doi":"10.1109/ISMAR-AMH.2009.5336735","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336735","url":null,"abstract":"People understand themselves as centers. Using a humanities approach, this paper proposes a conceptual model that promotes human-centricity for AR experiences. It uses David Burrows' phenomenology of sound and human thought as a reflective model. He argues that humans act according to a center-periphery scheme that is projected in three fields of action relating to body, mind, and the existential self. The paper suggests that AR inventors ought to consider how humans imagine their own centric position in the world when they design new applications and interfaces. The thesis for this short paper is that a humanities-based vision for AR could assist with overcoming the disjuncture between the real and the virtual at the early design stages and make human participants feel more integrated.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121508702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Tutorials, comprehensive tutorials 教程,综合教程
Charlie Hughes, J. Quarles
{"title":"Tutorials, comprehensive tutorials","authors":"Charlie Hughes, J. Quarles","doi":"10.1109/ISMAR-AMH.2009.5336721","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336721","url":null,"abstract":"This year at ISMAR we are implementing a four-day, comprehensive tutorial program that covers a diverse set of topics and cutting edge research in Mixed and Augmented reality, such as tracking and registration, application development, display technologies, and human factors. By focusing on a wide range of topics, we aim to educate a broader audience, such as researchers, students, artists, and industry professionals who may or may not have much prior experience with Mixed and Augmented Reality. By the end of the tutorials, attendees should have foundational knowledge of Mixed and Augmented Reality research to be able to start developing their own applications. This diverse set of topics will be presented by pioneers - innovators, experts, and leaders in the feld - whose research and development in Mixed and Augmented Reality have defned the state-of -the-art both in the laboratory and in the feld. Through the leadership, experience, and tutelage of these pioneers, attendees will gain a deeper knowledge of the feld and the major research and development issues. Our goal is to help foster the next generation of Mixed and Augmented Reality researchers, application developers, and artists.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125514328","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Coupling digital and physical worlds in an AR magic show performance: Lessons learned 在AR魔术表演中耦合数字和物理世界:经验教训
A. Carreras, C. Sora
{"title":"Coupling digital and physical worlds in an AR magic show performance: Lessons learned","authors":"A. Carreras, C. Sora","doi":"10.1109/ISMAR-AMH.2009.5336729","DOIUrl":"https://doi.org/10.1109/ISMAR-AMH.2009.5336729","url":null,"abstract":"“Magic for a Pixeloscope” is a one hour show conceived to be represented in a theater scenario that merges mixed and augmented reality (MR/AR) and full-body interaction with classical magic to create new tricks. The show was conceived by an interdisciplinary team composed by a magician, two interaction designers, a theater director and a stage designer. The magician uses custom based hardware and software to create new illusions which are a starting point to explore new language for magical expression. In this paper we introduce a conceptual framework used to inform the design of different tricks; we explore the design and production of some tricks included in the show and we describe the feedback received on the world premiere and some of the conclusions obtained.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"27 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120922456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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